1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188

media / gpu / android / codec_image.h [blame]

// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef MEDIA_GPU_ANDROID_CODEC_IMAGE_H_
#define MEDIA_GPU_ANDROID_CODEC_IMAGE_H_

#include <stdint.h>

#include <memory>
#include <vector>

#include "base/functional/callback.h"
#include "base/gtest_prod_util.h"
#include "base/memory/ref_counted_delete_on_sequence.h"
#include "base/task/sequenced_task_runner.h"
#include "gpu/command_buffer/service/ref_counted_lock.h"
#include "gpu/command_buffer/service/stream_texture_shared_image_interface.h"
#include "media/gpu/android/codec_output_buffer_renderer.h"
#include "media/gpu/android/promotion_hint_aggregator.h"
#include "media/gpu/media_gpu_export.h"

namespace base {
namespace android {
class ScopedHardwareBufferFenceSync;
}  // namespace android
}  // namespace base

namespace media {

// A StreamTextureSharedImageInterface implementation that renders MediaCodec
// buffers to a TextureOwner or overlay as needed in order to draw them. Note
// that when DrDc is enabled(kEnableDrDc), a per codec dr-dc lock is expected to
// be held while calling methods of this class. This is ensured by adding
// AssertAcquiredDrDcLock() to those methods.  We are not adding a Locked suffix
// on those methods since many of those methods are either overrides or virtual.
class MEDIA_GPU_EXPORT CodecImage
    : public gpu::StreamTextureSharedImageInterface,
      gpu::RefCountedLockHelperDrDc {
 public:
  // Callback to notify that a codec image is now unused in the sense of not
  // being out for display.  This lets us signal interested folks once a video
  // frame is destroyed and the sync token clears, so that that CodecImage may
  // be re-used.  Once legacy mailboxes go away, AndroidVideoImageBacking can
  // manage all of this instead.
  //
  // Also note that, presently, only destruction does this.  However, with
  // pooling, there will be a way to mark a CodecImage as unused without
  // destroying it.
  using UnusedCB = base::OnceCallback<void(CodecImage*)>;

  CodecImage(const gfx::Size& coded_size,
             scoped_refptr<gpu::RefCountedLock> drdc_lock);

  CodecImage(const CodecImage&) = delete;
  CodecImage& operator=(const CodecImage&) = delete;

  // (Re-)Initialize this CodecImage to use |output_buffer| et. al.
  //
  // May be called on a random thread, but only if the CodecImage is otherwise
  // not in use.
  void Initialize(
      std::unique_ptr<CodecOutputBufferRenderer> output_buffer_renderer,
      bool is_texture_owner_backed,
      PromotionHintAggregator::NotifyPromotionHintCB promotion_hint_cb);

  // Add a callback that will be called when we're marked as unused.  Does not
  // replace previous callbacks.  Order of callbacks is not guaranteed.
  void AddUnusedCB(UnusedCB unused_cb);

  // Notify us that we're no longer in-use for display, and may be pointed at
  // another output buffer via a call to Initialize.
  void NotifyUnused();

  // gpu::StreamTextureSharedImageInterface implementation.
  void ReleaseResources() override;
  void UpdateAndBindTexImage() override;
  bool HasTextureOwner() const override;
  gpu::TextureBase* GetTextureBase() const override;
  void NotifyOverlayPromotion(bool promotion, const gfx::Rect& bounds) override;
  // Renders this image to the overlay. Returns true if the buffer is in the
  // overlay front buffer. Returns false if the buffer was invalidated.
  bool RenderToOverlay() override;
  std::unique_ptr<base::android::ScopedHardwareBufferFenceSync>
  GetAHardwareBuffer() override;
  bool TextureOwnerBindsTextureOnUpdate() override;

  // Whether the codec buffer has been rendered to the front buffer.
  bool was_rendered_to_front_buffer() const {
    return output_buffer_renderer_
               ? output_buffer_renderer_->was_rendered_to_front_buffer()
               : false;
  }

  // Whether this image is backed by a texture owner.
  bool is_texture_owner_backed() const { return is_texture_owner_backed_; }

  scoped_refptr<gpu::TextureOwner> texture_owner() const {
    return output_buffer_renderer_ ? output_buffer_renderer_->texture_owner()
                                   : nullptr;
  }

  // Renders this image to the front buffer of its backing surface.
  // Returns true if the buffer is in the front buffer. Returns false if the
  // buffer was invalidated. After an image is invalidated it's no longer
  // possible to render it.
  bool RenderToFrontBuffer();

  // Renders this image to the back buffer of its texture owner. Only valid if
  // is_texture_owner_backed(). Returns true if the buffer is in the back
  // buffer. Returns false if the buffer was invalidated.
  // RenderToTextureOwnerBackBuffer() will not block if there is any previously
  // pending frame and will return false in this case.
  bool RenderToTextureOwnerBackBuffer();

  // Release any codec buffer without rendering, if we have one.
  virtual void ReleaseCodecBuffer();

  CodecOutputBuffer* get_codec_output_buffer_for_testing() const {
    return output_buffer_renderer_
               ? output_buffer_renderer_->get_codec_output_buffer_for_testing()
               : nullptr;
  }

 protected:
  ~CodecImage() override;

 private:
  FRIEND_TEST_ALL_PREFIXES(CodecImageTest, RenderAfterUnusedDoesntCrash);

  bool TextureOwnerBindsOnUpdate() const;

  std::unique_ptr<CodecOutputBufferRenderer> output_buffer_renderer_;

  // Renders this image to the texture owner front buffer by first rendering
  // it to the back buffer if it's not already there, and then waiting for the
  // frame available event before calling UpdateTexImage().
  bool RenderToTextureOwnerFrontBuffer();

  // Whether this image is texture_owner or overlay backed.
  bool is_texture_owner_backed_ = false;

  // The bounds last sent to the overlay.
  gfx::Rect most_recent_bounds_;

  // Coded size of the image.
  gfx::Size coded_size_;

  // Callback to notify about promotion hints and overlay position.
  PromotionHintAggregator::NotifyPromotionHintCB promotion_hint_cb_;

  std::vector<UnusedCB> unused_cbs_;

  // Bound to the gpu main thread on which this CodecImage is created. Some
  // methods can only be called on this thread.
  THREAD_CHECKER(gpu_main_thread_checker_);
};

// Temporary helper class to prevent touching a non-threadsafe-ref-counted
// CodecImage off the gpu main thread, while still holding a reference to it.
// Passing a raw pointer around isn't safe, since stub destruction could still
// destroy the consumers of the codec image.
class MEDIA_GPU_EXPORT CodecImageHolder
    : public base::RefCountedDeleteOnSequence<CodecImageHolder>,
      public gpu::RefCountedLockHelperDrDc {
 public:
  CodecImageHolder(scoped_refptr<base::SequencedTaskRunner> task_runner,
                   scoped_refptr<CodecImage> codec_image,
                   scoped_refptr<gpu::RefCountedLock> drdc_lock);

  CodecImageHolder(const CodecImageHolder&) = delete;
  CodecImageHolder& operator=(const CodecImageHolder&) = delete;

  // Safe from any thread.
  CodecImage* codec_image_raw() const { return codec_image_.get(); }

 private:
  virtual ~CodecImageHolder();

  friend class base::RefCountedDeleteOnSequence<CodecImageHolder>;
  friend class base::DeleteHelper<CodecImageHolder>;

  scoped_refptr<CodecImage> codec_image_;
};

}  // namespace media

#endif  // MEDIA_GPU_ANDROID_CODEC_IMAGE_H_