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media / base / mac / channel_layout_util_mac.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_BASE_MAC_CHANNEL_LAYOUT_UTIL_MAC_H_
#define MEDIA_BASE_MAC_CHANNEL_LAYOUT_UTIL_MAC_H_
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/374320451): Fix and remove.
#pragma allow_unsafe_buffers
#endif
#include <AudioToolbox/AudioToolbox.h>
#include <memory>
#include <vector>
#include "media/base/channel_layout.h"
#include "media/base/media_export.h"
namespace media {
// Used to store audio channel layout and layout size.
class MEDIA_EXPORT ScopedAudioChannelLayout {
public:
explicit ScopedAudioChannelLayout(size_t layout_size);
~ScopedAudioChannelLayout();
ScopedAudioChannelLayout(const ScopedAudioChannelLayout&) = delete;
ScopedAudioChannelLayout& operator=(const ScopedAudioChannelLayout&) = delete;
size_t layout_size() const { return layout_.size(); }
AudioChannelLayout* layout() {
return reinterpret_cast<AudioChannelLayout*>(layout_.data());
}
private:
std::vector<uint8_t> layout_;
};
// Mapping from Chrome's channel to CoreAudio's channel.
MEDIA_EXPORT AudioChannelLabel
ChannelToAudioChannelLabel(Channels input_channel);
// Mapping from CoreAudio's channel to Chrome's channel.
// Return false if couldn't find a matched channel.
MEDIA_EXPORT bool AudioChannelLabelToChannel(AudioChannelLabel input_channel,
Channels* output_channel);
// Mapping from Chrome's layout to CoreAudio's layout.
MEDIA_EXPORT std::unique_ptr<ScopedAudioChannelLayout>
ChannelLayoutToAudioChannelLayout(ChannelLayout input_layout,
int input_channels);
// Mapping from CoreAudio's layout to Chrome's layout.
// Return false if couldn't find a matched layout.
MEDIA_EXPORT bool AudioChannelLayoutToChannelLayout(
const AudioChannelLayout& input_layout,
ChannelLayout* output_layout);
} // namespace media
#endif // MEDIA_BASE_MAC_CHANNEL_LAYOUT_UTIL_MAC_H_