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media / audio / win / core_audio_util_win.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/win/core_audio_util_win.h"
#include <objbase.h>
#include <comdef.h>
#include <devicetopology.h>
#include <functiondiscoverykeys_devpkey.h>
#include <stddef.h>
#include <stdint.h>
#include <bitset>
#include "base/command_line.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/logging.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "base/win/scoped_co_mem.h"
#include "base/win/scoped_handle.h"
#include "base/win/scoped_propvariant.h"
#include "base/win/scoped_variant.h"
#include "base/win/windows_version.h"
#include "media/audio/audio_device_description.h"
#include "media/audio/audio_features.h"
#include "media/base/audio_timestamp_helper.h"
#include "media/base/channel_layout.h"
#include "media/base/media_switches.h"
#include "media/base/win/mf_helpers.h"
using Microsoft::WRL::ComPtr;
using base::win::ScopedCoMem;
using base::win::ScopedHandle;
namespace media {
// See header file for documentation.
// {BE39AF4F-087C-423F-9303-234EC1E5B8EE}
const GUID kCommunicationsSessionId = {
0xbe39af4f, 0x87c, 0x423f, { 0x93, 0x3, 0x23, 0x4e, 0xc1, 0xe5, 0xb8, 0xee }
};
namespace {
constexpr uint32_t KSAUDIO_SPEAKER_UNSUPPORTED = 0xFFFFFFFF;
REFERENCE_TIME BufferSizeInFramesToTimeDelta(uint32_t frames,
DWORD bytes_per_sec,
WORD bytes_per_frame) {
constexpr double ref_time_ns = 10000000; // 10ms
return (REFERENCE_TIME)((double)(frames)*ref_time_ns /
((double)(bytes_per_sec / bytes_per_frame)) +
0.5f);
}
// Return the requested offload buffer time in 100ns units.
double GetOffloadBufferTimeIn100Ns() {
if (base::FeatureList::IsEnabled(kAudioOffload)) {
return media::kAudioOffloadBufferTimeMs.Get() * 10000;
}
return 500000; // 50ms
}
// TODO(henrika): add mapping for all types in the ChannelLayout enumerator.
ChannelConfig ChannelLayoutToChannelConfig(ChannelLayout layout) {
switch (layout) {
case CHANNEL_LAYOUT_DISCRETE:
DVLOG(2) << "CHANNEL_LAYOUT_DISCRETE=>KSAUDIO_SPEAKER_DIRECTOUT";
return KSAUDIO_SPEAKER_DIRECTOUT;
case CHANNEL_LAYOUT_MONO:
DVLOG(2) << "CHANNEL_LAYOUT_MONO=>KSAUDIO_SPEAKER_MONO";
return KSAUDIO_SPEAKER_MONO;
case CHANNEL_LAYOUT_STEREO:
DVLOG(2) << "CHANNEL_LAYOUT_STEREO=>KSAUDIO_SPEAKER_STEREO";
return KSAUDIO_SPEAKER_STEREO;
case CHANNEL_LAYOUT_2POINT1:
DVLOG(2) << "CHANNEL_LAYOUT_2POINT1=>KSAUDIO_SPEAKER_2POINT1";
return KSAUDIO_SPEAKER_2POINT1;
case CHANNEL_LAYOUT_SURROUND:
DVLOG(2) << "CHANNEL_LAYOUT_SURROUND=>KSAUDIO_SPEAKER_3POINT0";
return KSAUDIO_SPEAKER_3POINT0;
case CHANNEL_LAYOUT_3_1:
DVLOG(2) << "CHANNEL_LAYOUT_3_1=>KSAUDIO_SPEAKER_3POINT1";
return KSAUDIO_SPEAKER_3POINT1;
case CHANNEL_LAYOUT_QUAD:
DVLOG(2) << "CHANNEL_LAYOUT_QUAD=>KSAUDIO_SPEAKER_QUAD";
return KSAUDIO_SPEAKER_QUAD;
case CHANNEL_LAYOUT_4_0:
DVLOG(2) << "CHANNEL_LAYOUT_4_0=>KSAUDIO_SPEAKER_SURROUND";
return KSAUDIO_SPEAKER_SURROUND;
case CHANNEL_LAYOUT_5_0:
DVLOG(2) << "CHANNEL_LAYOUT_5_0=>KSAUDIO_SPEAKER_5POINT0";
return KSAUDIO_SPEAKER_5POINT0;
case CHANNEL_LAYOUT_5_1_BACK:
DVLOG(2) << "CHANNEL_LAYOUT_5_1_BACK=>KSAUDIO_SPEAKER_5POINT1";
return KSAUDIO_SPEAKER_5POINT1;
case CHANNEL_LAYOUT_5_1:
DVLOG(2) << "CHANNEL_LAYOUT_5_1=>KSAUDIO_SPEAKER_5POINT1_SURROUND";
return KSAUDIO_SPEAKER_5POINT1_SURROUND;
case CHANNEL_LAYOUT_7_0:
DVLOG(2) << "CHANNEL_LAYOUT_7_0=>KSAUDIO_SPEAKER_7POINT0";
return KSAUDIO_SPEAKER_7POINT0;
case CHANNEL_LAYOUT_7_1_WIDE_BACK:
DVLOG(2) << "CHANNEL_LAYOUT_7_1_WIDE_BACK=>KSAUDIO_SPEAKER_7POINT1";
return KSAUDIO_SPEAKER_7POINT1;
case CHANNEL_LAYOUT_7_1:
DVLOG(2) << "CHANNEL_LAYOUT_7_1=>KSAUDIO_SPEAKER_7POINT1_SURROUND";
return KSAUDIO_SPEAKER_7POINT1_SURROUND;
default:
DVLOG(2) << "Unsupported channel layout: " << layout;
return KSAUDIO_SPEAKER_UNSUPPORTED;
}
}
// Converts the most common format tags defined in mmreg.h into string
// equivalents. Mainly intended for log messages.
const char* WaveFormatTagToString(WORD format_tag) {
switch (format_tag) {
case WAVE_FORMAT_UNKNOWN:
return "WAVE_FORMAT_UNKNOWN";
case WAVE_FORMAT_PCM:
return "WAVE_FORMAT_PCM";
case WAVE_FORMAT_IEEE_FLOAT:
return "WAVE_FORMAT_IEEE_FLOAT";
case WAVE_FORMAT_EXTENSIBLE:
return "WAVE_FORMAT_EXTENSIBLE";
default:
return "UNKNOWN";
}
}
// Converts from channel mask to list of included channels.
// Each audio data format contains channels for one or more of the positions
// listed below. The number of channels simply equals the number of nonzero
// flag bits in the |channel_mask|. The relative positions of the channels
// within each block of audio data always follow the same relative ordering
// as the flag bits in the table below. For example, if |channel_mask| contains
// the value 0x00000033, the format defines four audio channels that are
// assigned for playback to the front-left, front-right, back-left,
// and back-right speakers, respectively. The channel data should be interleaved
// in that order within each block.
std::string ChannelMaskToString(DWORD channel_mask) {
std::string ss;
if (channel_mask == KSAUDIO_SPEAKER_DIRECTOUT)
// A very rare channel mask where speaker orientation is "hard coded".
// In direct-out mode, the audio device renders the first channel to the
// first output connector on the device, the second channel to the second
// output on the device, and so on.
ss += "DIRECT_OUT";
else {
if (channel_mask & SPEAKER_FRONT_LEFT)
ss += "FRONT_LEFT | ";
if (channel_mask & SPEAKER_FRONT_RIGHT)
ss += "FRONT_RIGHT | ";
if (channel_mask & SPEAKER_FRONT_CENTER)
ss += "FRONT_CENTER | ";
if (channel_mask & SPEAKER_LOW_FREQUENCY)
ss += "LOW_FREQUENCY | ";
if (channel_mask & SPEAKER_BACK_LEFT)
ss += "BACK_LEFT | ";
if (channel_mask & SPEAKER_BACK_RIGHT)
ss += "BACK_RIGHT | ";
if (channel_mask & SPEAKER_FRONT_LEFT_OF_CENTER)
ss += "FRONT_LEFT_OF_CENTER | ";
if (channel_mask & SPEAKER_FRONT_RIGHT_OF_CENTER)
ss += "RIGHT_OF_CENTER | ";
if (channel_mask & SPEAKER_BACK_CENTER)
ss += "BACK_CENTER | ";
if (channel_mask & SPEAKER_SIDE_LEFT)
ss += "SIDE_LEFT | ";
if (channel_mask & SPEAKER_SIDE_RIGHT)
ss += "SIDE_RIGHT | ";
if (channel_mask & SPEAKER_TOP_CENTER)
ss += "TOP_CENTER | ";
if (channel_mask & SPEAKER_TOP_FRONT_LEFT)
ss += "TOP_FRONT_LEFT | ";
if (channel_mask & SPEAKER_TOP_FRONT_CENTER)
ss += "TOP_FRONT_CENTER | ";
if (channel_mask & SPEAKER_TOP_FRONT_RIGHT)
ss += "TOP_FRONT_RIGHT | ";
if (channel_mask & SPEAKER_TOP_BACK_LEFT)
ss += "TOP_BACK_LEFT | ";
if (channel_mask & SPEAKER_TOP_BACK_CENTER)
ss += "TOP_BACK_CENTER | ";
if (channel_mask & SPEAKER_TOP_BACK_RIGHT)
ss += "TOP_BACK_RIGHT | ";
if (!ss.empty()) {
// Delete last appended " | " substring.
ss.erase(ss.end() - 3, ss.end());
}
}
// Add number of utilized channels, e.g. "(2)" but exclude this part for
// direct output mode since the number of ones in the channel mask does not
// reflect the number of channels for this case.
if (channel_mask != KSAUDIO_SPEAKER_DIRECTOUT) {
std::bitset<8 * sizeof(DWORD)> mask(channel_mask);
ss += " (";
ss += base::NumberToString(mask.count());
ss += ")";
}
return ss;
}
// Converts a channel count into a channel configuration.
ChannelConfig GuessChannelConfig(WORD channels) {
switch (channels) {
case 0:
DVLOG(2) << "KSAUDIO_SPEAKER_DIRECTOUT";
return KSAUDIO_SPEAKER_DIRECTOUT;
case 1:
DVLOG(2) << "KSAUDIO_SPEAKER_MONO";
return KSAUDIO_SPEAKER_MONO;
case 2:
DVLOG(2) << "KSAUDIO_SPEAKER_STEREO";
return KSAUDIO_SPEAKER_STEREO;
case 3:
DVLOG(2) << "KSAUDIO_SPEAKER_2POINT1";
return KSAUDIO_SPEAKER_2POINT1;
case 4:
DVLOG(2) << "KSAUDIO_SPEAKER_QUAD";
return KSAUDIO_SPEAKER_QUAD;
case 5:
DVLOG(2) << "KSAUDIO_SPEAKER_5POINT0";
return KSAUDIO_SPEAKER_5POINT0;
case 6:
DVLOG(2) << "KSAUDIO_SPEAKER_5POINT1";
return KSAUDIO_SPEAKER_5POINT1;
case 7:
DVLOG(2) << "KSAUDIO_SPEAKER_7POINT0";
return KSAUDIO_SPEAKER_7POINT0;
case 8:
DVLOG(2) << "KSAUDIO_SPEAKER_7POINT1";
return KSAUDIO_SPEAKER_7POINT1;
default:
DVLOG(1) << "Unsupported channel count: " << channels;
}
return KSAUDIO_SPEAKER_STEREO;
}
bool IAudioClient3IsSupported() {
return base::FeatureList::IsEnabled(features::kAllowIAudioClient3);
}
std::string GetDeviceID(IMMDevice* device) {
ScopedCoMem<WCHAR> device_id_com;
std::string device_id;
if (SUCCEEDED(device->GetId(&device_id_com)))
base::WideToUTF8(device_id_com, wcslen(device_id_com), &device_id);
return device_id;
}
bool IsDeviceActive(IMMDevice* device) {
DWORD state = DEVICE_STATE_DISABLED;
return SUCCEEDED(device->GetState(&state)) && (state & DEVICE_STATE_ACTIVE);
}
HRESULT GetDeviceFriendlyNameInternal(IMMDevice* device,
std::string* friendly_name) {
// Retrieve user-friendly name of endpoint device.
// Example: "Microphone (Realtek High Definition Audio)".
ComPtr<IPropertyStore> properties;
HRESULT hr = device->OpenPropertyStore(STGM_READ, &properties);
if (FAILED(hr))
return hr;
base::win::ScopedPropVariant friendly_name_pv;
hr = properties->GetValue(PKEY_Device_FriendlyName,
friendly_name_pv.Receive());
if (FAILED(hr))
return hr;
if (friendly_name_pv.get().vt == VT_LPWSTR &&
friendly_name_pv.get().pwszVal) {
base::WideToUTF8(friendly_name_pv.get().pwszVal,
wcslen(friendly_name_pv.get().pwszVal), friendly_name);
}
return hr;
}
ComPtr<IMMDeviceEnumerator> CreateDeviceEnumeratorInternal(
bool allow_reinitialize) {
ComPtr<IMMDeviceEnumerator> device_enumerator;
HRESULT hr = ::CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr,
CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&device_enumerator));
if (hr == CO_E_NOTINITIALIZED && allow_reinitialize) {
LOG(ERROR) << "CoCreateInstance fails with CO_E_NOTINITIALIZED";
// Buggy third-party DLLs can uninitialize COM out from under us. Attempt
// to re-initialize it. See http://crbug.com/378465 for more details.
CoInitializeEx(nullptr, COINIT_MULTITHREADED | COINIT_DISABLE_OLE1DDE);
return CreateDeviceEnumeratorInternal(false);
}
return device_enumerator;
}
ChannelLayout GetChannelLayout(
const CoreAudioUtil::WaveFormatWrapper mix_format) {
if (!mix_format.IsExtensible()) {
DVLOG(1) << "Format does not contain any channel mask."
<< " Guessing layout by channel count: " << std::dec
<< mix_format->nChannels;
return GuessChannelLayout(mix_format->nChannels);
}
// Get the integer mask which corresponds to the channel layout the
// audio engine uses for its internal processing/mixing of shared-mode
// streams. This mask indicates which channels are present in the multi-
// channel stream. The least significant bit corresponds with the Front
// Left speaker, the next least significant bit corresponds to the Front
// Right speaker, and so on, continuing in the order defined in KsMedia.h.
// See
// http://msdn.microsoft.com/en-us/library/windows/hardware/ff537083.aspx
// for more details.
ChannelConfig channel_config = mix_format.GetExtensible()->dwChannelMask;
// Convert Microsoft's channel configuration to generic ChannelLayout.
ChannelLayout channel_layout = ChannelConfigToChannelLayout(channel_config);
// Some devices don't appear to set a valid channel layout, so guess based
// on the number of channels. See http://crbug.com/311906.
if (channel_layout == CHANNEL_LAYOUT_UNSUPPORTED) {
DVLOG(1) << "Unsupported channel config: " << std::hex << channel_config
<< ". Guessing layout by channel count: " << std::dec
<< mix_format->nChannels;
channel_layout = GuessChannelLayout(mix_format->nChannels);
}
DVLOG(1) << "channel layout: " << ChannelLayoutToString(channel_layout);
return channel_layout;
}
bool IsSupportedInternal() {
// It is possible to force usage of WaveXxx APIs by using a command line
// flag.
const base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
if (cmd_line->HasSwitch(switches::kForceWaveAudio)) {
DVLOG(1) << "Forcing usage of Windows WaveXxx APIs";
return false;
}
// Verify that it is possible to a create the IMMDeviceEnumerator interface.
ComPtr<IMMDeviceEnumerator> device_enumerator =
CreateDeviceEnumeratorInternal(false);
if (!device_enumerator) {
LOG(ERROR)
<< "Failed to create Core Audio device enumerator on thread with ID "
<< GetCurrentThreadId();
return false;
}
return true;
}
// Retrieve an audio device specified by |device_id| or a default device
// specified by data-flow direction and role if |device_id| is default.
ComPtr<IMMDevice> CreateDeviceInternal(const std::string& device_id,
EDataFlow data_flow,
ERole role) {
ComPtr<IMMDevice> endpoint_device;
// In loopback mode, a client of WASAPI can capture the audio stream that
// is being played by a rendering endpoint device.
// See https://crbug.com/956526 for why we use both a DCHECK and then deal
// with the error here and below.
DCHECK(!(AudioDeviceDescription::IsLoopbackDevice(device_id) &&
data_flow != eCapture));
if (AudioDeviceDescription::IsLoopbackDevice(device_id) &&
data_flow != eCapture) {
LOG(WARNING) << "Loopback device must be an input device";
return endpoint_device;
}
// Usage of AudioDeviceDescription::kCommunicationsDeviceId as |device_id|
// is not allowed. Instead, set |device_id| to kDefaultDeviceId and select
// between default device and default communication device by using different
// |role| values (eConsole or eCommunications).
DCHECK(!AudioDeviceDescription::IsCommunicationsDevice(device_id));
if (AudioDeviceDescription::IsCommunicationsDevice(device_id)) {
LOG(WARNING) << "Invalid device identifier";
return endpoint_device;
}
// Create the IMMDeviceEnumerator interface.
ComPtr<IMMDeviceEnumerator> device_enum(CreateDeviceEnumeratorInternal(true));
if (!device_enum.Get())
return endpoint_device;
HRESULT hr;
if (AudioDeviceDescription::IsDefaultDevice(device_id)) {
hr =
device_enum->GetDefaultAudioEndpoint(data_flow, role, &endpoint_device);
} else if (AudioDeviceDescription::IsLoopbackDevice(device_id)) {
// To open a stream in loopback mode, the client must obtain an IMMDevice
// interface for the *rendering* endpoint device.
hr = device_enum->GetDefaultAudioEndpoint(eRender, role, &endpoint_device);
} else {
hr = device_enum->GetDevice(base::UTF8ToWide(device_id).c_str(),
&endpoint_device);
}
DVLOG_IF(1, FAILED(hr)) << "Create Device failed: " << std::hex << hr;
// Verify that the audio endpoint device is active, i.e., that the audio
// adapter that connects to the endpoint device is present and enabled.
if (SUCCEEDED(hr) && !IsDeviceActive(endpoint_device.Get())) {
DVLOG(1) << "Selected endpoint device is not active";
endpoint_device.Reset();
hr = E_FAIL;
}
return endpoint_device;
}
// Decide on data_flow and role based on |device_id|, and return the
// corresponding audio device.
ComPtr<IMMDevice> CreateDeviceByID(const std::string& device_id,
bool is_output_device) {
if (AudioDeviceDescription::IsLoopbackDevice(device_id)) {
DCHECK(!is_output_device);
return CreateDeviceInternal(AudioDeviceDescription::kDefaultDeviceId,
eRender, eConsole);
}
EDataFlow data_flow = is_output_device ? eRender : eCapture;
if (device_id == AudioDeviceDescription::kCommunicationsDeviceId)
return CreateDeviceInternal(AudioDeviceDescription::kDefaultDeviceId,
data_flow, eCommunications);
// If AudioDeviceDescription::IsDefaultDevice(device_id), a default device
// will be created
return CreateDeviceInternal(device_id, data_flow, eConsole);
}
// Creates and activates an IAudioClient COM object given the selected
// endpoint device.
ComPtr<IAudioClient> CreateClientInternal(IMMDevice* audio_device) {
if (!audio_device)
return ComPtr<IAudioClient>();
ComPtr<IAudioClient> audio_client;
HRESULT hr = audio_device->Activate(
__uuidof(IAudioClient), CLSCTX_INPROC_SERVER, NULL, &audio_client);
DVLOG_IF(1, FAILED(hr)) << "IMMDevice::Activate: " << std::hex << hr;
return audio_client;
}
// Creates and activates an IAudioClient3 COM object given the selected
// endpoint device.
ComPtr<IAudioClient3> CreateClientInternal3(IMMDevice* audio_device) {
if (!audio_device)
return ComPtr<IAudioClient3>();
ComPtr<IAudioClient3> audio_client;
HRESULT hr = audio_device->Activate(
__uuidof(IAudioClient3), CLSCTX_INPROC_SERVER, NULL, &audio_client);
DVLOG_IF(1, FAILED(hr)) << "IMMDevice::Activate: " << std::hex << hr;
return audio_client;
}
HRESULT GetPreferredAudioParametersInternal(IAudioClient* client,
bool is_output_device,
AudioParameters* params,
bool is_offload_stream) {
WAVEFORMATEXTENSIBLE mix_format;
HRESULT hr = CoreAudioUtil::GetSharedModeMixFormat(client, &mix_format);
if (FAILED(hr))
return hr;
CoreAudioUtil::WaveFormatWrapper format(&mix_format);
int min_frames_per_buffer = 0;
int max_frames_per_buffer = 0;
int default_frames_per_buffer = 0;
int frames_per_buffer = 0;
const bool supports_iac3 = IAudioClient3IsSupported();
const int sample_rate = format->nSamplesPerSec;
if (is_offload_stream) {
frames_per_buffer = AudioTimestampHelper::TimeToFrames(
CoreAudioUtil::ReferenceTimeToTimeDelta(GetOffloadBufferTimeIn100Ns()),
sample_rate);
ComPtr<IAudioClient> audio_client(client);
ComPtr<IAudioClient2> audio_client_2;
hr = audio_client.As(&audio_client_2);
if (SUCCEEDED(hr)) {
REFERENCE_TIME min_buffer_duration = 0;
REFERENCE_TIME max_buffer_duration = 0;
audio_client_2->GetBufferSizeLimits(
&mix_format.Format, true, &min_buffer_duration, &max_buffer_duration);
min_frames_per_buffer = AudioTimestampHelper::TimeToFrames(
CoreAudioUtil::ReferenceTimeToTimeDelta(min_buffer_duration),
sample_rate);
max_frames_per_buffer = AudioTimestampHelper::TimeToFrames(
CoreAudioUtil::ReferenceTimeToTimeDelta(max_buffer_duration),
sample_rate);
}
} else {
if (supports_iac3) {
// Try to obtain an IAudioClient3 interface from the IAudioClient object.
// Use ComPtr::As for doing QueryInterface calls on COM objects.
ComPtr<IAudioClient> audio_client(client);
ComPtr<IAudioClient3> audio_client_3;
hr = audio_client.As(&audio_client_3);
if (SUCCEEDED(hr)) {
UINT32 default_period_frames = 0;
UINT32 fundamental_period_frames = 0;
UINT32 min_period_frames = 0;
UINT32 max_period_frames = 0;
hr = audio_client_3->GetSharedModeEnginePeriod(
format.get(), &default_period_frames, &fundamental_period_frames,
&min_period_frames, &max_period_frames);
if (SUCCEEDED(hr)) {
min_frames_per_buffer = min_period_frames;
max_frames_per_buffer = max_period_frames;
default_frames_per_buffer = default_period_frames;
frames_per_buffer = default_period_frames;
}
DVLOG(1) << "IAudioClient3 => min_period_frames: " << min_period_frames;
DVLOG(1) << "IAudioClient3 => frames_per_buffer: " << frames_per_buffer;
}
}
// If we don't have access to IAudioClient3 or if the call to
// GetSharedModeEnginePeriod() fails we fall back to GetDevicePeriod().
if (!supports_iac3 || FAILED(hr)) {
REFERENCE_TIME default_period = 0;
hr = CoreAudioUtil::GetDevicePeriod(client, AUDCLNT_SHAREMODE_SHARED,
&default_period);
if (FAILED(hr)) {
return hr;
}
// We are using the native device period to derive the smallest possible
// buffer size in shared mode. Note that the actual endpoint buffer will
// be larger than this size but it will be possible to fill it up in two
// calls.
frames_per_buffer = static_cast<int>(
sample_rate * CoreAudioUtil::ReferenceTimeToTimeDelta(default_period)
.InSecondsF() +
0.5);
DVLOG(1) << "IAudioClient => frames_per_buffer: " << frames_per_buffer;
}
}
// Retrieve the current channel configuration (e.g. CHANNEL_LAYOUT_STEREO).
ChannelLayout channel_layout = GetChannelLayout(format);
int channels = ChannelLayoutToChannelCount(channel_layout);
if (channel_layout == CHANNEL_LAYOUT_DISCRETE) {
if (!is_output_device) {
// Set the number of channels explicitly to two for input devices if
// the channel layout is discrete to ensure that the parameters are valid
// and that clients does not have to support multi-channel input cases.
// Any required down-mixing from N (N > 2) to 2 must be performed by the
// input stream implementation instead.
// See crbug.com/868026 for examples where this approach is needed.
DVLOG(1) << "Forcing number of channels to 2 for CHANNEL_LAYOUT_DISCRETE";
channels = 2;
} else {
// Some output devices return CHANNEL_LAYOUT_DISCRETE. Keep this channel
// format but update the number of channels with the correct value. The
// number of channels will be zero otherwise.
// See crbug.com/957886 for more details.
DVLOG(1) << "Setting number of channels to " << format->nChannels
<< " for CHANNEL_LAYOUT_DISCRETE";
channels = format->nChannels;
}
}
AudioParameters audio_params(
AudioParameters::AUDIO_PCM_LOW_LATENCY, {channel_layout, channels},
sample_rate, frames_per_buffer,
AudioParameters::HardwareCapabilities(
min_frames_per_buffer, max_frames_per_buffer,
default_frames_per_buffer, is_offload_stream));
DVLOG(1) << audio_params.AsHumanReadableString();
DCHECK(audio_params.IsValid());
*params = audio_params;
return hr;
}
} // namespace
// CoreAudioUtil::WaveFormatWrapper implementation.
WAVEFORMATEXTENSIBLE* CoreAudioUtil::WaveFormatWrapper::GetExtensible() const {
CHECK(IsExtensible());
return reinterpret_cast<WAVEFORMATEXTENSIBLE*>(ptr_.get());
}
bool CoreAudioUtil::WaveFormatWrapper::IsExtensible() const {
return ptr_->wFormatTag == WAVE_FORMAT_EXTENSIBLE && ptr_->cbSize >= 22;
}
bool CoreAudioUtil::WaveFormatWrapper::IsPcm() const {
return IsExtensible() ? GetExtensible()->SubFormat == KSDATAFORMAT_SUBTYPE_PCM
: ptr_->wFormatTag == WAVE_FORMAT_PCM;
}
bool CoreAudioUtil::WaveFormatWrapper::IsFloat() const {
return IsExtensible()
? GetExtensible()->SubFormat == KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
: ptr_->wFormatTag == WAVE_FORMAT_IEEE_FLOAT;
}
size_t CoreAudioUtil::WaveFormatWrapper::size() const {
return sizeof(*ptr_) + ptr_->cbSize;
}
bool CoreAudioUtil::IsSupported() {
static bool g_is_supported = IsSupportedInternal();
return g_is_supported;
}
std::string CoreAudioUtil::ErrorToString(HRESULT hresult) {
const _com_error error(hresult);
// If the HRESULT is within the range 0x80040200 to 0x8004FFFF, the WCode()
// method returns the HRESULT minus 0x80040200; otherwise, it returns zero.
return base::StringPrintf("HRESULT: 0x%08lX, WCode: %u, message: \"%s\"",
error.Error(), error.WCode(),
base::WideToUTF8(error.ErrorMessage()).c_str());
}
std::string CoreAudioUtil::WaveFormatToString(const WaveFormatWrapper format) {
// Start with the WAVEFORMATEX part.
std::string wave_format = base::StringPrintf(
"wFormatTag: %s (0x%X), nChannels: %d, nSamplesPerSec: %lu"
", nAvgBytesPerSec: %lu, nBlockAlign: %d, wBitsPerSample: %d, cbSize: %d",
WaveFormatTagToString(format->wFormatTag), format->wFormatTag,
format->nChannels, format->nSamplesPerSec, format->nAvgBytesPerSec,
format->nBlockAlign, format->wBitsPerSample, format->cbSize);
if (!format.IsExtensible())
return wave_format;
// Append the WAVEFORMATEXTENSIBLE part (which we know exists).
base::StringAppendF(
&wave_format, " [+] wValidBitsPerSample: %d, dwChannelMask: %s",
format.GetExtensible()->Samples.wValidBitsPerSample,
ChannelMaskToString(format.GetExtensible()->dwChannelMask).c_str());
if (format.IsPcm()) {
base::StringAppendF(&wave_format, "%s",
", SubFormat: KSDATAFORMAT_SUBTYPE_PCM");
} else if (format.IsFloat()) {
base::StringAppendF(&wave_format, "%s",
", SubFormat: KSDATAFORMAT_SUBTYPE_IEEE_FLOAT");
} else {
base::StringAppendF(&wave_format, "%s", ", SubFormat: NOT_SUPPORTED");
}
return wave_format;
}
base::TimeDelta CoreAudioUtil::ReferenceTimeToTimeDelta(REFERENCE_TIME time) {
// Each unit of reference time is 100 nanoseconds <=> 0.1 microsecond.
return base::Microseconds(0.1 * time + 0.5);
}
AUDCLNT_SHAREMODE CoreAudioUtil::GetShareMode() {
const base::CommandLine* cmd_line = base::CommandLine::ForCurrentProcess();
if (cmd_line->HasSwitch(switches::kEnableExclusiveAudio))
return AUDCLNT_SHAREMODE_EXCLUSIVE;
return AUDCLNT_SHAREMODE_SHARED;
}
int CoreAudioUtil::NumberOfActiveDevices(EDataFlow data_flow) {
// Create the IMMDeviceEnumerator interface.
ComPtr<IMMDeviceEnumerator> device_enumerator = CreateDeviceEnumerator();
if (!device_enumerator.Get())
return 0;
// Generate a collection of active (present and not disabled) audio endpoint
// devices for the specified data-flow direction.
// This method will succeed even if all devices are disabled.
ComPtr<IMMDeviceCollection> collection;
HRESULT hr = device_enumerator->EnumAudioEndpoints(
data_flow, DEVICE_STATE_ACTIVE, &collection);
if (FAILED(hr)) {
LOG(ERROR) << "IMMDeviceCollection::EnumAudioEndpoints: " << std::hex << hr;
return 0;
}
// Retrieve the number of active audio devices for the specified direction
UINT number_of_active_devices = 0;
collection->GetCount(&number_of_active_devices);
DVLOG(2) << ((data_flow == eCapture) ? "[in ] " : "[out] ")
<< "number of devices: " << number_of_active_devices;
return static_cast<int>(number_of_active_devices);
}
ComPtr<IMMDeviceEnumerator> CoreAudioUtil::CreateDeviceEnumerator() {
return CreateDeviceEnumeratorInternal(true);
}
std::string CoreAudioUtil::GetDefaultInputDeviceID() {
ComPtr<IMMDevice> device(CreateDevice(
AudioDeviceDescription::kDefaultDeviceId, eCapture, eConsole));
return device.Get() ? GetDeviceID(device.Get()) : std::string();
}
std::string CoreAudioUtil::GetDefaultOutputDeviceID() {
ComPtr<IMMDevice> device(CreateDevice(
AudioDeviceDescription::kDefaultDeviceId, eRender, eConsole));
return device.Get() ? GetDeviceID(device.Get()) : std::string();
}
std::string CoreAudioUtil::GetCommunicationsInputDeviceID() {
ComPtr<IMMDevice> device(
CreateDevice(std::string(), eCapture, eCommunications));
return device.Get() ? GetDeviceID(device.Get()) : std::string();
}
std::string CoreAudioUtil::GetCommunicationsOutputDeviceID() {
ComPtr<IMMDevice> device(
CreateDevice(std::string(), eRender, eCommunications));
return device.Get() ? GetDeviceID(device.Get()) : std::string();
}
HRESULT CoreAudioUtil::GetDeviceName(IMMDevice* device, AudioDeviceName* name) {
// Retrieve unique name of endpoint device.
// Example: "{0.0.1.00000000}.{8db6020f-18e3-4f25-b6f5-7726c9122574}".
AudioDeviceName device_name;
device_name.unique_id = GetDeviceID(device);
if (device_name.unique_id.empty())
return E_FAIL;
HRESULT hr = GetDeviceFriendlyNameInternal(device, &device_name.device_name);
if (FAILED(hr))
return hr;
*name = device_name;
DVLOG(2) << "friendly name: " << device_name.device_name;
DVLOG(2) << "unique id : " << device_name.unique_id;
return hr;
}
std::string CoreAudioUtil::GetAudioControllerID(IMMDevice* device,
IMMDeviceEnumerator* enumerator) {
// Fetching the controller device id could be as simple as fetching the value
// of the "{B3F8FA53-0004-438E-9003-51A46E139BFC},2" property in the property
// store of the |device|, but that key isn't defined in any header and
// according to MS should not be relied upon.
// So, instead, we go deeper, look at the device topology and fetch the
// PKEY_Device_InstanceId of the associated physical audio device.
ComPtr<IDeviceTopology> topology;
ComPtr<IConnector> connector;
ScopedCoMem<WCHAR> filter_id;
if (FAILED(device->Activate(__uuidof(IDeviceTopology), CLSCTX_ALL, NULL,
&topology)) ||
// For our purposes checking the first connected device should be enough
// and if there are cases where there are more than one device connected
// we're not sure how to handle that anyway. So we pass 0.
FAILED(topology->GetConnector(0, &connector)) ||
FAILED(connector->GetDeviceIdConnectedTo(&filter_id))) {
DLOG(ERROR) << "Failed to get the device identifier of the audio device";
return std::string();
}
// Now look at the properties of the connected device node and fetch the
// instance id (PKEY_Device_InstanceId) of the device node that uniquely
// identifies the controller.
ComPtr<IMMDevice> device_node;
ComPtr<IPropertyStore> properties;
base::win::ScopedPropVariant instance_id;
if (FAILED(enumerator->GetDevice(filter_id, &device_node)) ||
FAILED(device_node->OpenPropertyStore(STGM_READ, &properties)) ||
FAILED(properties->GetValue(PKEY_Device_InstanceId,
instance_id.Receive())) ||
instance_id.get().vt != VT_LPWSTR) {
DLOG(ERROR) << "Failed to get instance id of the audio device node";
return std::string();
}
std::string controller_id;
base::WideToUTF8(instance_id.get().pwszVal,
wcslen(instance_id.get().pwszVal),
&controller_id);
return controller_id;
}
std::string CoreAudioUtil::GetMatchingOutputDeviceID(
const std::string& input_device_id) {
// Special handling for the default communications device.
// We always treat the configured communications devices, as a pair.
// If we didn't do that and the user has e.g. configured a mic of a headset
// as the default comms input device and a different device (not the speakers
// of the headset) as the default comms output device, then we would otherwise
// here pick the headset as the matched output device. That's technically
// correct, but the user experience would be that any audio played out to
// the matched device, would get ducked since it's not the default comms
// device. So here, we go with the user's configuration.
if (input_device_id == AudioDeviceDescription::kCommunicationsDeviceId)
return AudioDeviceDescription::kCommunicationsDeviceId;
ComPtr<IMMDevice> input_device(
CreateDevice(input_device_id, eCapture, eConsole));
if (!input_device.Get())
return std::string();
// See if we can get id of the associated controller.
ComPtr<IMMDeviceEnumerator> enumerator(CreateDeviceEnumerator());
std::string controller_id(
GetAudioControllerID(input_device.Get(), enumerator.Get()));
if (controller_id.empty())
return std::string();
// Now enumerate the available (and active) output devices and see if any of
// them is associated with the same controller.
ComPtr<IMMDeviceCollection> collection;
enumerator->EnumAudioEndpoints(eRender, DEVICE_STATE_ACTIVE, &collection);
if (!collection.Get())
return std::string();
UINT count = 0;
collection->GetCount(&count);
ComPtr<IMMDevice> output_device;
for (UINT i = 0; i < count; ++i) {
collection->Item(i, &output_device);
std::string output_controller_id(
GetAudioControllerID(output_device.Get(), enumerator.Get()));
if (output_controller_id == controller_id)
break;
output_device = nullptr;
}
return output_device.Get() ? GetDeviceID(output_device.Get()) : std::string();
}
std::string CoreAudioUtil::GetFriendlyName(const std::string& device_id,
EDataFlow data_flow,
ERole role) {
ComPtr<IMMDevice> audio_device = CreateDevice(device_id, data_flow, role);
if (!audio_device.Get())
return std::string();
AudioDeviceName device_name;
HRESULT hr = GetDeviceName(audio_device.Get(), &device_name);
if (FAILED(hr))
return std::string();
return device_name.device_name;
}
EDataFlow CoreAudioUtil::GetDataFlow(IMMDevice* device) {
ComPtr<IMMEndpoint> endpoint;
HRESULT hr = device->QueryInterface(IID_PPV_ARGS(&endpoint));
if (FAILED(hr)) {
DVLOG(1) << "IMMDevice::QueryInterface: " << std::hex << hr;
return eAll;
}
EDataFlow data_flow;
hr = endpoint->GetDataFlow(&data_flow);
if (FAILED(hr)) {
DVLOG(1) << "IMMEndpoint::GetDataFlow: " << std::hex << hr;
return eAll;
}
return data_flow;
}
ComPtr<IMMDevice> CoreAudioUtil::CreateDevice(const std::string& device_id,
EDataFlow data_flow,
ERole role) {
return CreateDeviceInternal(device_id, data_flow, role);
}
ComPtr<IAudioClient> CoreAudioUtil::CreateClient(const std::string& device_id,
EDataFlow data_flow,
ERole role) {
ComPtr<IMMDevice> device(CreateDevice(device_id, data_flow, role));
return CreateClientInternal(device.Get());
}
ComPtr<IAudioClient3> CoreAudioUtil::CreateClient3(const std::string& device_id,
EDataFlow data_flow,
ERole role) {
ComPtr<IMMDevice> device(CreateDevice(device_id, data_flow, role));
return CreateClientInternal3(device.Get());
}
HRESULT CoreAudioUtil::GetSharedModeMixFormat(IAudioClient* client,
WAVEFORMATEXTENSIBLE* format) {
// The GetMixFormat method retrieves the stream format that the audio engine
// uses for its internal processing of shared-mode streams. The method
// allocates the storage for the structure and this memory will be released
// when |mix_format| goes out of scope. The GetMixFormat method retrieves a
// format descriptor that is in the form of a WAVEFORMATEXTENSIBLE structure
// instead of a standalone WAVEFORMATEX structure. The method outputs a
// pointer to the WAVEFORMATEX structure that is embedded at the start of
// this WAVEFORMATEXTENSIBLE structure.
// Note that, crbug/803056 indicates that some devices can return a format
// where only the WAVEFORMATEX parts is initialized and we must be able to
// account for that.
ScopedCoMem<WAVEFORMATEXTENSIBLE> mix_format;
HRESULT hr =
client->GetMixFormat(reinterpret_cast<WAVEFORMATEX**>(&mix_format));
if (FAILED(hr))
return hr;
// Use a wave format wrapper to make things simpler.
WaveFormatWrapper wrapped_format(mix_format.get());
// Verify that the reported format can be mixed by the audio engine in
// shared mode.
if (!wrapped_format.IsPcm() && !wrapped_format.IsFloat()) {
DLOG(ERROR)
<< "Only pure PCM or float audio streams can be mixed in shared mode";
return AUDCLNT_E_UNSUPPORTED_FORMAT;
}
// Log a warning for the rare case where |mix_format| only contains a
// stand-alone WAVEFORMATEX structure but don't return.
if (!wrapped_format.IsExtensible()) {
DLOG(WARNING) << "The returned format contains no extended information. "
"The size is "
<< wrapped_format.size() << " bytes.";
}
// Copy the correct number of bytes into |*format| taking into account if
// the returned structure is correctly extended or not.
CHECK_LE(wrapped_format.size(), sizeof(WAVEFORMATEXTENSIBLE))
<< "Format tag: 0x" << std::hex << wrapped_format->wFormatTag;
memcpy(format, wrapped_format.get(), wrapped_format.size());
DVLOG(2) << CoreAudioUtil::WaveFormatToString(format);
return hr;
}
bool CoreAudioUtil::IsFormatSupported(IAudioClient* client,
AUDCLNT_SHAREMODE share_mode,
const WaveFormatWrapper format) {
ScopedCoMem<WAVEFORMATEX> closest_match;
HRESULT hr = client->IsFormatSupported(share_mode, format, &closest_match);
// This log can only be triggered for shared mode.
DLOG_IF(ERROR, hr == S_FALSE) << "Format is not supported "
<< "but a closest match exists.";
// This log can be triggered both for shared and exclusive modes.
DLOG_IF(ERROR, hr == AUDCLNT_E_UNSUPPORTED_FORMAT) << "Unsupported format.";
DVLOG(2) << CoreAudioUtil::WaveFormatToString(format);
if (hr == S_FALSE) {
DVLOG(2) << CoreAudioUtil::WaveFormatToString(closest_match.get());
}
return (hr == S_OK);
}
bool CoreAudioUtil::IsChannelLayoutSupported(const std::string& device_id,
EDataFlow data_flow,
ERole role,
ChannelLayout channel_layout) {
// First, get the preferred mixing format for shared mode streams.
ComPtr<IAudioClient> client(CreateClient(device_id, data_flow, role));
if (!client.Get())
return false;
WAVEFORMATEXTENSIBLE mix_format;
HRESULT hr = GetSharedModeMixFormat(client.Get(), &mix_format);
if (FAILED(hr))
return false;
// Next, check if it is possible to use an alternative format where the
// channel layout (and possibly number of channels) is modified.
// Convert generic channel layout into Windows-specific channel configuration
// but only if the wave format is extended (can contain a channel mask).
WaveFormatWrapper format(&mix_format);
if (format.IsExtensible()) {
ChannelConfig new_config = ChannelLayoutToChannelConfig(channel_layout);
if (new_config == KSAUDIO_SPEAKER_UNSUPPORTED) {
return false;
}
format.GetExtensible()->dwChannelMask = new_config;
}
// Modify the format if the new channel layout has changed the number of
// utilized channels.
const int channels = ChannelLayoutToChannelCount(channel_layout);
if (channels != format->nChannels) {
format->nChannels = channels;
format->nBlockAlign = (format->wBitsPerSample / 8) * channels;
format->nAvgBytesPerSec = format->nSamplesPerSec * format->nBlockAlign;
}
DVLOG(2) << CoreAudioUtil::WaveFormatToString(format);
// Some devices can initialize a shared-mode stream with a format that is
// not identical to the mix format obtained from the GetMixFormat() method.
// However, chances of succeeding increases if we use the same number of
// channels and the same sample rate as the mix format. I.e, this call will
// return true only in those cases where the audio engine is able to support
// an even wider range of shared-mode formats where the installation package
// for the audio device includes a local effects (LFX) audio processing
// object (APO) that can handle format conversions.
return CoreAudioUtil::IsFormatSupported(client.Get(),
AUDCLNT_SHAREMODE_SHARED, format);
}
HRESULT CoreAudioUtil::GetDevicePeriod(IAudioClient* client,
AUDCLNT_SHAREMODE share_mode,
REFERENCE_TIME* device_period) {
// Get the period of the engine thread.
REFERENCE_TIME default_period = 0;
REFERENCE_TIME minimum_period = 0;
HRESULT hr = client->GetDevicePeriod(&default_period, &minimum_period);
if (FAILED(hr))
return hr;
*device_period = (share_mode == AUDCLNT_SHAREMODE_SHARED) ? default_period
: minimum_period;
DVLOG(2) << "device_period: "
<< ReferenceTimeToTimeDelta(*device_period).InMillisecondsF()
<< " [ms]";
return hr;
}
HRESULT CoreAudioUtil::GetPreferredAudioParameters(const std::string& device_id,
bool is_output_device,
AudioParameters* params,
bool is_offload_stream) {
// Loopback audio streams must be input streams.
DCHECK(!(AudioDeviceDescription::IsLoopbackDevice(device_id) &&
is_output_device));
if (AudioDeviceDescription::IsLoopbackDevice(device_id) && is_output_device) {
LOG(WARNING) << "Loopback device must be an input device";
return E_FAIL;
}
ComPtr<IMMDevice> device(CreateDeviceByID(device_id, is_output_device));
if (!device.Get())
return E_FAIL;
ComPtr<IAudioClient> client(CreateClientInternal(device.Get()));
if (!client.Get())
return E_FAIL;
bool attempt_audio_offload =
is_offload_stream && EnableOffloadForClient(client.Get());
HRESULT hr = GetPreferredAudioParametersInternal(
client.Get(), is_output_device, params, attempt_audio_offload);
if (FAILED(hr) || is_output_device || !params->IsValid()) {
return hr;
}
// The following functionality is only for input devices.
DCHECK(!is_output_device);
// TODO(dalecurtis): Old code rewrote != 1 channels to stereo, do we still
// need to do the same thing?
if (params->channels() != 1 &&
params->channel_layout() != CHANNEL_LAYOUT_DISCRETE) {
DLOG(WARNING)
<< "Replacing existing audio parameter with predefined version";
params->Reset(params->format(), media::ChannelLayoutConfig::Stereo(),
params->sample_rate(), params->frames_per_buffer());
}
return hr;
}
ChannelConfig CoreAudioUtil::GetChannelConfig(const std::string& device_id,
EDataFlow data_flow) {
const ERole role = AudioDeviceDescription::IsCommunicationsDevice(device_id)
? eCommunications
: eConsole;
ComPtr<IAudioClient> client(CreateClient(device_id, data_flow, role));
WAVEFORMATEXTENSIBLE mix_format;
if (!client.Get() ||
FAILED(GetSharedModeMixFormat(client.Get(), &mix_format)))
return 0;
WaveFormatWrapper format(&mix_format);
if (!format.IsExtensible()) {
// A format descriptor from WAVEFORMATEX only supports mono and stereo.
DCHECK_LE(format->nChannels, 2);
DVLOG(1) << "Format does not contain any channel mask."
<< " Guessing layout by channel count: " << std::dec
<< format->nChannels;
return GuessChannelConfig(format->nChannels);
}
return static_cast<ChannelConfig>(format.GetExtensible()->dwChannelMask);
}
HRESULT CoreAudioUtil::SharedModeInitialize(IAudioClient* client,
const WaveFormatWrapper format,
HANDLE event_handle,
uint32_t requested_buffer_size,
uint32_t* endpoint_buffer_size,
const GUID* session_guid,
bool is_offload_stream) {
// Use default flags (i.e, dont set AUDCLNT_STREAMFLAGS_NOPERSIST) to
// ensure that the volume level and muting state for a rendering session
// are persistent across system restarts. The volume level and muting
// state for a capture session are never persistent.
DWORD stream_flags = 0;
// Enable event-driven streaming if a valid event handle is provided.
// After the stream starts, the audio engine will signal the event handle
// to notify the client each time a buffer becomes ready to process.
// Event-driven buffering is supported for both rendering and capturing.
// Both shared-mode and exclusive-mode streams can use event-driven
// buffering.
bool use_event =
(event_handle != NULL && event_handle != INVALID_HANDLE_VALUE);
if (use_event)
stream_flags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
DVLOG(2) << "stream_flags: 0x" << std::hex << stream_flags;
const bool supports_iac3 = IAudioClient3IsSupported();
HRESULT hr;
if (is_offload_stream) {
hr = client->Initialize(AUDCLNT_SHAREMODE_SHARED, stream_flags,
GetOffloadBufferTimeIn100Ns(), 0, format,
session_guid);
// Typically GetBufferSize() must be called after successfully
// initialization. AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED is the only case we
// allow with an initialization failure.
if (hr == AUDCLNT_E_BUFFER_SIZE_NOT_ALIGNED) {
uint32_t buffer_size_in_frames = 0;
hr = client->GetBufferSize(&buffer_size_in_frames);
if (SUCCEEDED(hr)) {
REFERENCE_TIME buffer_duration_in_ns = BufferSizeInFramesToTimeDelta(
buffer_size_in_frames, format->nAvgBytesPerSec,
format->nBlockAlign);
hr = client->Initialize(AUDCLNT_SHAREMODE_SHARED, stream_flags,
buffer_duration_in_ns, 0, format, session_guid);
}
}
} else if (supports_iac3 && requested_buffer_size > 0) {
// Try to obtain an IAudioClient3 interface from the IAudioClient object.
// Use ComPtr::As for doing QueryInterface calls on COM objects.
ComPtr<IAudioClient> audio_client(client);
ComPtr<IAudioClient3> audio_client_3;
hr = audio_client.As(&audio_client_3);
if (FAILED(hr)) {
DVLOG(1) << "Failed to obtain IAudioClient3 interface: " << std::hex
<< hr;
return hr;
}
// Initialize a low-latency client using IAudioClient3.
hr = audio_client_3->InitializeSharedAudioStream(
stream_flags, requested_buffer_size, format, session_guid);
if (FAILED(hr)) {
DVLOG(1) << "IAudioClient3::InitializeSharedAudioStream: " << std::hex
<< hr;
return hr;
}
} else {
// Initialize the shared mode client for minimal delay.
hr = client->Initialize(AUDCLNT_SHAREMODE_SHARED, stream_flags, 0, 0,
format, session_guid);
if (FAILED(hr)) {
DVLOG(1) << "IAudioClient::Initialize: " << std::hex << hr;
return hr;
}
}
if (use_event) {
hr = client->SetEventHandle(event_handle);
if (FAILED(hr)) {
DVLOG(1) << "IAudioClient::SetEventHandle: " << std::hex << hr;
return hr;
}
}
UINT32 buffer_size_in_frames = 0;
hr = client->GetBufferSize(&buffer_size_in_frames);
if (FAILED(hr)) {
DVLOG(1) << "IAudioClient::GetBufferSize: " << std::hex << hr;
return hr;
}
*endpoint_buffer_size = buffer_size_in_frames;
DVLOG(2) << "endpoint buffer size: " << buffer_size_in_frames;
// TODO(henrika): utilize when delay measurements are added.
REFERENCE_TIME latency = 0;
hr = client->GetStreamLatency(&latency);
DVLOG(2) << "stream latency: "
<< ReferenceTimeToTimeDelta(latency).InMillisecondsF() << " [ms]";
return hr;
}
ComPtr<IAudioRenderClient> CoreAudioUtil::CreateRenderClient(
IAudioClient* client) {
// Get access to the IAudioRenderClient interface. This interface
// enables us to write output data to a rendering endpoint buffer.
ComPtr<IAudioRenderClient> audio_render_client;
HRESULT hr = client->GetService(IID_PPV_ARGS(&audio_render_client));
if (FAILED(hr)) {
DVLOG(1) << "IAudioClient::GetService: " << std::hex << hr;
return ComPtr<IAudioRenderClient>();
}
return audio_render_client;
}
ComPtr<IAudioCaptureClient> CoreAudioUtil::CreateCaptureClient(
IAudioClient* client) {
// Get access to the IAudioCaptureClient interface. This interface
// enables us to read input data from a capturing endpoint buffer.
ComPtr<IAudioCaptureClient> audio_capture_client;
HRESULT hr = client->GetService(IID_PPV_ARGS(&audio_capture_client));
if (FAILED(hr)) {
DVLOG(1) << "IAudioClient::GetService: " << std::hex << hr;
return ComPtr<IAudioCaptureClient>();
}
return audio_capture_client;
}
bool CoreAudioUtil::FillRenderEndpointBufferWithSilence(
IAudioClient* client,
IAudioRenderClient* render_client) {
UINT32 endpoint_buffer_size = 0;
if (FAILED(client->GetBufferSize(&endpoint_buffer_size))) {
PLOG(ERROR) << "Failed IAudioClient::GetBufferSize()";
return false;
}
UINT32 num_queued_frames = 0;
if (FAILED(client->GetCurrentPadding(&num_queued_frames))) {
PLOG(ERROR) << "Failed IAudioClient::GetCurrentPadding()";
return false;
}
BYTE* data = NULL;
int num_frames_to_fill = endpoint_buffer_size - num_queued_frames;
if (FAILED(render_client->GetBuffer(num_frames_to_fill, &data))) {
PLOG(ERROR) << "Failed IAudioRenderClient::GetBuffer()";
return false;
}
// Using the AUDCLNT_BUFFERFLAGS_SILENT flag eliminates the need to
// explicitly write silence data to the rendering buffer.
if (FAILED(render_client->ReleaseBuffer(num_frames_to_fill,
AUDCLNT_BUFFERFLAGS_SILENT))) {
PLOG(ERROR) << "Failed IAudioRenderClient::ReleaseBuffer()";
return false;
}
return true;
}
// static
bool CoreAudioUtil::EnableOffloadForClient(IAudioClient* client) {
ComPtr<IAudioClient> audio_client(client);
ComPtr<IAudioClient2> audio_client2;
if (!CoreAudioUtil::IsAudioOffloadSupported(audio_client.Get())) {
return false;
}
HRESULT hr = audio_client.As(&audio_client2);
if (SUCCEEDED(hr)) {
AudioClientProperties client_properties = {0};
client_properties.cbSize = sizeof(AudioClientProperties);
client_properties.bIsOffload = true;
client_properties.eCategory = AudioCategory_Media;
hr = audio_client2->SetClientProperties(&client_properties);
if (SUCCEEDED(hr)) {
DVLOG(1) << "Enabled audio offload on the client.";
return true;
}
}
return false;
}
// static
bool CoreAudioUtil::IsAudioOffloadSupported(IAudioClient* client) {
if (!base::FeatureList::IsEnabled(kAudioOffload)) {
return false;
} else if (!client) {
// If no client is specified, we can't determine if offload is supported,
// thus allow audio offload to be attempted, the real capability will be
// checked when the audio client is created.
return true;
}
ComPtr<IAudioClient> audio_client(client);
ComPtr<IAudioClient2> audio_client2;
BOOL is_offloadable = FALSE;
HRESULT hr = audio_client.As(&audio_client2);
if (SUCCEEDED(hr)) {
hr = audio_client2->IsOffloadCapable(AudioCategory_Media, &is_offloadable);
return (hr == S_OK && (is_offloadable == TRUE));
}
return false;
}
} // namespace media