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media / audio / win / audio_low_latency_output_win.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/win/audio_low_latency_output_win.h"
#include <objbase.h>
#include <Functiondiscoverykeys_devpkey.h>
#include <audiopolicy.h>
#include <inttypes.h>
#include <climits>
#include <memory>
#include "base/command_line.h"
#include "base/functional/callback.h"
#include "base/logging.h"
#include "base/metrics/histogram.h"
#include "base/metrics/histogram_functions.h"
#include "base/metrics/histogram_macros.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "base/task/bind_post_task.h"
#include "base/time/time.h"
#include "base/trace_event/base_tracing.h"
#include "base/win/scoped_propvariant.h"
#include "media/audio/audio_device_description.h"
#include "media/audio/win/audio_manager_win.h"
#include "media/audio/win/audio_session_event_listener_win.h"
#include "media/audio/win/avrt_wrapper_win.h"
#include "media/audio/win/core_audio_util_win.h"
#include "media/base/amplitude_peak_detector.h"
#include "media/base/audio_glitch_info.h"
#include "media/base/audio_sample_types.h"
#include "media/base/audio_timestamp_helper.h"
#include "media/base/limits.h"
#include "media/base/media_switches.h"
using base::win::ScopedCoMem;
using base::win::ScopedCOMInitializer;
namespace media {
namespace {
constexpr char kOpenFailureHistogram[] = "Media.Audio.Output.Win.OpenError";
constexpr char kStartFailureHistogram[] = "Media.Audio.Output.Win.StartError";
constexpr char kStopFailureHistogram[] = "Media.Audio.Output.Win.StopError";
constexpr char kRunFailureHistogram[] = "Media.Audio.Output.Win.RunError";
constexpr char kRenderFailureHistogram[] = "Media.Audio.Output.Win.RenderError";
void RecordAudioFailure(const char* histogram, HRESULT hr) {
base::UmaHistogramSparse(histogram, hr);
}
// Converts a COM error into a human-readable string.
std::string ErrorToString(HRESULT hresult) {
return CoreAudioUtil::ErrorToString(hresult);
}
const char* RoleToString(const ERole role) {
switch (role) {
case eConsole:
return "Console";
case eMultimedia:
return "Multimedia";
case eCommunications:
return "Communications";
default:
return "Unsupported";
}
}
} // namespace
// static
AUDCLNT_SHAREMODE
WASAPIAudioOutputStream::GetShareMode() {
const base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
if (cmd_line->HasSwitch(switches::kEnableExclusiveAudio))
return AUDCLNT_SHAREMODE_EXCLUSIVE;
return AUDCLNT_SHAREMODE_SHARED;
}
WASAPIAudioOutputStream::WASAPIAudioOutputStream(
AudioManagerWin* manager,
const std::string& device_id,
const AudioParameters& params,
ERole device_role,
AudioManager::LogCallback log_callback)
: creating_thread_id_(base::PlatformThread::CurrentId()),
manager_(manager),
glitch_reporter_(SystemGlitchReporter::StreamType::kRender),
format_(),
params_(params),
opened_(false),
volume_(1.0),
packet_size_frames_(0),
requested_iaudioclient3_buffer_size_(0),
packet_size_bytes_(0),
endpoint_buffer_size_frames_(0),
device_id_(device_id),
device_role_(device_role),
share_mode_(GetShareMode()),
num_written_frames_(0),
source_(nullptr),
log_callback_(std::move(log_callback)) {
DCHECK(manager_);
#if BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO)
if (params.format() == AudioParameters::AUDIO_BITSTREAM_DTS)
DCHECK_EQ(GetShareMode(), AUDCLNT_SHAREMODE_EXCLUSIVE);
#endif // BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO)
// The empty string is used to indicate a default device and the
// |device_role_| member controls whether that's the default or default
// communications device.
DCHECK_NE(device_id_, AudioDeviceDescription::kDefaultDeviceId);
DCHECK_NE(device_id_, AudioDeviceDescription::kCommunicationsDeviceId);
SendLogMessage("%s({device_id=%s}, {params=[%s]}, {role=%s})", __func__,
device_id.c_str(), params.AsHumanReadableString().c_str(),
RoleToString(device_role));
// Load the Avrt DLL if not already loaded. Required to support MMCSS.
bool avrt_init = avrt::Initialize();
if (!avrt_init)
SendLogMessage("%s => (WARNING: failed to load Avrt.dll)", __func__);
// The param passed in may not be for audio offload, and we need to force
// disable audio offload if the param is not preferred for it.
audio_bus_ = AudioBus::Create(params);
AudioParameters::HardwareCapabilities hardware_capabilities =
params.hardware_capabilities().value_or(
AudioParameters::HardwareCapabilities());
// Only request an explicit buffer size if we are requesting the non-default
// and the minimum supported by the hardware, everything else uses the older
// IAudioClient API.
if (params.frames_per_buffer() !=
hardware_capabilities.default_frames_per_buffer &&
params.frames_per_buffer() ==
hardware_capabilities.min_frames_per_buffer) {
requested_iaudioclient3_buffer_size_ =
hardware_capabilities.min_frames_per_buffer;
}
// All events are auto-reset events and non-signaled initially.
// Create the event which the audio engine will signal each time
// a buffer becomes ready to be processed by the client.
audio_samples_render_event_.Set(CreateEvent(nullptr, FALSE, FALSE, nullptr));
DCHECK(audio_samples_render_event_.IsValid());
// Create the event which will be set in Stop() when capturing shall stop.
stop_render_event_.Set(CreateEvent(nullptr, FALSE, FALSE, nullptr));
DCHECK(stop_render_event_.IsValid());
}
WASAPIAudioOutputStream::~WASAPIAudioOutputStream() {
DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
StopAudioSessionEventListener();
}
bool WASAPIAudioOutputStream::Open() {
DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
SendLogMessage("%s([opened=%s])", __func__, opened_ ? "true" : "false");
if (opened_)
return true;
DCHECK(!audio_client_.Get());
DCHECK(!audio_render_client_.Get());
enable_audio_offload_ = params_.RequireOffload();
if (enable_audio_offload_ &&
(params_.latency_tag() != AudioLatency::Type::kPlayback ||
params_.IsBitstreamFormat())) {
// Fail fast for audio offload request on latency-senstive streams, so
// they can switch to non-offload mode immediately. Also we must avoid
// audio offload for bitstream formats. AudioRendererImpl has already
// guaranteed this, the check here is just for extra safety.
SendLogMessage(
"%s => (INFO: Not enrolling into audio offload for stream without "
"latency tag set to kPlayback, or the stream is in bitstream format.",
__func__);
return false;
}
const bool communications_device =
device_id_.empty() ? (device_role_ == eCommunications) : false;
Microsoft::WRL::ComPtr<IAudioClient> audio_client(
CoreAudioUtil::CreateClient(device_id_, eRender, device_role_));
if (!audio_client.Get()) {
RecordAudioFailure(kOpenFailureHistogram, GetLastError());
SendLogMessage("%s => (ERROR: CAU::CreateClient failed)", __func__);
return false;
}
HRESULT hr = S_FALSE;
if (share_mode_ == AUDCLNT_SHAREMODE_SHARED && enable_audio_offload_) {
enable_audio_offload_ =
CoreAudioUtil::EnableOffloadForClient(audio_client.Get());
if (!enable_audio_offload_) {
SendLogMessage("%s => (INFO: Not enrolling into audio offload.",
__func__);
// Return here to allow falling back to non-offload mode.
return false;
}
}
// Setup wave format after possible audio offload enabling.
SetupWaveFormat();
// Extra sanity to ensure that the provided device format is still valid.
if (!CoreAudioUtil::IsFormatSupported(audio_client.Get(), share_mode_,
&format_)) {
RecordAudioFailure(kOpenFailureHistogram, GetLastError());
SendLogMessage("%s => (ERROR: CAU::IsFormatSupported failed)", __func__);
return false;
}
if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
// Initialize the audio stream between the client and the device in shared
// mode and using event-driven buffer handling.
hr = CoreAudioUtil::SharedModeInitialize(
audio_client.Get(), &format_, audio_samples_render_event_.Get(),
requested_iaudioclient3_buffer_size_, &endpoint_buffer_size_frames_,
communications_device ? &kCommunicationsSessionId : nullptr,
enable_audio_offload_);
if (FAILED(hr)) {
RecordAudioFailure(kOpenFailureHistogram, hr);
SendLogMessage("%s => (ERROR: IAudioClient::SharedModeInitialize=[%s])",
__func__, ErrorToString(hr).c_str());
// With audio offload requested, initialization may fail if resource for
// audio offload is limited. For low latency output, audio output
// resampler will fallback to non-offload mode first; If still fails to
// initialize, will then fallback to linear PCM.
return false;
}
REFERENCE_TIME device_period = 0;
if (FAILED(CoreAudioUtil::GetDevicePeriod(
audio_client.Get(), AUDCLNT_SHAREMODE_SHARED, &device_period))) {
RecordAudioFailure(kOpenFailureHistogram, GetLastError());
return false;
}
UINT32 preferred_frames_per_buffer = 0;
if (enable_audio_offload_) {
audio_client->GetBufferSize(&preferred_frames_per_buffer);
// TODO(crbug.com/348468130) : Consider reinitializing `audio_bus_` and
// handling mismatch of `packet_size_frames_` and
// `preferred_frames_per_buffer`.
// If `packet_size_frames_` doesn't match the preferred size, fallback to
// not offloading. This might happen after a device change.
if (packet_size_frames_ != preferred_frames_per_buffer) {
SendLogMessage(
"%s => (INFO: Requested buffer size in frames mismatch. "
"Disable audio offload for the stream.",
__func__);
// Return here to allow falling back to non-offload mode.
return false;
}
} else {
preferred_frames_per_buffer = AudioTimestampHelper::TimeToFrames(
CoreAudioUtil::ReferenceTimeToTimeDelta(device_period),
format_.Format.nSamplesPerSec);
}
SendLogMessage("%s => (preferred_frames_per_buffer=[%d audio frames])",
__func__, preferred_frames_per_buffer);
// Packet size should always be an even divisor of the device period for
// best performance; things will still work otherwise, but may glitch for a
// couple of reasons.
//
// The first reason is if/when repeated RenderAudioFromSource() hit the
// shared memory boundary between the renderer and the browser. The next
// audio buffer is always requested after the current request is consumed.
// With back-to-back calls the round-trip may not be fast enough and thus
// audio will glitch as we fail to deliver audio in a timely manner.
//
// The second reason is event wakeup efficiency. We may have too few or too
// many frames to fill the output buffer requested by WASAPI. If too few,
// we'll refuse the render event and wait until more output space is
// available. If we have too many frames, we'll only partially fill and
// wait for the next render event. In either case certain remainders may
// leave us unable to fulfill the request in a timely manner, thus glitches.
//
// Log a warning in these cases so we can help users in the field.
// Examples: 48kHz => 960 % 480, 44.1kHz => 896 % 448 or 882 % 441.
if (preferred_frames_per_buffer % packet_size_frames_) {
SendLogMessage(
"%s => (WARNING: Using output audio with a non-optimal buffer size)",
__func__);
}
} else {
SendLogMessage(
"%s => (WARNING: Using exclusive mode can lead to bad performance)",
__func__);
// TODO(henrika): break out to CoreAudioUtil::ExclusiveModeInitialize()
// when removing the enable-exclusive-audio flag.
hr = ExclusiveModeInitialization(audio_client.Get(),
audio_samples_render_event_.Get(),
&endpoint_buffer_size_frames_);
if (FAILED(hr))
return false;
// The buffer scheme for exclusive mode streams is not designed for max
// flexibility. We only allow a "perfect match" between the packet size set
// by the user and the actual endpoint buffer size.
if (endpoint_buffer_size_frames_ != packet_size_frames_) {
LOG(ERROR) << "Bailing out due to non-perfect timing.";
return false;
}
}
// Create an IAudioRenderClient client for an initialized IAudioClient.
// The IAudioRenderClient interface enables us to write output data to
// a rendering endpoint buffer.
Microsoft::WRL::ComPtr<IAudioRenderClient> audio_render_client =
CoreAudioUtil::CreateRenderClient(audio_client.Get());
if (!audio_render_client.Get()) {
RecordAudioFailure(kOpenFailureHistogram, GetLastError());
SendLogMessage("%s => (ERROR: CAU::CreateRenderClient failed)", __func__);
return false;
}
// Store valid COM interfaces.
audio_client_ = audio_client;
audio_render_client_ = audio_render_client;
hr = audio_client_->GetService(IID_PPV_ARGS(&audio_clock_));
if (FAILED(hr)) {
RecordAudioFailure(kOpenFailureHistogram, hr);
SendLogMessage("%s => (ERROR: IAudioClient::GetService(IAudioClock)=[%s])",
__func__, ErrorToString(hr).c_str());
return false;
}
StartAudioSessionEventListener();
opened_ = true;
return true;
}
void WASAPIAudioOutputStream::Start(AudioSourceCallback* callback) {
DVLOG(1) << "WASAPIAudioOutputStream::Start()";
DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
CHECK(callback);
CHECK(opened_);
SendLogMessage("%s([opened=%s, started=%s])", __func__,
opened_ ? "true" : "false", render_thread_ ? "true" : "false");
if (render_thread_) {
CHECK_EQ(callback, source_);
return;
}
// Since a device change may occur between Open() and Start() we need to
// signal the change once we have a |callback|. It's okay if this ends up
// being delivered multiple times.
if (device_changed_) {
callback->OnError(AudioSourceCallback::ErrorType::kDeviceChange);
return;
}
// Ensure that the endpoint buffer is prepared with silence. Also serves as
// a sanity check for the IAudioClient and IAudioRenderClient which may have
// been invalidated by Windows since the last Stop() call.
//
// While technically we only need to retry when WASAPI tells us the device has
// been invalidated (AUDCLNT_E_DEVICE_INVALIDATED), we retry for all errors
// for simplicity and due to large sites like YouTube reporting high success
// rates with a simple retry upon detection of an audio output error.
if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
if (!CoreAudioUtil::FillRenderEndpointBufferWithSilence(
audio_client_.Get(), audio_render_client_.Get())) {
// Failed to prepare endpoint buffers with silence. Attempting recovery
// with a new IAudioClient and IAudioRenderClient."
SendLogMessage(
"%s => (WARNING: CAU::FillRenderEndpointBufferWithSilence failed)",
__func__);
opened_ = false;
audio_client_.Reset();
audio_render_client_.Reset();
if (!Open() || !CoreAudioUtil::FillRenderEndpointBufferWithSilence(
audio_client_.Get(), audio_render_client_.Get())) {
RecordAudioFailure(kStartFailureHistogram, GetLastError());
SendLogMessage("%s => (ERROR: Recovery attempt failed)", __func__);
callback->OnError(AudioSourceCallback::ErrorType::kUnknown);
return;
}
}
}
source_ = callback;
num_written_frames_ = endpoint_buffer_size_frames_;
last_position_ = 0;
last_qpc_position_ = 0;
// Recreate `peak_detector_` every time we create a new `render_thread_`, to
// avoid ThreadChecker DCHECKs.
peak_detector_ = std::make_unique<AmplitudePeakDetector>(base::BindRepeating(
&AudioManager::TraceAmplitudePeak, base::Unretained(manager_),
/*trace_start=*/false));
// Create and start the thread that will drive the rendering by waiting for
// render events.
render_thread_ = std::make_unique<base::DelegateSimpleThread>(
this, "wasapi_render_thread",
base::SimpleThread::Options(base::ThreadType::kRealtimeAudio));
render_thread_->Start();
if (!render_thread_->HasBeenStarted()) {
RecordAudioFailure(kStartFailureHistogram, GetLastError());
SendLogMessage("%s => (ERROR: Failed to start \"wasapi_render_thread\")",
__func__);
StopThread();
callback->OnError(AudioSourceCallback::ErrorType::kUnknown);
return;
}
// Start streaming data between the endpoint buffer and the audio engine.
HRESULT hr = audio_client_->Start();
if (FAILED(hr)) {
RecordAudioFailure(kStartFailureHistogram, hr);
SendLogMessage("%s => (ERROR: IAudioClient::Start=[%s])", __func__,
ErrorToString(hr).c_str());
StopThread();
callback->OnError(AudioSourceCallback::ErrorType::kUnknown);
}
}
void WASAPIAudioOutputStream::Stop() {
DVLOG(1) << "WASAPIAudioOutputStream::Stop()";
DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
SendLogMessage("%s([started=%s])", __func__,
render_thread_ ? "true" : "false");
if (!render_thread_)
return;
// Stop output audio streaming.
HRESULT hr = audio_client_->Stop();
if (FAILED(hr)) {
RecordAudioFailure(kStopFailureHistogram, hr);
SendLogMessage("%s => (ERROR: IAudioClient::Stop=[%s])", __func__,
ErrorToString(hr).c_str());
source_->OnError(AudioSourceCallback::ErrorType::kUnknown);
}
// Make a local copy of |source_| since StopThread() will clear it.
AudioSourceCallback* callback = source_;
StopThread();
// Flush all pending data and reset the audio clock stream position to 0.
hr = audio_client_->Reset();
if (FAILED(hr)) {
RecordAudioFailure(kStopFailureHistogram, hr);
SendLogMessage("%s => (ERROR: IAudioClient::Reset=[%s])", __func__,
ErrorToString(hr).c_str());
callback->OnError(AudioSourceCallback::ErrorType::kUnknown);
}
ReportAndResetStats();
// Extra safety check to ensure that the buffers are cleared.
// If the buffers are not cleared correctly, the next call to Start()
// would fail with AUDCLNT_E_BUFFER_ERROR at IAudioRenderClient::GetBuffer().
// This check is is only needed for shared-mode streams.
if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
UINT32 num_queued_frames = 0;
audio_client_->GetCurrentPadding(&num_queued_frames);
DCHECK_EQ(0u, num_queued_frames);
if (num_queued_frames > 0) {
SendLogMessage("%s => (WARNING: Buffers are not cleared correctly)",
__func__);
}
}
}
void WASAPIAudioOutputStream::Close() {
DVLOG(1) << "WASAPIAudioOutputStream::Close()";
DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
SendLogMessage("%s()", __func__);
StopAudioSessionEventListener();
// It is valid to call Close() before calling open or Start().
// It is also valid to call Close() after Start() has been called.
Stop();
// Inform the audio manager that we have been closed. This will cause our
// destruction.
manager_->ReleaseOutputStream(this);
}
// This stream is always used with sub second buffer sizes, where it's
// sufficient to simply always flush upon Start().
void WASAPIAudioOutputStream::Flush() {}
void WASAPIAudioOutputStream::SetVolume(double volume) {
#if BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO)
if (params_.format() == AudioParameters::AUDIO_BITSTREAM_DTS)
return;
#endif // BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO)
SendLogMessage("%s({volume=%.2f})", __func__, volume);
float volume_float = static_cast<float>(volume);
if (volume_float < 0.0f || volume_float > 1.0f) {
return;
}
volume_ = volume_float;
}
void WASAPIAudioOutputStream::GetVolume(double* volume) {
*volume = static_cast<double>(volume_);
}
void WASAPIAudioOutputStream::SendLogMessage(const char* format, ...) {
if (log_callback_.is_null())
return;
va_list args;
va_start(args, format);
log_callback_.Run("WAOS::" + base::StringPrintV(format, args) +
base::StringPrintf(" [this=0x%" PRIXPTR "]",
reinterpret_cast<uintptr_t>(this)));
va_end(args);
}
void WASAPIAudioOutputStream::Run() {
ScopedCOMInitializer com_init(ScopedCOMInitializer::kMTA);
// Enable MMCSS to ensure that this thread receives prioritized access to
// CPU resources.
DWORD task_index = 0;
HANDLE mm_task =
avrt::AvSetMmThreadCharacteristics(L"Pro Audio", &task_index);
bool mmcss_is_ok =
(mm_task && avrt::AvSetMmThreadPriority(mm_task, AVRT_PRIORITY_CRITICAL));
if (!mmcss_is_ok) {
// Failed to enable MMCSS on this thread. It is not fatal but can lead
// to reduced QoS at high load.
DWORD err = GetLastError();
LOG(ERROR) << "WAOS::" << __func__
<< " => (ERROR: Failed to enable MMCSS (error code=" << err
<< "))";
}
HRESULT hr = S_FALSE;
bool playing = true;
bool error = false;
HANDLE wait_array[] = {stop_render_event_.Get(),
audio_samples_render_event_.Get()};
UINT64 device_frequency = 0;
// The device frequency is the frequency generated by the hardware clock in
// the audio device. The GetFrequency() method reports a constant frequency.
hr = audio_clock_->GetFrequency(&device_frequency);
error = FAILED(hr);
if (error) {
RecordAudioFailure(kRunFailureHistogram, hr);
LOG(ERROR) << "WAOS::" << __func__
<< " => (ERROR: IAudioClock::GetFrequency=["
<< ErrorToString(hr).c_str() << "])";
}
// Keep rendering audio until the stop event or the stream-switch event
// is signaled. An error event can also break the main thread loop.
while (playing && !error) {
// Wait for a close-down event, stream-switch event or a new render event.
DWORD wait_result = WaitForMultipleObjects(std::size(wait_array),
wait_array, FALSE, INFINITE);
switch (wait_result) {
case WAIT_OBJECT_0 + 0:
// |stop_render_event_| has been set.
playing = false;
break;
case WAIT_OBJECT_0 + 1:
// |audio_samples_render_event_| has been set.
error = !RenderAudioFromSource(device_frequency);
break;
default:
error = true;
break;
}
}
if (playing && error) {
RecordAudioFailure(kRunFailureHistogram, GetLastError());
LOG(ERROR) << "WAOS::" << __func__
<< " => (ERROR: WASAPI rendering failed)";
// Stop audio rendering since something has gone wrong in our main thread
// loop. Note that, we are still in a "started" state, hence a Stop() call
// is required to join the thread properly.
audio_client_->Stop();
// Notify clients that something has gone wrong and that this stream should
// be destroyed instead of reused in the future.
source_->OnError(AudioSourceCallback::ErrorType::kUnknown);
}
// Disable MMCSS.
if (mm_task && !avrt::AvRevertMmThreadCharacteristics(mm_task)) {
LOG(WARNING) << "WAOS::" << __func__
<< " => (WARNING: Failed to disable MMCSS)";
}
}
bool WASAPIAudioOutputStream::RenderAudioFromSource(UINT64 device_frequency) {
TRACE_EVENT(
"audio", "RenderAudioFromSource", [&](perfetto::EventContext ctx) {
auto* event = ctx.event<perfetto::protos::pbzero::ChromeTrackEvent>();
auto* data = event->set_win_render_audio_from_source();
data->set_iaudioclock_device_frequency(device_frequency);
data->set_iaudioclient_buffer_size_frames(endpoint_buffer_size_frames_);
});
const base::TimeDelta buffer_duration =
media::AudioTimestampHelper::FramesToTime(packet_size_frames_,
format_.Format.nSamplesPerSec);
HRESULT hr = S_FALSE;
UINT32 num_queued_frames = 0;
uint8_t* audio_data = nullptr;
// Contains how much new data we can write to the buffer without
// the risk of overwriting previously written data that the audio
// engine has not yet read from the buffer.
UINT32 num_available_frames = 0;
if (share_mode_ == AUDCLNT_SHAREMODE_SHARED) {
// Get the padding value which represents the amount of rendering
// data that is queued up to play in the endpoint buffer.
hr = audio_client_->GetCurrentPadding(&num_queued_frames);
if (FAILED(hr)) {
RecordAudioFailure(kRenderFailureHistogram, hr);
LOG(ERROR) << "WAOS::" << __func__
<< " => (ERROR: IAudioClient::GetCurrentPadding=["
<< ErrorToString(hr).c_str() << "])";
return false;
}
TRACE_COUNTER_ID1(TRACE_DISABLED_BY_DEFAULT("audio"),
"IAudioClient_queued_frames", this, num_queued_frames);
if (!num_queued_frames) {
TRACE_EVENT_INSTANT0(TRACE_DISABLED_BY_DEFAULT("audio"), "buffer empty",
TRACE_EVENT_SCOPE_THREAD);
}
num_available_frames = endpoint_buffer_size_frames_ - num_queued_frames;
} else {
// While the stream is running, the system alternately sends one
// buffer or the other to the client. This form of double buffering
// is referred to as "ping-ponging". Each time the client receives
// a buffer from the system (triggers this event) the client must
// process the entire buffer. Calls to the GetCurrentPadding method
// are unnecessary because the packet size must always equal the
// buffer size. In contrast to the shared mode buffering scheme,
// the latency for an event-driven, exclusive-mode stream depends
// directly on the buffer size.
num_available_frames = endpoint_buffer_size_frames_;
}
TRACE_EVENT(
TRACE_DISABLED_BY_DEFAULT("audio"), "IAudioClient frames",
[&](perfetto::EventContext ctx) {
auto* event = ctx.event<perfetto::protos::pbzero::ChromeTrackEvent>();
auto* data = event->set_win_render_audio_from_source();
data->set_iaudioclient_buffer_unfilled_frames(num_available_frames);
});
// Check if there is enough available space to fit the packet size
// specified by the client. If not, wait until a future callback.
if (num_available_frames < packet_size_frames_)
return true;
// Derive the number of packets we need to get from the client to fill up the
// available area in the endpoint buffer. Well-behaved (> Vista) clients and
// exclusive mode streams should generally have a |num_packets| value of 1.
//
// Vista clients are not able to maintain reliable callbacks, so the endpoint
// buffer may exhaust itself such that back-to-back callbacks are occasionally
// necessary to avoid glitches. In such cases we have no choice but to issue
// back-to-back reads and pray that the browser side has enough data cached or
// that the render can fulfill the read before we glitch anyways.
//
// API documentation does not guarantee that even on Win7+ clients we won't
// need to fill more than a period size worth of buffers; but in practice this
// appears to be infrequent.
//
// See http://crbug.com/524947.
const size_t num_packets = num_available_frames / packet_size_frames_;
for (size_t n = 0; n < num_packets; ++n) {
TRACE_EVENT(TRACE_DISABLED_BY_DEFAULT("audio"), "Write packet",
[&](perfetto::EventContext ctx) {
auto* event =
ctx.event<perfetto::protos::pbzero::ChromeTrackEvent>();
auto* data = event->set_win_render_audio_from_source();
data->set_packet_size_frames(packet_size_frames_);
});
// Grab all available space in the rendering endpoint buffer
// into which the client can write a data packet.
hr = audio_render_client_->GetBuffer(packet_size_frames_, &audio_data);
if (FAILED(hr)) {
RecordAudioFailure(kRenderFailureHistogram, hr);
LOG(ERROR) << "WAOS::" << __func__
<< " => (ERROR: IAudioRenderClient::GetBuffer=["
<< ErrorToString(hr).c_str() << "])";
return false;
}
// Stores glitch info to be passed on to OnMoreData().
AudioGlitchInfo::Accumulator glitch_info_accumulator;
base::TimeDelta delay;
base::TimeTicks delay_timestamp;
UINT64 position = 0;
UINT64 qpc_position = 0;
// TODO(http://crbug.com/1453566): avoid using IAudioClock::GetPosition() on
// a RT thread.
hr = audio_clock_->GetPosition(&position, &qpc_position);
if (SUCCEEDED(hr)) {
TRACE_EVENT_BEGIN(
TRACE_DISABLED_BY_DEFAULT("audio"), "IAudioClock position",
[&](perfetto::EventContext ctx) {
auto* event =
ctx.event<perfetto::protos::pbzero::ChromeTrackEvent>();
auto* data = event->set_win_render_audio_from_source();
data->set_iaudioclock_stream_position(position);
data->set_iaudioclock_qpc_position(qpc_position);
data->set_num_written_frames(num_written_frames_);
});
// Check for glitches. Records a glitch whenever the stream's position has
// moved forward significantly less than the performance counter has. The
// threshold is set to half the buffer size, to limit false positives.
// When a stream begins running, its device position might remain 0
// until the audio data has propagated from the endpoint buffer to the
// rendering device. The device position changes to a nonzero value when
// the data begins playing through the device.
if (last_position_ != 0) {
CHECK(last_qpc_position_);
// The device position is the offset from the start of the stream to the
// current position in the stream. The units in which this offset is
// expressed are undefined, the value has meaning only in relation to
// the frequency reported by the IAudioClock::GetFrequency() method,
// passed as |device_frequency| here. It's expected to monotonically
// non-decrease. It won't advance if we make the render client starve by
// not providing frames to render. Note: WASAPIAudioOutputStream::Run()
// assumes that the frequency is constant throughout the stream
// lifetime. CoreAudio documentation is not exactly clear on that: it
// only says that the device frequency reported by successive calls to
// GetFrequency never changes during the lifetime of a stream "in
// Windows Vista".
if (position < last_position_) {
// http://crbug.com/1473580: according to MS documentation |position|
// is monotonic, but in practice it's not always so.
TRACE_EVENT_INSTANT0(TRACE_DISABLED_BY_DEFAULT("audio"),
"position decrease", TRACE_EVENT_SCOPE_THREAD);
}
// If |position_time_increase| is negative, it means we are likely to
// have a larger |gap_duration| and to register a glitch. In reality,
// it's unclear if there's a glitch in such "it should never happen"
// case or not.
base::TimeDelta position_time_increase =
media::AudioTimestampHelper::FramesToTime(position - last_position_,
device_frequency);
// The QPC values are in 100 ns units, according to
// IAudioClock::GetPosition() documentation. Presumably monotonically
// increasing, but there are known cases when it can jump backward due
// to driver bugs, etc.
base::TimeDelta qpc_position_time_increase =
qpc_position < last_qpc_position_
? base::TimeDelta()
: base::Microseconds((qpc_position - last_qpc_position_) / 10);
TRACE_EVENT(
TRACE_DISABLED_BY_DEFAULT("audio"), "gap estimation",
[&](perfetto::EventContext ctx) {
auto* event =
ctx.event<perfetto::protos::pbzero::ChromeTrackEvent>();
auto* data = event->set_win_render_audio_from_source();
data->set_iaudioclock_stream_position_increase_ms(
position_time_increase.InMilliseconds());
data->set_iaudioclock_qpc_position_increase_ms(
qpc_position_time_increase.InMilliseconds());
});
// We probably should not trust qpc_position being reported in 100 ns
// intervals in some cases, in a remote desktop situation, for example.
// Let's see how qpc-based time compares to base::TimeTicks. Even if we
// are using a low resolution timers (~15 ms precision), the difference
// between the two should be well under 40 ms. But let's be
// concervative.
// |gap_duration| can be positive or negative. Negative means a bigger
// chunk of the buffer was consumed. Too big (how big?) positive means
// no audio was played for a while, which potentially resulted in a
// glitch.
base::TimeDelta gap_duration =
qpc_position_time_increase - position_time_increase;
// TODO(crbug.com/40257462): Investigate precisely what gap duration
// should be counted as a glitch.
bool is_glitch = gap_duration > buffer_duration / 2;
glitch_reporter_.UpdateStats(is_glitch ? gap_duration
: base::TimeDelta());
if (is_glitch) {
TRACE_EVENT_INSTANT0(TRACE_DISABLED_BY_DEFAULT("audio"), "glitch",
TRACE_EVENT_SCOPE_THREAD);
glitch_info_accumulator.Add(
AudioGlitchInfo::SingleBoundedSystemGlitch(
gap_duration, AudioGlitchInfo::Direction::kRender));
}
}
last_position_ = position;
last_qpc_position_ = qpc_position;
// Number of frames already played out through the speaker (estimation).
const uint64_t played_out_frames =
format_.Format.nSamplesPerSec * position / device_frequency;
// Number of frames that have been written to the buffer but not yet
// played out. Should theoretically be non-negative, but since
// |played_out_frames| is an approximation, we don't trust this fact
// entirely.
const uint64_t delay_frames =
num_written_frames_ > played_out_frames
? num_written_frames_ - played_out_frames
: 0;
// Convert the delay from frames to time.
delay = media::AudioTimestampHelper::FramesToTime(
delay_frames, format_.Format.nSamplesPerSec);
// Note: the obtained |qpc_position| value is in 100ns intervals and from
// the same time origin as QPC. We can simply convert it into us dividing
// by 10.0 since 10x100ns = 1us.
delay_timestamp += base::Microseconds(qpc_position * 0.1);
TRACE_EVENT_END(
TRACE_DISABLED_BY_DEFAULT("audio"),
// "IAudioClock position",
[&](perfetto::EventContext ctx) {
auto* event =
ctx.event<perfetto::protos::pbzero::ChromeTrackEvent>();
auto* data = event->set_win_render_audio_from_source();
data->set_num_played_out_frames(played_out_frames);
data->set_playout_delay_ms(delay.InMilliseconds());
});
} else {
RecordAudioFailure(kRenderFailureHistogram, hr);
LOG(ERROR) << "WAOS::" << __func__
<< " => (ERROR: IAudioClock::GetPosition=["
<< ErrorToString(hr).c_str() << "])";
// Use a delay of zero.
delay_timestamp = base::TimeTicks::Now();
}
UMA_HISTOGRAM_COUNTS_1000("Media.Audio.Render.SystemDelay",
delay.InMilliseconds());
// Read a data packet from the registered client source and
// deliver a delay estimate in the same callback to the client.
#if BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO)
if (params_.format() == AudioParameters::AUDIO_BITSTREAM_DTS) {
std::unique_ptr<AudioBus> audio_bus(
AudioBus::WrapMemory(params_, audio_data));
audio_bus_->set_is_bitstream_format(true);
int frames_filled = source_->OnMoreData(
BoundedDelay(delay), delay_timestamp,
glitch_info_accumulator.GetAndReset(), audio_bus.get());
// During pause/seek, keep the pipeline filled with zero'ed frames.
if (!frames_filled) {
memset(audio_data, 0, packet_size_frames_);
}
peak_detector_->FindPeak(audio_bus_.get());
// Release the buffer space acquired in the GetBuffer() call.
// Render silence if we were not able to fill up the buffer totally.
audio_render_client_->ReleaseBuffer(packet_size_frames_, 0);
num_written_frames_ += packet_size_frames_;
return true;
}
#endif // BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO)
int frames_filled = source_->OnMoreData(
BoundedDelay(delay), delay_timestamp,
glitch_info_accumulator.GetAndReset(), audio_bus_.get());
uint32_t num_filled_bytes = frames_filled * format_.Format.nBlockAlign;
DCHECK_LE(num_filled_bytes, packet_size_bytes_);
audio_bus_->Scale(volume_);
if (enable_audio_offload_) {
audio_bus_->ToInterleaved<SignedInt16SampleTypeTraits>(
frames_filled, reinterpret_cast<short*>(audio_data));
} else {
// We skip clipping since that occurs at the shared memory boundary.
audio_bus_->ToInterleaved<Float32SampleTypeTraitsNoClip>(
frames_filled, reinterpret_cast<float*>(audio_data));
}
peak_detector_->FindPeak(audio_bus_.get());
// Release the buffer space acquired in the GetBuffer() call.
// Render silence if we were not able to fill up the buffer totally.
DWORD flags = (num_filled_bytes < packet_size_bytes_)
? AUDCLNT_BUFFERFLAGS_SILENT
: 0;
audio_render_client_->ReleaseBuffer(packet_size_frames_, flags);
num_written_frames_ += packet_size_frames_;
}
return true;
}
HRESULT WASAPIAudioOutputStream::ExclusiveModeInitialization(
IAudioClient* client,
HANDLE event_handle,
uint32_t* endpoint_buffer_size) {
DCHECK_EQ(share_mode_, AUDCLNT_SHAREMODE_EXCLUSIVE);
float f = (1000.0 * packet_size_frames_) / format_.Format.nSamplesPerSec;
REFERENCE_TIME requested_buffer_duration =
static_cast<REFERENCE_TIME>(f * 10000.0 + 0.5);
DWORD stream_flags = AUDCLNT_STREAMFLAGS_NOPERSIST;
bool use_event =
(event_handle != nullptr && event_handle != INVALID_HANDLE_VALUE);
if (use_event)
stream_flags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
DVLOG(2) << "stream_flags: 0x" << std::hex << stream_flags;
// Initialize the audio stream between the client and the device.
// For an exclusive-mode stream that uses event-driven buffering, the
// caller must specify nonzero values for hnsPeriodicity and
// hnsBufferDuration, and the values of these two parameters must be equal.
// The Initialize method allocates two buffers for the stream. Each buffer
// is equal in duration to the value of the hnsBufferDuration parameter.
// Following the Initialize call for a rendering stream, the caller should
// fill the first of the two buffers before starting the stream.
HRESULT hr = S_FALSE;
hr = client->Initialize(AUDCLNT_SHAREMODE_EXCLUSIVE, stream_flags,
requested_buffer_duration, requested_buffer_duration,
reinterpret_cast<WAVEFORMATEX*>(&format_), nullptr);
if (FAILED(hr)) {
if (hr == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) {
LOG(ERROR) << "AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED";
UINT32 aligned_buffer_size = 0;
client->GetBufferSize(&aligned_buffer_size);
DVLOG(1) << "Use aligned buffer size instead: " << aligned_buffer_size;
// Calculate new aligned periodicity. Each unit of reference time
// is 100 nanoseconds.
REFERENCE_TIME aligned_buffer_duration = static_cast<REFERENCE_TIME>(
(10000000.0 * aligned_buffer_size / format_.Format.nSamplesPerSec) +
0.5);
// It is possible to re-activate and re-initialize the audio client
// at this stage but we bail out with an error code instead and
// combine it with a log message which informs about the suggested
// aligned buffer size which should be used instead.
DVLOG(1) << "aligned_buffer_duration: "
<< static_cast<double>(aligned_buffer_duration / 10000.0)
<< " [ms]";
} else if (hr == AUDCLNT_E_INVALID_DEVICE_PERIOD) {
// We will get this error if we try to use a smaller buffer size than
// the minimum supported size (usually ~3ms on Windows 7).
LOG(ERROR) << "AUDCLNT_E_INVALID_DEVICE_PERIOD";
}
return hr;
}
if (use_event) {
hr = client->SetEventHandle(event_handle);
if (FAILED(hr)) {
DVLOG(1) << "IAudioClient::SetEventHandle: " << std::hex << hr;
return hr;
}
}
UINT32 buffer_size_in_frames = 0;
hr = client->GetBufferSize(&buffer_size_in_frames);
if (FAILED(hr)) {
DVLOG(1) << "IAudioClient::GetBufferSize: " << std::hex << hr;
return hr;
}
*endpoint_buffer_size = buffer_size_in_frames;
DVLOG(2) << "endpoint buffer size: " << buffer_size_in_frames;
return hr;
}
void WASAPIAudioOutputStream::StopThread() {
if (render_thread_) {
if (render_thread_->HasBeenStarted()) {
// Wait until the thread completes and perform cleanup.
SetEvent(stop_render_event_.Get());
render_thread_->Join();
}
render_thread_.reset();
peak_detector_.reset();
// Ensure that we don't quit the main thread loop immediately next
// time Start() is called.
ResetEvent(stop_render_event_.Get());
}
source_ = nullptr;
}
void WASAPIAudioOutputStream::ReportAndResetStats() {
SystemGlitchReporter::Stats stats =
glitch_reporter_.GetLongTermStatsAndReset();
SendLogMessage(
"%s => (num_glitches_detected=[%d], cumulative_audio_lost=[%llu ms], "
"largest_glitch=[%llu ms])",
__func__, stats.glitches_detected,
stats.total_glitch_duration.InMilliseconds(),
stats.largest_glitch_duration.InMilliseconds());
}
void WASAPIAudioOutputStream::StartAudioSessionEventListener() {
DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
if (session_listener_) {
// Already started listening!
return;
}
HRESULT hr = audio_client_->GetService(IID_PPV_ARGS(&audio_session_control_));
if (FAILED(hr)) {
DLOG(ERROR) << "Failed to get IAudioSessionControl service: " << std::hex
<< hr;
return;
}
session_listener_ = Microsoft::WRL::Make<AudioSessionEventListener>(
base::BindPostTaskToCurrentDefault(
base::BindOnce(&WASAPIAudioOutputStream::OnDeviceChanged,
weak_factory_.GetWeakPtr())));
hr = audio_session_control_->RegisterAudioSessionNotification(
session_listener_.Get());
DLOG_IF(ERROR, FAILED(hr))
<< "IAudioSessionControl::RegisterAudioSessionNotification() failed: "
<< std::hex << hr;
}
void WASAPIAudioOutputStream::StopAudioSessionEventListener() {
DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
if (!session_listener_) {
// Already stopped listening!
return;
}
HRESULT hr = audio_session_control_->UnregisterAudioSessionNotification(
session_listener_.Get());
DLOG_IF(ERROR, FAILED(hr))
<< "IAudioSessionControl::UnregisterAudioSessionNotification() failed: "
<< std::hex << hr;
audio_session_control_.Reset();
session_listener_.Reset();
}
void WASAPIAudioOutputStream::OnDeviceChanged() {
DCHECK_EQ(GetCurrentThreadId(), creating_thread_id_);
device_changed_ = true;
if (source_)
source_->OnError(AudioSourceCallback::ErrorType::kDeviceChange);
}
void WASAPIAudioOutputStream::SetupWaveFormat() {
// We use the WAVE_FORMAT_EXTENSIBLE structure to ensure that multiple
// channel ordering
// and high precision data can be supported.
// Begin with the WAVEFORMATEX structure that specifies the basic format.
WAVEFORMATEX* format = &format_.Format;
// Override for audio offload.
if (enable_audio_offload_) {
format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
format->wBitsPerSample = 16;
packet_size_bytes_ = params_.GetBytesPerBuffer(kSampleFormatS16);
} else {
format->wBitsPerSample = sizeof(float) * 8;
format_.SubFormat = KSDATAFORMAT_SUBTYPE_IEEE_FLOAT;
packet_size_bytes_ = params_.GetBytesPerBuffer(kSampleFormatF32);
}
format->wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format->nChannels = params_.channels();
format->nSamplesPerSec = params_.sample_rate();
format->nBlockAlign = (format->wBitsPerSample / 8) * format->nChannels;
format->nAvgBytesPerSec = format->nSamplesPerSec * format->nBlockAlign;
format->cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
// Add the parts which are unique to WAVE_FORMAT_EXTENSIBLE.
format_.Samples.wValidBitsPerSample = format->wBitsPerSample;
format_.dwChannelMask = CoreAudioUtil::GetChannelConfig(device_id_, eRender);
// Store size (in different units) of audio packets which we expect to
// get from the audio endpoint device in each render event.
packet_size_frames_ = params_.frames_per_buffer();
#if BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO)
if (params_.format() == AudioParameters::AUDIO_BITSTREAM_DTS) {
format_.SubFormat = KSDATAFORMAT_SUBTYPE_IEC61937_DTS;
format->wBitsPerSample = 16;
format->nChannels = 2;
format_.dwChannelMask = KSAUDIO_SPEAKER_STEREO;
format_.Samples.wValidBitsPerSample = format->wBitsPerSample;
format->nBlockAlign = (format->wBitsPerSample / 8) * format->nChannels;
format->nAvgBytesPerSec = format->nSamplesPerSec * format->nBlockAlign;
packet_size_frames_ = 512;
packet_size_bytes_ = params_.GetBytesPerBuffer(kSampleFormatS16);
}
#endif // BUILDFLAG(ENABLE_PLATFORM_DTS_AUDIO)
SendLogMessage("%s => (audio engine format=[%s])", __func__,
CoreAudioUtil::WaveFormatToString(&format_).c_str());
SendLogMessage("%s => (packet size=[%zu bytes/%zu audio frames/%.3f ms])",
__func__, packet_size_bytes_, packet_size_frames_,
params_.GetBufferDuration().InMillisecondsF());
}
} // namespace media