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media / base / win / d3d11_mocks.cc [blame]

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/base/win/d3d11_mocks.h"

namespace media {

D3D11Texture2DMock::D3D11Texture2DMock() = default;
D3D11Texture2DMock::~D3D11Texture2DMock() = default;

D3D11MultithreadMock::D3D11MultithreadMock() = default;
D3D11MultithreadMock::~D3D11MultithreadMock() = default;

D3D11BufferMock::D3D11BufferMock() = default;
D3D11BufferMock::~D3D11BufferMock() = default;

D3D11DeviceMock::D3D11DeviceMock() = default;
D3D11DeviceMock::~D3D11DeviceMock() = default;

DXGIFactoryMock::DXGIFactoryMock() = default;
DXGIFactoryMock::~DXGIFactoryMock() = default;

DXGIDeviceMock::DXGIDeviceMock() = default;
DXGIDeviceMock::~DXGIDeviceMock() = default;

DXGIOutputMock::DXGIOutputMock() = default;
DXGIOutputMock::~DXGIOutputMock() = default;

DXGIOutput6Mock::DXGIOutput6Mock() = default;
DXGIOutput6Mock::~DXGIOutput6Mock() = default;

DXGIAdapterMock::DXGIAdapterMock() = default;
DXGIAdapterMock::~DXGIAdapterMock() = default;

D3D11VideoDeviceMock::D3D11VideoDeviceMock() = default;
D3D11VideoDeviceMock::~D3D11VideoDeviceMock() = default;

D3D11VideoContextMock::D3D11VideoContextMock() = default;
D3D11VideoContextMock::~D3D11VideoContextMock() = default;

D3D11VideoDecoderMock::D3D11VideoDecoderMock() = default;
D3D11VideoDecoderMock::~D3D11VideoDecoderMock() = default;

D3D11VideoProcessorMock::D3D11VideoProcessorMock() = default;
D3D11VideoProcessorMock::~D3D11VideoProcessorMock() = default;

D3D11VideoProcessorEnumeratorMock::D3D11VideoProcessorEnumeratorMock() =
    default;
D3D11VideoProcessorEnumeratorMock::~D3D11VideoProcessorEnumeratorMock() =
    default;

D3D11DeviceContextMock::D3D11DeviceContextMock() = default;
D3D11DeviceContextMock::~D3D11DeviceContextMock() = default;

D3D11FenceMock::D3D11FenceMock() = default;
D3D11FenceMock::~D3D11FenceMock() = default;

}  // namespace media