1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
  303
  304
  305
  306
  307
  308
  309
  310
  311
  312
  313
  314
  315
  316
  317
  318
  319
  320
  321
  322
  323
  324
  325
  326
  327
  328
  329
  330
  331
  332
  333
  334
  335
  336
  337
  338
  339
  340
  341
  342
  343
  344
  345
  346
  347
  348
  349
  350
  351
  352
  353
  354
  355
  356
  357
  358
  359
  360
  361
  362
  363
  364
  365
  366
  367
  368
  369
  370
  371
  372
  373
  374
  375
  376
  377
  378
  379
  380
  381
  382
  383
  384
  385
  386
  387
  388
  389
  390
  391
  392
  393
  394
  395
  396
  397
  398
  399
  400
  401
  402
  403
  404
  405
  406
  407
  408
  409
  410
  411
  412
  413
  414
  415
  416
  417
  418
  419
  420
  421
  422
  423
  424
  425
  426
  427
  428
  429
  430
  431
  432
  433
  434
  435
  436
  437
  438
  439
  440
  441
  442
  443
  444
  445
  446
  447
  448
  449
  450
  451
  452
  453
  454
  455
  456
  457
  458
  459
  460
  461
  462
  463
  464
  465
  466
  467
  468
  469
  470
  471
  472
  473

media / filters / pipeline_controller.cc [blame]

// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "media/filters/pipeline_controller.h"

#include "base/functional/bind.h"
#include "media/base/demuxer.h"

namespace media {

PipelineController::PipelineController(std::unique_ptr<Pipeline> pipeline,
                                       PipelineStatusCB started_cb,
                                       SeekedCB seeked_cb,
                                       SuspendedCB suspended_cb,
                                       BeforeResumeCB before_resume_cb,
                                       ResumedCB resumed_cb,
                                       PipelineStatusCB error_cb)
    : pipeline_(std::move(pipeline)),
      started_cb_(std::move(started_cb)),
      seeked_cb_(std::move(seeked_cb)),
      suspended_cb_(std::move(suspended_cb)),
      before_resume_cb_(std::move(before_resume_cb)),
      resumed_cb_(std::move(resumed_cb)),
      error_cb_(std::move(error_cb)) {
  DCHECK(pipeline_);
  DCHECK(seeked_cb_);
  DCHECK(suspended_cb_);
  DCHECK(before_resume_cb_);
  DCHECK(resumed_cb_);
  DCHECK(error_cb_);
}

PipelineController::~PipelineController() {
  DCHECK(thread_checker_.CalledOnValidThread());
}

void PipelineController::Start(Pipeline::StartType start_type,
                               Demuxer* demuxer,
                               Pipeline::Client* client,
                               bool is_streaming,
                               bool is_static) {
  DCHECK(thread_checker_.CalledOnValidThread());
  DCHECK_EQ(state_, State::STOPPED);
  DCHECK(demuxer);

  // Once the pipeline is started, we want to call the seeked callback but
  // without a time update.
  pending_startup_ = true;
  pending_seeked_cb_ = true;
  state_ = State::STARTING;

  demuxer_ = demuxer;
  is_streaming_ = is_streaming;
  is_static_ = is_static;
  pipeline_->Start(start_type, demuxer, client,
                   base::BindOnce(&PipelineController::OnPipelineStatus,
                                  weak_factory_.GetWeakPtr(),
                                  start_type == Pipeline::StartType::kNormal
                                      ? State::PLAYING
                                      : State::PLAYING_OR_SUSPENDED));
}

void PipelineController::Seek(base::TimeDelta time, bool time_updated) {
  DCHECK(thread_checker_.CalledOnValidThread());

  // It would be slightly more clear to set this in Dispatch(), but we want to
  // be sure it gets updated even if the seek is elided.
  if (time_updated)
    pending_time_updated_ = true;
  pending_seeked_cb_ = true;
  pending_seek_except_start_ = true;

  // If we are already seeking to |time|, and the media is static, elide the
  // seek.
  if ((state_ == State::SEEKING || state_ == State::RESUMING) &&
      seek_time_ == time && is_static_) {
    pending_seek_ = false;
    return;
  }

  pending_seek_time_ = time;
  pending_seek_ = true;
  Dispatch();
}

// TODO(sandersd): It may be easier to use this interface if |suspended_cb_| is
// executed when Suspend() is called while already suspended.
void PipelineController::Suspend() {
  DCHECK(thread_checker_.CalledOnValidThread());
  pending_resume_ = false;
  if (state_ != State::SUSPENDING && state_ != State::SUSPENDED) {
    pending_suspend_ = true;
    Dispatch();
  }
}

void PipelineController::Resume() {
  DCHECK(thread_checker_.CalledOnValidThread());
  pending_suspend_ = false;
  // TODO(sandersd) fix resume during suspended start.
  if (state_ == State::SUSPENDING || state_ == State::SUSPENDED ||
      (state_ == State::SWITCHING_TRACKS &&
       previous_track_change_state_ == State::SUSPENDED)) {
    pending_resume_ = true;
    Dispatch();
    return;
  }
}

void PipelineController::OnDecoderStateLost() {
  DCHECK(thread_checker_.CalledOnValidThread());

  // Note: |time_updated| and |pending_seeked_cb_| are both false.
  pending_seek_except_start_ = true;

  // If we are already seeking or resuming, or if there's already a seek
  // pending,elide the seek. This is okay for decoder state lost since it just
  // needs one seek to recover (the decoder is reset and the next decode starts
  // from a key frame).
  //
  // Note on potential race condition: When the seek is elided, it's possible
  // that the decoder state loss happens before or after the previous seek
  // (decoder Reset()):
  // 1. Decoder state loss happens before Decoder::Reset() during the previous
  // seek. In this case we are fine since we just need a Reset().
  // 2. Decoder state loss happens after Decoder::Reset() during a previous
  // seek:
  // 2.1 If state loss happens before any Decode() we are still fine, since the
  // decoder is in a clean state.
  // 2.2 If state loss happens after a Decode(), then here we should not be in
  // the SEEKING state.
  if (state_ == State::SEEKING || state_ == State::RESUMING || pending_seek_)
    return;

  // Force a seek to the current time.
  pending_seek_time_ = pipeline_->GetMediaTime();
  pending_seek_ = true;

  Dispatch();
}

bool PipelineController::IsStable() {
  DCHECK(thread_checker_.CalledOnValidThread());
  return state_ == State::PLAYING;
}

bool PipelineController::IsPendingSeek() {
  DCHECK(thread_checker_.CalledOnValidThread());
  return pending_seek_except_start_;
}

bool PipelineController::IsSuspended() {
  DCHECK(thread_checker_.CalledOnValidThread());
  return (pending_suspend_ || state_ == State::SUSPENDING ||
          state_ == State::SUSPENDED) &&
         !pending_resume_;
}

bool PipelineController::IsPipelineSuspended() {
  DCHECK(thread_checker_.CalledOnValidThread());
  return state_ == State::SUSPENDED;
}

void PipelineController::OnPipelineStatus(State expected_state,
                                          PipelineStatus pipeline_status) {
  DCHECK(thread_checker_.CalledOnValidThread());

  if (state_ == State::STARTING) {
    started_cb_.Run(pipeline_status);
  }

  if (pipeline_status != PIPELINE_OK) {
    error_cb_.Run(pipeline_status);
    return;
  }

  State old_state = state_;
  state_ = expected_state;

  // Resolve ambiguity of the current state if we may have suspended in startup.
  if (state_ == State::PLAYING_OR_SUSPENDED) {
    waiting_for_seek_ = false;
    state_ = pipeline_->IsSuspended() ? State::SUSPENDED : State::PLAYING;

    // It's possible for a Suspend() call to come in during startup. If we've
    // completed a suspended startup, we should clear that now.
    if (state_ == State::SUSPENDED)
      pending_suspend_ = false;
  }

  if (state_ == State::PLAYING) {
    // Start(), Seek(), or Resume() completed; we can be sure that
    // |demuxer_| got the seek it was waiting for.
    waiting_for_seek_ = false;

    // TODO(avayvod): Remove resumed callback after https://crbug.com/678374 is
    // properly fixed.
    if (old_state == State::RESUMING) {
      DCHECK(!pipeline_->IsSuspended());
      DCHECK(!pending_resume_);

      resumed_cb_.Run();
    }
  }

  if (state_ == State::SUSPENDED) {
    DCHECK(pipeline_->IsSuspended());
    DCHECK(!pending_suspend_);

    // Warning: possibly reentrant. The state may change inside this callback.
    // It must be safe to call Dispatch() twice in a row here.
    suspended_cb_.Run();
  }

  Dispatch();
}

// Note: Dispatch() may be called re-entrantly (by callbacks internally) or
// twice in a row (by OnPipelineStatus()).
void PipelineController::Dispatch() {
  DCHECK(thread_checker_.CalledOnValidThread());

  // Suspend/resume transitions take priority because seeks before a suspend
  // are wasted, and seeks after can be merged into the resume operation.
  if (pending_suspend_ && state_ == State::PLAYING) {
    pending_suspend_ = false;
    state_ = State::SUSPENDING;
    pipeline_->Suspend(base::BindOnce(&PipelineController::OnPipelineStatus,
                                      weak_factory_.GetWeakPtr(),
                                      State::SUSPENDED));
    return;
  }

  // In additional to the standard |pending_resume_| case, if we completed a
  // suspended startup, but a Seek() came in, we need to resume the pipeline to
  // complete the seek before calling |seeked_cb_|.
  if ((pending_resume_ || (pending_startup_ && pending_seek_)) &&
      state_ == State::SUSPENDED) {
    // If there is a pending seek, resume to that time instead...
    if (pending_seek_) {
      seek_time_ = pending_seek_time_;
      pending_seek_ = false;
    } else {
      seek_time_ = pipeline_->GetMediaTime();
    }

    // ...unless the media is streaming, in which case we resume at the start
    // because seeking doesn't work well.
    if (is_streaming_ && !seek_time_.is_zero()) {
      seek_time_ = base::TimeDelta();

      // In this case we want to make sure that the controls get updated
      // immediately, so we don't try to hide the seek.
      pending_time_updated_ = true;
    }

    // Tell |demuxer_| to expect our resume.
    DCHECK(!waiting_for_seek_);
    waiting_for_seek_ = true;
    demuxer_->StartWaitingForSeek(seek_time_);

    pending_resume_ = false;
    state_ = State::RESUMING;
    before_resume_cb_.Run();
    pipeline_->Resume(
        seek_time_, base::BindOnce(&PipelineController::OnPipelineStatus,
                                   weak_factory_.GetWeakPtr(), State::PLAYING));
    return;
  }

  // If we have pending operations, and a seek is ongoing, abort it.
  if ((pending_seek_ || pending_suspend_ || pending_audio_track_change_ ||
       pending_video_track_change_) &&
      waiting_for_seek_) {
    // If there is no pending seek, return the current seek to pending status.
    if (!pending_seek_) {
      pending_seek_time_ = seek_time_;
      pending_seek_ = true;
    }

    // CancelPendingSeek() may be reentrant, so update state first and return
    // immediately.
    waiting_for_seek_ = false;
    demuxer_->CancelPendingSeek(pending_seek_time_);
    return;
  }

  // We can only switch tracks if we are not in a transitioning state already.
  if ((pending_audio_track_change_ || pending_video_track_change_) &&
      (state_ == State::PLAYING || state_ == State::SUSPENDED)) {
    previous_track_change_state_ = state_;
    state_ = State::SWITCHING_TRACKS;

    // Attempt to do a track change _before_ attempting a seek operation,
    // otherwise the seek will apply to the old tracks instead of the new
    // one(s). Also attempt audio before video.
    if (pending_audio_track_change_) {
      pending_audio_track_change_ = false;
      pipeline_->OnEnabledAudioTracksChanged(
          pending_audio_track_change_ids_,
          base::BindOnce(&PipelineController::OnTrackChangeComplete,
                         weak_factory_.GetWeakPtr()));
      return;
    }

    if (pending_video_track_change_) {
      pending_video_track_change_ = false;
      pipeline_->OnSelectedVideoTrackChanged(
          pending_video_track_change_id_,
          base::BindOnce(&PipelineController::OnTrackChangeComplete,
                         weak_factory_.GetWeakPtr()));
      return;
    }
  }

  // Ordinary seeking.
  if (pending_seek_ && state_ == State::PLAYING) {
    seek_time_ = pending_seek_time_;

    // Tell |demuxer_| to expect our seek.
    DCHECK(!waiting_for_seek_);
    waiting_for_seek_ = true;
    demuxer_->StartWaitingForSeek(seek_time_);

    pending_seek_ = false;
    state_ = State::SEEKING;
    pipeline_->Seek(seek_time_,
                    base::BindOnce(&PipelineController::OnPipelineStatus,
                                   weak_factory_.GetWeakPtr(), State::PLAYING));
    return;
  }

  // If |state_| is PLAYING and we didn't trigger an operation above then we
  // are in a stable state. If there is a seeked callback pending, emit it.
  //
  // We also need to emit it if we completed suspended startup.
  if (pending_seeked_cb_ &&
      (state_ == State::PLAYING ||
       (state_ == State::SUSPENDED && pending_startup_))) {
    // |seeked_cb_| may be reentrant, so update state first and return
    // immediately.
    pending_startup_ = false;
    pending_seeked_cb_ = false;
    pending_seek_except_start_ = false;
    bool was_pending_time_updated = pending_time_updated_;
    pending_time_updated_ = false;
    seeked_cb_.Run(was_pending_time_updated);
    return;
  }
}

void PipelineController::Stop() {
  if (state_ == State::STOPPED)
    return;

  demuxer_ = nullptr;
  waiting_for_seek_ = false;
  pending_seeked_cb_ = false;
  pending_seek_except_start_ = false;
  pending_time_updated_ = false;
  pending_seek_ = false;
  pending_suspend_ = false;
  pending_resume_ = false;
  pending_audio_track_change_ = false;
  pending_video_track_change_ = false;
  state_ = State::STOPPED;

  pipeline_->Stop();
}

bool PipelineController::IsPipelineRunning() const {
  return pipeline_->IsRunning();
}

double PipelineController::GetPlaybackRate() const {
  return pipeline_->GetPlaybackRate();
}

void PipelineController::SetPlaybackRate(double playback_rate) {
  pipeline_->SetPlaybackRate(playback_rate);
}

float PipelineController::GetVolume() const {
  return pipeline_->GetVolume();
}

void PipelineController::SetVolume(float volume) {
  pipeline_->SetVolume(volume);
}

void PipelineController::SetLatencyHint(
    std::optional<base::TimeDelta> latency_hint) {
  DCHECK(!latency_hint || (*latency_hint >= base::TimeDelta()));
  pipeline_->SetLatencyHint(latency_hint);
}

void PipelineController::SetPreservesPitch(bool preserves_pitch) {
  pipeline_->SetPreservesPitch(preserves_pitch);
}

void PipelineController::SetWasPlayedWithUserActivationAndHighMediaEngagement(
    bool was_played_with_user_activation_and_high_media_engagement) {
  pipeline_->SetWasPlayedWithUserActivationAndHighMediaEngagement(
      was_played_with_user_activation_and_high_media_engagement);
}

base::TimeDelta PipelineController::GetMediaTime() const {
  return pipeline_->GetMediaTime();
}

Ranges<base::TimeDelta> PipelineController::GetBufferedTimeRanges() const {
  return pipeline_->GetBufferedTimeRanges();
}

base::TimeDelta PipelineController::GetMediaDuration() const {
  return pipeline_->GetMediaDuration();
}

bool PipelineController::DidLoadingProgress() {
  return pipeline_->DidLoadingProgress();
}

PipelineStatistics PipelineController::GetStatistics() const {
  return pipeline_->GetStatistics();
}

void PipelineController::SetCdm(CdmContext* cdm_context,
                                CdmAttachedCB cdm_attached_cb) {
  pipeline_->SetCdm(cdm_context, std::move(cdm_attached_cb));
}

void PipelineController::OnEnabledAudioTracksChanged(
    const std::vector<MediaTrack::Id>& enabled_track_ids) {
  DCHECK(thread_checker_.CalledOnValidThread());

  pending_audio_track_change_ = true;
  pending_audio_track_change_ids_ = enabled_track_ids;

  Dispatch();
}

void PipelineController::OnSelectedVideoTrackChanged(
    std::optional<MediaTrack::Id> selected_track_id) {
  DCHECK(thread_checker_.CalledOnValidThread());

  pending_video_track_change_ = true;
  pending_video_track_change_id_ = selected_track_id;

  Dispatch();
}

void PipelineController::OnExternalVideoFrameRequest() {
  DCHECK(thread_checker_.CalledOnValidThread());
  pipeline_->OnExternalVideoFrameRequest();
}

void PipelineController::FireOnTrackChangeCompleteForTesting(State set_to) {
  previous_track_change_state_ = set_to;
  OnTrackChangeComplete();
}

void PipelineController::OnTrackChangeComplete() {
  DCHECK(thread_checker_.CalledOnValidThread());

  if (state_ == State::SWITCHING_TRACKS)
    state_ = previous_track_change_state_;

  // Other track changed or seek/suspend/resume, etc may be waiting.
  Dispatch();
}

}  // namespace media