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media / base / win / mf_initializer.cc [blame]
// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/base/win/mf_initializer.h"
#include <mfapi.h>
#include <synchapi.h>
#include "base/logging.h"
#include "base/memory/singleton.h"
#include "base/win/scoped_handle.h"
#include "media/base/win/media_foundation_package_runtime_locator.h"
namespace {
static const char kMediaFoundationLoadFailedMessage[] =
"Failed to start Media Foundation, accelerated media functionality "
"may be disabled. If you're using Windows N, see "
"https://support.microsoft.com/en-us/topic/"
"media-feature-pack-for-windows-10-n-may-2020-ebbdf559-b84c-0fc2-"
"bd51-e23c9f6a4439 for information on how to install the Media "
"Feature Pack. Error: ";
// Attempts to load the required Media Foundation libraries once. Returns the
// status of that attempt on subsequent calls. Must be called once prior to
// sandbox initialization or it will always fail.
bool LoadMediaFoundationLibraries() {
static const bool kDidLoadSucceed = []() {
for (const wchar_t* mfdll : {L"mf.dll", L"mfplat.dll"}) {
if (!::LoadLibrary(mfdll)) {
PLOG(ERROR) << kMediaFoundationLoadFailedMessage << "Could not load "
<< mfdll;
return false;
}
}
#if BUILDFLAG(ENABLE_PLATFORM_AC3_EAC3_AUDIO)
if (media::LoadMediaFoundationPackageDecoder(media::AudioCodec::kEAC3)) {
DVLOG(2)
<< __func__
<< ": EAC3(AC3) decoder loaded from MediaFoundation codec package";
}
#endif // BUILDFLAG(ENABLE_PLATFORM_AC3_EAC3_AUDIO)
#if BUILDFLAG(ENABLE_PLATFORM_AC4_AUDIO)
if (media::LoadMediaFoundationPackageDecoder(media::AudioCodec::kAC4)) {
DVLOG(2) << __func__
<< ": AC4 decoder loaded from MediaFoundation codec package";
}
#endif // BUILDFLAG(ENABLE_PLATFORM_AC4_AUDIO)
return true;
}();
return kDidLoadSucceed;
}
// This is a helper for creating a global D3D mutex prior to sandbox startup,
// ensures Intel hardware encoding MFTs will successfully reuse the existing
// mutex instead of getting denied by the system and leads to fail to activate
// encoders. See https://crbug.com/1491893
class MediaFoundationCreateMutexHelper {
public:
static MediaFoundationCreateMutexHelper* GetInstance() {
return base::Singleton<MediaFoundationCreateMutexHelper,
base::StaticMemorySingletonTraits<
MediaFoundationCreateMutexHelper>>::get();
}
~MediaFoundationCreateMutexHelper() = default;
private:
friend struct base::StaticMemorySingletonTraits<
MediaFoundationCreateMutexHelper>;
MediaFoundationCreateMutexHelper()
: mutex_handle_(CreateMutex(nullptr, false, L"mfx_d3d_mutex")) {}
base::win::ScopedHandle mutex_handle_;
};
// MFShutdown() is sometimes very expensive if it's the last instance and
// shouldn't result in excessive memory usage to leave around, so only start it
// once and only shut it down at process exit. See https://crbug.com/1069603#c90
// for details.
//
// Note: Most Chrome process exits will not invoke the AtExit handler, so
// MFShutdown() will generally not be called. However, we use singleton traits
// that register an AtExit handler for tests and remoting.
class MediaFoundationSession {
public:
static MediaFoundationSession* GetInstance() {
DCHECK(LoadMediaFoundationLibraries());
// StaticMemorySingletonTraits are preferred over DefaultSingletonTraits to
// allow access from CONTINUE_ON_SHUTDOWN tasks. This means we don't mind a
// task reading the value of `has_media_foundation_` even after the AtExit
// hook has run the destructor. StaticMemorySingletonTraits actually make
// this safe by allocating the singleton with placement new into a static
// buffer: The destructor doesn't free the memory occupied by the object
// and it also leaves the object state intact.
return base::Singleton<
MediaFoundationSession,
base::StaticMemorySingletonTraits<MediaFoundationSession>>::get();
}
~MediaFoundationSession() {
// The public documentation stating that it needs to have a corresponding
// shutdown for all startups (even failed ones) is wrong.
if (has_media_foundation_)
MFShutdown();
}
bool has_media_foundation() const { return has_media_foundation_; }
private:
friend struct base::StaticMemorySingletonTraits<MediaFoundationSession>;
MediaFoundationSession() {
const auto hr = MFStartup(MF_VERSION, MFSTARTUP_LITE);
has_media_foundation_ = hr == S_OK;
LOG_IF(ERROR, !has_media_foundation_)
<< kMediaFoundationLoadFailedMessage
<< logging::SystemErrorCodeToString(hr);
}
bool has_media_foundation_ = false;
};
} // namespace
namespace media {
bool InitializeMediaFoundation() {
return LoadMediaFoundationLibraries() &&
MediaFoundationSession::GetInstance()->has_media_foundation();
}
bool PreSandboxMediaFoundationInitialization() {
MediaFoundationCreateMutexHelper::GetInstance();
return LoadMediaFoundationLibraries();
}
} // namespace media