1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77

media / audio / audio_thread_impl.cc [blame]

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/audio/audio_thread_impl.h"

#include <optional>

#include "base/message_loop/message_pump_type.h"
#include "base/task/single_thread_task_runner.h"
#include "base/time/default_tick_clock.h"
#include "build/build_config.h"
#include "media/audio/audio_thread_hang_monitor.h"

namespace media {

AudioThreadImpl::AudioThreadImpl()
    : thread_("AudioThread"),
      hang_monitor_(nullptr, base::OnTaskRunnerDeleter(nullptr)) {
  base::Thread::Options thread_options;
#if BUILDFLAG(IS_WIN)
  thread_.init_com_with_mta(true);
#elif BUILDFLAG(IS_FUCHSIA)
  // FIDL-based APIs require async_t, which is initialized on IO thread.
  thread_options.message_pump_type = base::MessagePumpType::IO;
  thread_options.thread_type = base::ThreadType::kRealtimeAudio;
#endif
  CHECK(thread_.StartWithOptions(std::move(thread_options)));

#if BUILDFLAG(IS_MAC)
  // On Mac, the audio task runner must belong to the main thread.
  // See http://crbug.com/158170.
  task_runner_ = base::SingleThreadTaskRunner::GetCurrentDefault();
#else
  task_runner_ = thread_.task_runner();
#endif
  worker_task_runner_ = thread_.task_runner();

#if !BUILDFLAG(IS_MAC) && !BUILDFLAG(IS_ANDROID)
  // Since we run on the main thread on Mac, we don't need a hang monitor.
  // https://crbug.com/946968: The hang monitor possibly causes crashes on
  // Android
  hang_monitor_ = AudioThreadHangMonitor::Create(
      AudioThreadHangMonitor::HangAction::kDoNothing, std::nullopt,
      base::DefaultTickClock::GetInstance(), task_runner_);
#endif
}

AudioThreadImpl::~AudioThreadImpl() {
  DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
}

void AudioThreadImpl::Stop() {
  DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);

  hang_monitor_.reset();

  // Note that on MACOSX, we can still have tasks posted on the |task_runner_|,
  // since it is the main thread task runner and we do not stop the main thread.
  // But this is fine because none of those tasks will actually run.
  thread_.Stop();
}

bool AudioThreadImpl::IsHung() const {
  DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
  return hang_monitor_ ? hang_monitor_->IsAudioThreadHung() : false;
}

base::SingleThreadTaskRunner* AudioThreadImpl::GetTaskRunner() {
  return task_runner_.get();
}

base::SingleThreadTaskRunner* AudioThreadImpl::GetWorkerTaskRunner() {
  return worker_task_runner_.get();
}

}  // namespace media