1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
media / audio / win / waveout_output_win.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "media/audio/win/waveout_output_win.h"
#include <atomic>
#include "base/logging.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#include "media/audio/audio_io.h"
#include "media/audio/win/audio_manager_win.h"
namespace media {
// Some general thoughts about the waveOut API which is badly documented :
// - We use CALLBACK_EVENT mode in which XP signals events such as buffer
// releases.
// - We use RegisterWaitForSingleObject() so one of threads in thread pool
// automatically calls our callback that feeds more data to Windows.
// - Windows does not provide a way to query if the device is playing or paused
// thus it forces you to maintain state, which naturally is not exactly
// synchronized to the actual device state.
// Sixty four MB is the maximum buffer size per AudioOutputStream.
static const uint32_t kMaxOpenBufferSize = 1024 * 1024 * 64;
// See Also
// http://www.thx.com/consumer/home-entertainment/home-theater/surround-sound-speaker-set-up/
// http://en.wikipedia.org/wiki/Surround_sound
static const int kMaxChannelsToMask = 8;
static const unsigned int kChannelsToMask[kMaxChannelsToMask + 1] = {
0,
// 1 = Mono
SPEAKER_FRONT_CENTER,
// 2 = Stereo
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT,
// 3 = Stereo + Center
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER,
// 4 = Quad
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
// 5 = 5.0
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER |
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
// 6 = 5.1
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT,
// 7 = 6.1
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |
SPEAKER_BACK_CENTER,
// 8 = 7.1
SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT |
SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY |
SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT |
SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT
// TODO(fbarchard): Add additional masks for 7.2 and beyond.
};
inline size_t PCMWaveOutAudioOutputStream::BufferSize() const {
// Round size of buffer up to the nearest 16 bytes.
return (sizeof(WAVEHDR) + buffer_size_ + 15u) & static_cast<size_t>(~15);
}
inline WAVEHDR* PCMWaveOutAudioOutputStream::GetBuffer(int n) const {
DCHECK_GE(n, 0);
DCHECK_LT(n, num_buffers_);
return reinterpret_cast<WAVEHDR*>(&buffers_[n * BufferSize()]);
}
constexpr SampleFormat kSampleFormat = kSampleFormatS16;
PCMWaveOutAudioOutputStream::PCMWaveOutAudioOutputStream(
AudioManagerWin* manager,
const AudioParameters& params,
int num_buffers,
UINT device_id)
: state_(PCMA_BRAND_NEW),
manager_(manager),
callback_(nullptr),
num_buffers_(num_buffers),
buffer_size_(params.GetBytesPerBuffer(kSampleFormat)),
volume_(1),
channels_(params.channels()),
pending_bytes_(0),
device_id_(device_id),
waveout_(NULL),
waiting_handle_(NULL),
audio_bus_(AudioBus::Create(params)) {
format_.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
format_.Format.nChannels = params.channels();
format_.Format.nSamplesPerSec = params.sample_rate();
format_.Format.wBitsPerSample = SampleFormatToBitsPerChannel(kSampleFormat);
format_.Format.cbSize = sizeof(format_) - sizeof(WAVEFORMATEX);
// The next are computed from above.
format_.Format.nBlockAlign = (format_.Format.nChannels *
format_.Format.wBitsPerSample) / 8;
format_.Format.nAvgBytesPerSec = format_.Format.nBlockAlign *
format_.Format.nSamplesPerSec;
if (params.channels() > kMaxChannelsToMask) {
format_.dwChannelMask = kChannelsToMask[kMaxChannelsToMask];
} else {
format_.dwChannelMask = kChannelsToMask[params.channels()];
}
format_.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
format_.Samples.wValidBitsPerSample = format_.Format.wBitsPerSample;
}
PCMWaveOutAudioOutputStream::~PCMWaveOutAudioOutputStream() {
DCHECK(NULL == waveout_);
}
bool PCMWaveOutAudioOutputStream::Open() {
if (state_ != PCMA_BRAND_NEW)
return false;
if (BufferSize() * num_buffers_ > kMaxOpenBufferSize)
return false;
if (num_buffers_ < 2 || num_buffers_ > 5)
return false;
// Create buffer event.
buffer_event_.Set(::CreateEvent(NULL, // Security attributes.
FALSE, // It will auto-reset.
FALSE, // Initial state.
NULL)); // No name.
if (!buffer_event_.Get())
return false;
// Open the device.
// We'll be getting buffer_event_ events when it's time to refill the buffer.
MMRESULT result = ::waveOutOpen(
&waveout_,
device_id_,
reinterpret_cast<LPCWAVEFORMATEX>(&format_),
reinterpret_cast<DWORD_PTR>(buffer_event_.Get()),
NULL,
CALLBACK_EVENT);
if (result != MMSYSERR_NOERROR)
return false;
SetupBuffers();
state_ = PCMA_READY;
return true;
}
void PCMWaveOutAudioOutputStream::SetupBuffers() {
buffers_ = std::make_unique<char[]>(BufferSize() * num_buffers_);
for (int ix = 0; ix != num_buffers_; ++ix) {
WAVEHDR* buffer = GetBuffer(ix);
buffer->lpData = reinterpret_cast<char*>(buffer) + sizeof(WAVEHDR);
buffer->dwBufferLength = buffer_size_;
buffer->dwBytesRecorded = 0;
buffer->dwFlags = WHDR_DONE;
buffer->dwLoops = 0;
// Tell windows sound drivers about our buffers. Not documented what
// this does but we can guess that causes the OS to keep a reference to
// the memory pages so the driver can use them without worries.
::waveOutPrepareHeader(waveout_, buffer, sizeof(WAVEHDR));
}
}
void PCMWaveOutAudioOutputStream::FreeBuffers() {
for (int ix = 0; ix != num_buffers_; ++ix) {
::waveOutUnprepareHeader(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
}
buffers_.reset();
}
// Initially we ask the source to fill up all audio buffers. If we don't do
// this then we would always get the driver callback when it is about to run
// samples and that would leave too little time to react.
void PCMWaveOutAudioOutputStream::Start(AudioSourceCallback* callback) {
if (state_ != PCMA_READY)
return;
callback_ = callback;
// Reset buffer event, it can be left in the arbitrary state if we
// previously stopped the stream. Can happen because we are stopping
// callbacks before stopping playback itself.
if (!::ResetEvent(buffer_event_.Get())) {
HandleError(MMSYSERR_ERROR);
return;
}
// Start watching for buffer events.
if (!::RegisterWaitForSingleObject(&waiting_handle_,
buffer_event_.Get(),
&BufferCallback,
this,
INFINITE,
WT_EXECUTEDEFAULT)) {
HandleError(MMSYSERR_ERROR);
waiting_handle_ = NULL;
return;
}
state_ = PCMA_PLAYING;
// Queue the buffers.
pending_bytes_ = 0;
for (int ix = 0; ix != num_buffers_; ++ix) {
WAVEHDR* buffer = GetBuffer(ix);
QueueNextPacket(buffer); // Read more data.
pending_bytes_ += buffer->dwBufferLength;
}
// From now on |pending_bytes_| would be accessed by callback thread.
// Most likely waveOutPause() or waveOutRestart() has its own memory barrier,
// but issuing our own is safer.
std::atomic_thread_fence(std::memory_order_seq_cst);
MMRESULT result = ::waveOutPause(waveout_);
if (result != MMSYSERR_NOERROR) {
HandleError(result);
return;
}
// Send the buffers to the audio driver. Note that the device is paused
// so we avoid entering the callback method while still here.
for (int ix = 0; ix != num_buffers_; ++ix) {
result = ::waveOutWrite(waveout_, GetBuffer(ix), sizeof(WAVEHDR));
if (result != MMSYSERR_NOERROR) {
HandleError(result);
break;
}
}
result = ::waveOutRestart(waveout_);
if (result != MMSYSERR_NOERROR) {
HandleError(result);
return;
}
}
// Stopping is tricky if we want it be fast.
// For now just do it synchronously and avoid all the complexities.
// TODO(enal): if we want faster Stop() we can create singleton that keeps track
// of all currently playing streams. Then you don't have to wait
// till all callbacks are completed. Of course access to singleton
// should be under its own lock, and checking the liveness and
// acquiring the lock on stream should be done atomically.
void PCMWaveOutAudioOutputStream::Stop() {
if (state_ != PCMA_PLAYING)
return;
state_ = PCMA_STOPPING;
std::atomic_thread_fence(std::memory_order_seq_cst);
// Stop watching for buffer event, waits until outstanding callbacks finish.
if (waiting_handle_) {
if (!::UnregisterWaitEx(waiting_handle_, INVALID_HANDLE_VALUE))
HandleError(::GetLastError());
waiting_handle_ = NULL;
}
// Stop playback.
MMRESULT res = ::waveOutReset(waveout_);
if (res != MMSYSERR_NOERROR)
HandleError(res);
// Wait for lock to ensure all outstanding callbacks have completed.
base::AutoLock auto_lock(lock_);
// waveOutReset() leaves buffers in the unpredictable state, causing
// problems if we want to close, release, or reuse them. Fix the states.
for (int ix = 0; ix != num_buffers_; ++ix)
GetBuffer(ix)->dwFlags = WHDR_PREPARED;
// Don't use callback after Stop().
callback_ = nullptr;
state_ = PCMA_READY;
}
// We can Close in any state except that trying to close a stream that is
// playing Windows generates an error. We cannot propagate it to the source,
// as callback_ is set to NULL. Just print it and hope somebody somehow
// will find it...
void PCMWaveOutAudioOutputStream::Close() {
// Force Stop() to ensure it's safe to release buffers and free the stream.
Stop();
if (waveout_) {
FreeBuffers();
// waveOutClose() generates a WIM_CLOSE callback. In case Start() was never
// called, force a reset to ensure close succeeds.
MMRESULT res = ::waveOutReset(waveout_);
DCHECK_EQ(res, static_cast<MMRESULT>(MMSYSERR_NOERROR));
res = ::waveOutClose(waveout_);
DCHECK_EQ(res, static_cast<MMRESULT>(MMSYSERR_NOERROR));
state_ = PCMA_CLOSED;
waveout_ = NULL;
}
// Tell the audio manager that we have been released. This can result in
// the manager destroying us in-place so this needs to be the last thing
// we do on this function.
manager_->ReleaseOutputStream(this);
}
// This stream is always used with sub second buffer sizes, where it's
// sufficient to simply always flush upon Start().
void PCMWaveOutAudioOutputStream::Flush() {}
void PCMWaveOutAudioOutputStream::SetVolume(double volume) {
if (!waveout_)
return;
volume_ = static_cast<float>(volume);
}
void PCMWaveOutAudioOutputStream::GetVolume(double* volume) {
if (!waveout_)
return;
*volume = volume_;
}
void PCMWaveOutAudioOutputStream::HandleError(MMRESULT error) {
DLOG(WARNING) << "PCMWaveOutAudio error " << error;
// TODO(dalecurtis): See about sending a translated |error| code.
if (callback_)
callback_->OnError(AudioSourceCallback::ErrorType::kUnknown);
}
void PCMWaveOutAudioOutputStream::QueueNextPacket(WAVEHDR *buffer) {
DCHECK_EQ(channels_, format_.Format.nChannels);
// Call the source which will fill our buffer with pleasant sounds and
// return to us how many bytes were used.
// TODO(fbarchard): Handle used 0 by queueing more.
// TODO(sergeyu): Specify correct hardware delay for |delay|.
const base::TimeDelta delay =
base::Microseconds(pending_bytes_ * base::Time::kMicrosecondsPerSecond /
format_.Format.nAvgBytesPerSec);
int frames_filled = callback_->OnMoreData(delay, base::TimeTicks::Now(), {},
audio_bus_.get());
uint32_t used = frames_filled * audio_bus_->channels() *
format_.Format.wBitsPerSample / 8;
if (used <= buffer_size_) {
// Note: If this ever changes to output raw float the data must be clipped
// and sanitized since it may come from an untrusted source such as NaCl.
audio_bus_->Scale(volume_);
DCHECK_EQ(format_.Format.wBitsPerSample, 16);
audio_bus_->ToInterleaved<SignedInt16SampleTypeTraits>(
frames_filled, reinterpret_cast<int16_t*>(buffer->lpData));
buffer->dwBufferLength = used * format_.Format.nChannels / channels_;
} else {
HandleError(0);
return;
}
buffer->dwFlags = WHDR_PREPARED;
}
// One of the threads in our thread pool asynchronously calls this function when
// buffer_event_ is signalled. Search through all the buffers looking for freed
// ones, fills them with data, and "feed" the Windows.
// Note: by searching through all the buffers we guarantee that we fill all the
// buffers, even when "event loss" happens, i.e. if Windows signals event
// when it did not flip into unsignaled state from the previous signal.
void NTAPI PCMWaveOutAudioOutputStream::BufferCallback(PVOID lpParameter,
BOOLEAN timer_fired) {
TRACE_EVENT0("audio", "PCMWaveOutAudioOutputStream::BufferCallback");
DCHECK(!timer_fired);
PCMWaveOutAudioOutputStream* stream =
reinterpret_cast<PCMWaveOutAudioOutputStream*>(lpParameter);
// Lock the stream so callbacks do not interfere with each other.
// Several callbacks can be called simultaneously by different threads in the
// thread pool if some of the callbacks are slow, or system is very busy and
// scheduled callbacks are not called on time.
base::AutoLock auto_lock(stream->lock_);
if (stream->state_ != PCMA_PLAYING)
return;
for (int ix = 0; ix != stream->num_buffers_; ++ix) {
WAVEHDR* buffer = stream->GetBuffer(ix);
if (buffer->dwFlags & WHDR_DONE) {
// Before we queue the next packet, we need to adjust the number of
// pending bytes since the last write to hardware.
stream->pending_bytes_ -= buffer->dwBufferLength;
stream->QueueNextPacket(buffer);
// QueueNextPacket() can take a long time, especially if several of them
// were called back-to-back. Check if we are stopping now.
if (stream->state_ != PCMA_PLAYING)
return;
// Time to send the buffer to the audio driver. Since we are reusing
// the same buffers we can get away without calling waveOutPrepareHeader.
MMRESULT result = ::waveOutWrite(stream->waveout_,
buffer,
sizeof(WAVEHDR));
if (result != MMSYSERR_NOERROR)
stream->HandleError(result);
stream->pending_bytes_ += buffer->dwBufferLength;
}
}
}
} // namespace media