1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
media / audio / audio_output_device_thread_callback.h [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_THREAD_CALLBACK_H_
#define MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_THREAD_CALLBACK_H_
#include <memory>
#include "base/memory/raw_ptr.h"
#include "base/memory/unsafe_shared_memory_region.h"
#include "base/time/time.h"
#include "media/audio/audio_device_stats_reporter.h"
#include "media/audio/audio_device_thread.h"
#include "media/base/audio_renderer_sink.h"
namespace media {
// Takes care of invoking the render callback on the audio thread.
// An instance of this class is created for each capture stream on output device
// stream created.
class MEDIA_EXPORT AudioOutputDeviceThreadCallback
: public media::AudioDeviceThread::Callback {
public:
AudioOutputDeviceThreadCallback(
const media::AudioParameters& audio_parameters,
base::UnsafeSharedMemoryRegion shared_memory_region,
media::AudioRendererSink::RenderCallback* render_callback);
AudioOutputDeviceThreadCallback(const AudioOutputDeviceThreadCallback&) =
delete;
AudioOutputDeviceThreadCallback& operator=(
const AudioOutputDeviceThreadCallback&) = delete;
~AudioOutputDeviceThreadCallback() override;
void MapSharedMemory() override;
// Called whenever we receive notifications about pending data.
void Process(uint32_t control_signal) override;
// Called when the AudioDeviceThread shuts down. Unexpected calls are treated
// as errors.
void OnSocketError() override;
// Returns whether the current thread is the audio device thread or not.
// Will always return true if DCHECKs are not enabled.
bool CurrentThreadIsAudioDeviceThread();
// Sets |first_play_start_time_| to the current time unless it's already set,
// in which case it's a no-op. The first call to this method MUST have
// completed by the time we receive our first Process() callback to avoid
// data races.
void InitializePlayStartTime();
private:
base::UnsafeSharedMemoryRegion shared_memory_region_;
base::WritableSharedMemoryMapping shared_memory_mapping_;
raw_ptr<media::AudioRendererSink::RenderCallback, DanglingUntriaged>
render_callback_;
std::unique_ptr<media::AudioBus> output_bus_;
uint64_t callback_num_ = 0;
// Used to record a UMA stat for the audio output stream duration form the
// moment it successfully started to the moment it stopped - as seen by the
// renderer process (which equals to |this| lifetime duration).
const base::TimeTicks create_time_;
// If set, used to record the startup duration UMA stat.
std::optional<base::TimeTicks> first_play_start_time_;
AudioDeviceStatsReporter stats_reporter_;
};
} // namespace media
#endif // MEDIA_AUDIO_AUDIO_OUTPUT_DEVICE_THREAD_CALLBACK_H_