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media / filters / ffmpeg_video_decoder.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_FILTERS_FFMPEG_VIDEO_DECODER_H_
#define MEDIA_FILTERS_FFMPEG_VIDEO_DECODER_H_
#include <memory>
#include "base/containers/lru_cache.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/sequence_checker.h"
#include "base/types/id_type.h"
#include "media/base/frame_buffer_pool.h"
#include "media/base/supported_video_decoder_config.h"
#include "media/base/video_decoder.h"
#include "media/base/video_decoder_config.h"
#include "media/ffmpeg/ffmpeg_deleters.h"
struct AVCodecContext;
struct AVFrame;
namespace media {
class DecoderBuffer;
class FFmpegDecodingLoop;
class MediaLog;
class MEDIA_EXPORT FFmpegVideoDecoder : public VideoDecoder {
public:
static bool IsCodecSupported(VideoCodec codec);
explicit FFmpegVideoDecoder(MediaLog* media_log);
FFmpegVideoDecoder(const FFmpegVideoDecoder&) = delete;
FFmpegVideoDecoder& operator=(const FFmpegVideoDecoder&) = delete;
~FFmpegVideoDecoder() override;
// Allow decoding of individual NALU. Entire frames are required by default.
// Disables low-latency mode. Must be called before Initialize().
void set_decode_nalus(bool decode_nalus) { decode_nalus_ = decode_nalus; }
// VideoDecoder implementation.
VideoDecoderType GetDecoderType() const override;
void Initialize(const VideoDecoderConfig& config,
bool low_delay,
CdmContext* cdm_context,
InitCB init_cb,
const OutputCB& output_cb,
const WaitingCB& waiting_cb) override;
void Decode(scoped_refptr<DecoderBuffer> buffer, DecodeCB decode_cb) override;
void Reset(base::OnceClosure closure) override;
// Callback called from within FFmpeg to allocate a buffer based on
// the dimensions of |codec_context|. See AVCodecContext.get_buffer2
// documentation inside FFmpeg.
int GetVideoBuffer(struct AVCodecContext* codec_context,
AVFrame* frame,
int flags);
void force_allocation_error_for_testing() { force_allocation_error_ = true; }
private:
enum class DecoderState { kUninitialized, kNormal, kDecodeFinished, kError };
// Handles decoding of an unencrypted encoded buffer. A return value of false
// indicates that an error has occurred.
bool FFmpegDecode(const DecoderBuffer& buffer);
bool OnNewFrame(AVFrame* frame);
// Handles (re-)initializing the decoder with a (new) config.
// Returns true if initialization was successful.
bool ConfigureDecoder(const VideoDecoderConfig& config, bool low_delay);
// Releases resources associated with |codec_context_|.
void ReleaseFFmpegResources();
SEQUENCE_CHECKER(sequence_checker_);
const raw_ptr<MediaLog, DanglingUntriaged> media_log_;
DecoderState state_ = DecoderState::kUninitialized;
OutputCB output_cb_;
// FFmpeg structures owned by this object.
std::unique_ptr<AVCodecContext, ScopedPtrAVFreeContext> codec_context_;
// The gist here is that timestamps need to be 64 bits to store microsecond
// precision. A 32 bit integer would overflow at ~35 minutes at this level of
// precision. We can't cast the timestamp to the void ptr object used by the
// opaque field in ffmpeg then, because it would lose data on a 32 bit build.
// However, we don't actually have 2^31 timestamped frames in a single
// playback, so it's fine to use the 32 bit value as a key in a map which
// contains the actual timestamps. Additionally, we've in the past set 128
// outstanding frames for re-ordering as a limit for cross-thread decoding
// tasks, so we'll do that here too with the LRU cache.
using TimestampId = base::IdType<int64_t, size_t, 0>;
TimestampId::Generator timestamp_id_generator_;
base::LRUCache<TimestampId, int64_t> timestamp_map_;
VideoDecoderConfig config_;
scoped_refptr<FrameBufferPool> frame_pool_;
bool decode_nalus_ = false;
bool force_allocation_error_ = false;
std::unique_ptr<FFmpegDecodingLoop> decoding_loop_;
};
} // namespace media
#endif // MEDIA_FILTERS_FFMPEG_VIDEO_DECODER_H_