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media / audio / win / audio_manager_win.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_AUDIO_WIN_AUDIO_MANAGER_WIN_H_
#define MEDIA_AUDIO_WIN_AUDIO_MANAGER_WIN_H_
#include <memory>
#include <string>
#include "media/audio/audio_manager_base.h"
#include "media/media_buildflags.h"
namespace media {
class AudioDeviceListenerWin;
// Windows implementation of the AudioManager singleton. This class is internal
// to the audio output and only internal users can call methods not exposed by
// the AudioManager class.
class MEDIA_EXPORT AudioManagerWin : public AudioManagerBase {
public:
AudioManagerWin(std::unique_ptr<AudioThread> audio_thread,
AudioLogFactory* audio_log_factory);
AudioManagerWin(const AudioManagerWin&) = delete;
AudioManagerWin& operator=(const AudioManagerWin&) = delete;
~AudioManagerWin() override;
// Implementation of AudioManager.
bool HasAudioOutputDevices() override;
bool HasAudioInputDevices() override;
void GetAudioInputDeviceNames(AudioDeviceNames* device_names) override;
void GetAudioOutputDeviceNames(AudioDeviceNames* device_names) override;
AudioParameters GetInputStreamParameters(
const std::string& device_id) override;
std::string GetAssociatedOutputDeviceID(
const std::string& input_device_id) override;
const char* GetName() override;
// Implementation of AudioManagerBase.
AudioOutputStream* MakeLinearOutputStream(
const AudioParameters& params,
const LogCallback& log_callback) override;
AudioOutputStream* MakeLowLatencyOutputStream(
const AudioParameters& params,
const std::string& device_id,
const LogCallback& log_callback) override;
AudioInputStream* MakeLinearInputStream(
const AudioParameters& params,
const std::string& device_id,
const LogCallback& log_callback) override;
AudioInputStream* MakeLowLatencyInputStream(
const AudioParameters& params,
const std::string& device_id,
const LogCallback& log_callback) override;
AudioOutputStream* MakeBitstreamOutputStream(
const AudioParameters& params,
const std::string& device_id,
const LogCallback& log_callback) override;
std::string GetDefaultInputDeviceID() override;
std::string GetDefaultOutputDeviceID() override;
std::string GetCommunicationsInputDeviceID() override;
std::string GetCommunicationsOutputDeviceID() override;
protected:
void ShutdownOnAudioThread() override;
AudioParameters GetPreferredOutputStreamParameters(
const std::string& output_device_id,
const AudioParameters& input_params) override;
private:
// Allow unit test to modify the utilized enumeration API.
friend class AudioManagerTest;
// Helper methods for performing expensive initialization tasks on the audio
// thread instead of on the UI thread which AudioManager is constructed on.
void InitializeOnAudioThread();
void GetAudioDeviceNamesImpl(bool input, AudioDeviceNames* device_names);
AudioOutputStream* MakeOutputStream(const AudioParameters& params,
const std::string& device_id,
const LogCallback& log_callback);
// Listen for output device changes.
std::unique_ptr<AudioDeviceListenerWin> output_device_listener_;
// Used to invalidate pending `output_device_listener_` callbacks on shutdow.
// `audio_weak_factory_` must be invalidated on the audio thread as part of
// shutdown, before it is destroyed on whichever thread owns `this`.
base::WeakPtr<AudioManagerWin> weak_this_on_audio_thread_;
base::WeakPtrFactory<AudioManagerWin> weak_factory_on_audio_thread_{this};
};
} // namespace media
#endif // MEDIA_AUDIO_WIN_AUDIO_MANAGER_WIN_H_