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media / audio / test_audio_thread.cc [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/test_audio_thread.h"
#include "base/run_loop.h"
#include "base/task/single_thread_task_runner.h"
#include "build/build_config.h"
namespace media {
TestAudioThread::TestAudioThread() : TestAudioThread(false) {}
TestAudioThread::TestAudioThread(bool use_real_thread) {
if (use_real_thread) {
thread_ = std::make_unique<base::Thread>("AudioThread");
#if BUILDFLAG(IS_WIN)
thread_->init_com_with_mta(true);
#endif
CHECK(thread_->Start());
task_runner_ = thread_->task_runner();
} else {
task_runner_ = base::SingleThreadTaskRunner::GetCurrentDefault();
}
}
TestAudioThread::~TestAudioThread() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
}
void TestAudioThread::Stop() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (thread_)
thread_->Stop();
else
base::RunLoop().RunUntilIdle();
}
bool TestAudioThread::IsHung() const {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
return false;
}
base::SingleThreadTaskRunner* TestAudioThread::GetTaskRunner() {
return task_runner_.get();
}
base::SingleThreadTaskRunner* TestAudioThread::GetWorkerTaskRunner() {
return task_runner_.get();
}
} // namespace media