1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77

media / audio / null_audio_sink.h [blame]

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef MEDIA_AUDIO_NULL_AUDIO_SINK_H_
#define MEDIA_AUDIO_NULL_AUDIO_SINK_H_

#include <memory>
#include <string>

#include "base/memory/raw_ptr.h"
#include "base/sequence_checker.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "media/base/audio_renderer_sink.h"

namespace media {
class AudioBus;
class AudioHash;
class FakeAudioWorker;

class MEDIA_EXPORT NullAudioSink : public SwitchableAudioRendererSink {
 public:
  explicit NullAudioSink(
      const scoped_refptr<base::SequencedTaskRunner>& task_runner);

  NullAudioSink(const NullAudioSink&) = delete;
  NullAudioSink& operator=(const NullAudioSink&) = delete;

  // AudioRendererSink implementation.
  void Initialize(const AudioParameters& params,
                  RenderCallback* callback) override;
  void Start() override;
  void Stop() override;
  void Pause() override;
  void Play() override;
  void Flush() override;
  bool SetVolume(double volume) override;
  OutputDeviceInfo GetOutputDeviceInfo() override;
  void GetOutputDeviceInfoAsync(OutputDeviceInfoCB info_cb) override;
  bool IsOptimizedForHardwareParameters() override;
  bool CurrentThreadIsRenderingThread() override;
  void SwitchOutputDevice(const std::string& device_id,
                          OutputDeviceStatusCB callback) override;

  // Enables audio frame hashing.  Must be called prior to Initialize().
  void StartAudioHashForTesting();

  // Returns the hash of all audio frames seen since construction.
  const AudioHash& GetAudioHashForTesting() const;

 protected:
  ~NullAudioSink() override;

 private:
  // Task that periodically calls Render() to consume audio data.
  void CallRender(base::TimeTicks ideal_time, base::TimeTicks now);

  bool initialized_;
  bool started_;
  bool playing_;
  raw_ptr<RenderCallback, DanglingUntriaged> callback_;

  // Controls whether or not a running hash is computed for audio frames.
  std::unique_ptr<AudioHash> audio_hash_;

  scoped_refptr<base::SequencedTaskRunner> task_runner_;
  std::unique_ptr<FakeAudioWorker> fake_worker_;
  base::TimeDelta fixed_data_delay_;
  std::unique_ptr<AudioBus> audio_bus_;

  SEQUENCE_CHECKER(sequence_checker_);
};

}  // namespace media

#endif  // MEDIA_AUDIO_NULL_AUDIO_SINK_H_