1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
media / audio / ios / audio_session_manager_ios.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_IOS_AUDIO_SESSION_MANAGER_IOS_H_
#define MEDIA_AUDIO_IOS_AUDIO_SESSION_MANAGER_IOS_H_
#include "base/no_destructor.h"
#include "media/audio/audio_device_name.h"
namespace media {
// This utility class serves as a bridge to convey iOS platform-specific details
// to the AudioManagerIOS. Internally, it relies on iOS platform-specific
// singleton classes such as AVAudioSession and AVAudioApplication.
class AudioSessionManagerIOS {
public:
static AudioSessionManagerIOS& GetInstance();
AudioSessionManagerIOS(const AudioSessionManagerIOS&) = delete;
AudioSessionManagerIOS& operator=(const AudioSessionManagerIOS&) = delete;
// Activate and Deactivate AVAudioSession.
void SetActive(bool active);
// Methods to support AudioManagerIOS
bool HasAudioHardware(bool is_input);
void GetAudioDeviceInfo(bool is_input, media::AudioDeviceNames* device_names);
std::string GetDefaultOutputDeviceID();
std::string GetDefaultInputDeviceID();
// Hardware information
double HardwareSampleRate();
double HardwareIOBufferDuration();
double HardwareLatency(bool is_input);
long GetDeviceChannels(bool is_input);
// Gain
float GetInputGain();
bool SetInputGain(float volume);
bool IsInputMuted();
bool IsInputGainSettable();
private:
friend base::NoDestructor<AudioSessionManagerIOS>;
AudioSessionManagerIOS();
~AudioSessionManagerIOS() = default;
void GetAudioInputDeviceInfo(media::AudioDeviceNames* device_names);
void GetAudioOutputDeviceInfo(media::AudioDeviceNames* device_names);
};
} // namespace media
#endif // MEDIA_AUDIO_IOS_AUDIO_SESSION_MANAGER_IOS_H_