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media / filters / decrypting_audio_decoder.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_FILTERS_DECRYPTING_AUDIO_DECODER_H_
#define MEDIA_FILTERS_DECRYPTING_AUDIO_DECODER_H_
#include <memory>
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "media/base/audio_decoder.h"
#include "media/base/callback_registry.h"
#include "media/base/cdm_context.h"
#include "media/base/decryptor.h"
#include "media/base/demuxer_stream.h"
namespace base {
class SequencedTaskRunner;
}
namespace media {
class AudioTimestampHelper;
class DecoderBuffer;
class Decryptor;
class MediaLog;
// Decryptor-based AudioDecoder implementation that can decrypt and decode
// encrypted audio buffers and return decrypted and decompressed audio frames.
// All public APIs and callbacks are trampolined to the |task_runner_| so
// that no locks are required for thread safety.
class MEDIA_EXPORT DecryptingAudioDecoder : public AudioDecoder {
public:
DecryptingAudioDecoder(
const scoped_refptr<base::SequencedTaskRunner>& task_runner,
MediaLog* media_log);
DecryptingAudioDecoder(const DecryptingAudioDecoder&) = delete;
DecryptingAudioDecoder& operator=(const DecryptingAudioDecoder&) = delete;
~DecryptingAudioDecoder() override;
// Decoder implementation
bool SupportsDecryption() const override;
AudioDecoderType GetDecoderType() const override;
// AudioDecoder implementation.
void Initialize(const AudioDecoderConfig& config,
CdmContext* cdm_context,
InitCB init_cb,
const OutputCB& output_cb,
const WaitingCB& waiting_cb) override;
void Decode(scoped_refptr<DecoderBuffer> buffer, DecodeCB decode_cb) override;
void Reset(base::OnceClosure closure) override;
private:
// For a detailed state diagram please see this link: http://goo.gl/8jAok
// TODO(xhwang): Add a ASCII state diagram in this file after this class
// stabilizes.
// TODO(xhwang): Update this diagram for DecryptingAudioDecoder.
enum State {
kUninitialized = 0,
kPendingDecoderInit,
kIdle,
kPendingDecode,
kWaitingForKey,
kDecodeFinished,
kError
};
// Initializes the audio decoder on the |decryptor_| with |config_|.
void InitializeDecoder();
// Callback for Decryptor::InitializeAudioDecoder() during initialization.
void FinishInitialization(bool success);
void DecodePendingBuffer();
// Callback for Decryptor::DecryptAndDecodeAudio().
void DeliverFrame(int buffer_size,
Decryptor::Status status,
const Decryptor::AudioFrames& frames);
// Callback for the CDM to notify |this|.
void OnCdmContextEvent(CdmContext::Event event);
// Resets decoder and calls |reset_cb_|.
void DoReset();
// Sets timestamps for |frames| and then passes them to |output_cb_|.
void ProcessDecodedFrames(const Decryptor::AudioFrames& frames);
// Set in constructor.
scoped_refptr<base::SequencedTaskRunner> const task_runner_;
const raw_ptr<MediaLog> media_log_;
State state_ = kUninitialized;
InitCB init_cb_;
OutputCB output_cb_;
DecodeCB decode_cb_;
base::OnceClosure reset_cb_;
WaitingCB waiting_cb_;
// The current decoder configuration.
AudioDecoderConfig config_;
raw_ptr<Decryptor> decryptor_ = nullptr;
// The buffer that needs decrypting/decoding.
scoped_refptr<media::DecoderBuffer> pending_buffer_to_decode_;
// Indicates the situation where new key is added during pending decode
// (in other words, this variable can only be set in state kPendingDecode).
// If this variable is true and kNoKey is returned then we need to try
// decrypting/decoding again in case the newly added key is the correct
// decryption key.
bool key_added_while_decode_pending_ = false;
std::unique_ptr<AudioTimestampHelper> timestamp_helper_;
// Once Initialized() with encrypted content support, if the stream changes to
// clear content, we want to ensure this decoder remains used.
bool support_clear_content_ = false;
// To keep the CdmContext event callback registered.
std::unique_ptr<CallbackRegistration> event_cb_registration_;
base::WeakPtrFactory<DecryptingAudioDecoder> weak_factory_{this};
};
} // namespace media
#endif // MEDIA_FILTERS_DECRYPTING_AUDIO_DECODER_H_