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media / base / null_video_sink_unittest.cc [blame]
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/test/gmock_callback_support.h"
#include "base/test/simple_test_tick_clock.h"
#include "base/test/task_environment.h"
#include "base/time/time.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
#include "media/base/null_video_sink.h"
#include "media/base/test_helpers.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
using base::test::RunOnceClosure;
using testing::_;
using testing::DoAll;
using testing::Return;
namespace media {
using RenderingMode = VideoRendererSink::RenderCallback::RenderingMode;
class NullVideoSinkTest : public testing::Test,
public VideoRendererSink::RenderCallback {
public:
NullVideoSinkTest() {
// Never use null TimeTicks since they have special connotations.
tick_clock_.Advance(base::Microseconds(12345));
}
NullVideoSinkTest(const NullVideoSinkTest&) = delete;
NullVideoSinkTest& operator=(const NullVideoSinkTest&) = delete;
~NullVideoSinkTest() override = default;
std::unique_ptr<NullVideoSink> ConstructSink(bool clockless,
base::TimeDelta interval) {
auto new_sink = std::make_unique<NullVideoSink>(
clockless, interval,
base::BindRepeating(&NullVideoSinkTest::FrameReceived,
base::Unretained(this)),
task_environment_.GetMainThreadTaskRunner());
new_sink->set_tick_clock_for_testing(&tick_clock_);
return new_sink;
}
scoped_refptr<VideoFrame> CreateFrame(base::TimeDelta timestamp) {
const gfx::Size natural_size(8, 8);
return VideoFrame::CreateFrame(PIXEL_FORMAT_I420, natural_size,
gfx::Rect(natural_size), natural_size,
timestamp);
}
base::TimeDelta GetPreferredRenderInterval() override {
return viz::BeginFrameArgs::MinInterval();
}
// VideoRendererSink::RenderCallback implementation.
MOCK_METHOD3(Render,
scoped_refptr<VideoFrame>(base::TimeTicks,
base::TimeTicks,
RenderingMode));
MOCK_METHOD0(OnFrameDropped, void());
MOCK_METHOD1(FrameReceived, void(scoped_refptr<VideoFrame>));
protected:
base::test::SingleThreadTaskEnvironment task_environment_;
base::SimpleTestTickClock tick_clock_;
};
TEST_F(NullVideoSinkTest, BasicFunctionality) {
const base::TimeDelta kInterval = base::Milliseconds(25);
std::unique_ptr<NullVideoSink> sink = ConstructSink(false, kInterval);
scoped_refptr<VideoFrame> test_frame = CreateFrame(base::TimeDelta());
{
SCOPED_TRACE("Waiting for sink startup.");
sink->Start(this);
const base::TimeTicks current_time = tick_clock_.NowTicks();
const base::TimeTicks current_interval_end = current_time + kInterval;
EXPECT_CALL(*this, Render(current_time, current_interval_end,
RenderingMode::kNormal))
.WillOnce(Return(test_frame));
WaitableMessageLoopEvent event;
EXPECT_CALL(*this, FrameReceived(test_frame))
.WillOnce(RunOnceClosure(event.GetClosure()));
event.RunAndWait();
}
// Verify that toggling background rendering mode issues the right bit to
// each Render() call.
sink->set_background_render(true);
// A second call returning the same frame should not result in a new call to
// FrameReceived().
{
SCOPED_TRACE("Waiting for second render call.");
WaitableMessageLoopEvent event;
scoped_refptr<VideoFrame> test_frame_2 = CreateFrame(kInterval);
EXPECT_CALL(*this, Render(_, _, RenderingMode::kBackground))
.WillOnce(Return(test_frame))
.WillOnce(Return(test_frame_2));
EXPECT_CALL(*this, FrameReceived(test_frame)).Times(0);
EXPECT_CALL(*this, FrameReceived(test_frame_2))
.WillOnce(RunOnceClosure(event.GetClosure()));
event.RunAndWait();
}
{
SCOPED_TRACE("Waiting for stop event.");
WaitableMessageLoopEvent event;
sink->set_stop_cb(event.GetClosure());
sink->Stop();
event.RunAndWait();
}
// The sink shouldn't have to be started to use the paint method.
EXPECT_CALL(*this, FrameReceived(test_frame));
sink->PaintSingleFrame(test_frame, false);
}
TEST_F(NullVideoSinkTest, ClocklessFunctionality) {
// Construct the sink with a huge interval, it should still complete quickly.
const base::TimeDelta interval = base::Seconds(10);
std::unique_ptr<NullVideoSink> sink = ConstructSink(true, interval);
scoped_refptr<VideoFrame> test_frame = CreateFrame(base::TimeDelta());
scoped_refptr<VideoFrame> test_frame_2 = CreateFrame(interval);
sink->Start(this);
EXPECT_CALL(*this, FrameReceived(test_frame)).Times(1);
EXPECT_CALL(*this, FrameReceived(test_frame_2)).Times(1);
const int kTestRuns = 6;
const base::TimeTicks now = base::TimeTicks::Now();
const base::TimeTicks current_time = tick_clock_.NowTicks();
SCOPED_TRACE("Waiting for multiple render callbacks");
WaitableMessageLoopEvent event;
for (int i = 0; i < kTestRuns; ++i) {
if (i < kTestRuns - 1) {
EXPECT_CALL(*this, Render(current_time + i * interval,
current_time + (i + 1) * interval,
RenderingMode::kNormal))
.WillOnce(Return(test_frame));
} else {
EXPECT_CALL(*this, Render(current_time + i * interval,
current_time + (i + 1) * interval,
RenderingMode::kNormal))
.WillOnce(
DoAll(RunOnceClosure(event.GetClosure()), Return(test_frame_2)));
}
}
event.RunAndWait();
ASSERT_LT(base::TimeTicks::Now() - now, kTestRuns * interval);
sink->Stop();
}
} // namespace media