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media / base / win / dxgi_device_scope_handle_unittest.cc [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <d3d11.h>
#include <mfapi.h>
#include "media/base/test_helpers.h"
#include "media/base/win/dxgi_device_manager.h"
#include "media/base/win/mf_initializer.h"
namespace media {
using Microsoft::WRL::ComPtr;
class DXGIDeviceScopedHandleTest : public testing::Test {
public:
DXGIDeviceScopedHandleTest() = default;
~DXGIDeviceScopedHandleTest() override = default;
protected:
void SetUp() override {
ASSERT_TRUE(InitializeMediaFoundation());
// Get a shared DXGI Device Manager from Media Foundation.
ASSERT_HRESULT_SUCCEEDED(
MFLockDXGIDeviceManager(&device_reset_token_, &dxgi_device_man_));
// |dxgi_device_man_| does not create the device, creates Direct3D device.
ComPtr<ID3D11Device> d3d11_device;
UINT creation_flags =
(D3D11_CREATE_DEVICE_VIDEO_SUPPORT | D3D11_CREATE_DEVICE_BGRA_SUPPORT |
D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS);
static const D3D_FEATURE_LEVEL feature_levels[] = {
D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0, D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1};
ASSERT_HRESULT_SUCCEEDED(
D3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, 0, creation_flags,
feature_levels, ARRAYSIZE(feature_levels),
D3D11_SDK_VERSION, &d3d11_device, nullptr, nullptr));
ComPtr<ID3D10Multithread> multithreaded_device;
ASSERT_HRESULT_SUCCEEDED(d3d11_device.As(&multithreaded_device));
multithreaded_device->SetMultithreadProtected(TRUE);
// Set Direct3D device to the device manager.
ASSERT_HRESULT_SUCCEEDED(
dxgi_device_man_->ResetDevice(d3d11_device.Get(), device_reset_token_));
}
void TearDown() override {
ASSERT_HRESULT_SUCCEEDED(MFUnlockDXGIDeviceManager());
}
Microsoft::WRL::ComPtr<IMFDXGIDeviceManager> dxgi_device_man_ = nullptr;
UINT device_reset_token_ = 0;
};
TEST_F(DXGIDeviceScopedHandleTest, LockDevice) {
{
// Create DXGIDeviceScopedHandle in an inner scope without LockDevice
// call.
DXGIDeviceScopedHandle device_handle_1(dxgi_device_man_.Get());
}
{
// Create DXGIDeviceScopedHandle in an inner scope with LockDevice call.
DXGIDeviceScopedHandle device_handle_2(dxgi_device_man_.Get());
ComPtr<ID3D11Device> device2;
ASSERT_HRESULT_SUCCEEDED(
device_handle_2.LockDevice(IID_PPV_ARGS(&device2)));
}
// Use the device in an outer scope.
DXGIDeviceScopedHandle device_handle_3(dxgi_device_man_.Get());
ComPtr<ID3D11Device> device3;
ASSERT_HRESULT_SUCCEEDED(device_handle_3.LockDevice(IID_PPV_ARGS(&device3)));
}
TEST_F(DXGIDeviceScopedHandleTest, GetDevice) {
{
// Create DXGIDeviceScopedHandle in an inner scope.
DXGIDeviceScopedHandle device_handle_1(dxgi_device_man_.Get());
}
{
// Create DXGIDeviceScopedHandle in an inner scope with GetDevice call.
DXGIDeviceScopedHandle device_handle_2(dxgi_device_man_.Get());
ComPtr<ID3D11Device> device2 = device_handle_2.GetDevice();
EXPECT_NE(device2, nullptr);
}
// Use the device in an outer scope.
DXGIDeviceScopedHandle device_handle_3(dxgi_device_man_.Get());
ComPtr<ID3D11Device> device3 = device_handle_3.GetDevice();
EXPECT_NE(device3, nullptr);
}
} // namespace media