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media / gpu / android / media_codec_video_decoder.h [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_ANDROID_MEDIA_CODEC_VIDEO_DECODER_H_
#define MEDIA_GPU_ANDROID_MEDIA_CODEC_VIDEO_DECODER_H_
#include <memory>
#include <optional>
#include <vector>
#include "base/containers/circular_deque.h"
#include "base/memory/raw_ptr.h"
#include "base/threading/thread_checker.h"
#include "gpu/command_buffer/service/ref_counted_lock.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/config/gpu_preferences.h"
#include "media/base/android/media_crypto_context.h"
#include "media/base/android_overlay_mojo_factory.h"
#include "media/base/callback_registry.h"
#include "media/base/cdm_context.h"
#include "media/base/decoder_status.h"
#include "media/base/overlay_info.h"
#include "media/base/scoped_async_trace.h"
#include "media/base/video_decoder.h"
#include "media/base/video_decoder_config.h"
#include "media/gpu/android/android_video_surface_chooser.h"
#include "media/gpu/android/codec_allocator.h"
#include "media/gpu/android/codec_wrapper.h"
#include "media/gpu/android/device_info.h"
#include "media/gpu/android/surface_chooser_helper.h"
#include "media/gpu/android/video_frame_factory.h"
#include "media/gpu/media_gpu_export.h"
namespace media {
class MediaLog;
struct SupportedVideoDecoderConfig;
struct PendingDecode {
static PendingDecode CreateEos();
PendingDecode(scoped_refptr<DecoderBuffer> buffer,
VideoDecoder::DecodeCB decode_cb);
PendingDecode(const PendingDecode&) = delete;
PendingDecode& operator=(const PendingDecode&) = delete;
PendingDecode(PendingDecode&& other);
~PendingDecode();
scoped_refptr<DecoderBuffer> buffer;
VideoDecoder::DecodeCB decode_cb;
};
// An Android VideoDecoder that delegates to MediaCodec.
//
// This decoder initializes in two stages. Low overhead initialization is done
// eagerly in Initialize(), but the rest is done lazily and is kicked off by the
// first Decode() (see StartLazyInit()). We do this because there are cases in
// our media pipeline where we'll initialize a decoder but never use it
// (e.g., MSE with no media data appended), and if we eagerly allocator decoder
// resources, like MediaCodecs and TextureOwners, we will block other
// playbacks that need them.
// TODO: Lazy initialization should be handled at a higher layer of the media
// stack for both simplicity and cross platform support.
class MEDIA_GPU_EXPORT MediaCodecVideoDecoder final
: public VideoDecoder,
public gpu::RefCountedLockHelperDrDc {
public:
static std::vector<SupportedVideoDecoderConfig> GetSupportedConfigs();
MediaCodecVideoDecoder(const MediaCodecVideoDecoder&) = delete;
MediaCodecVideoDecoder& operator=(const MediaCodecVideoDecoder&) = delete;
~MediaCodecVideoDecoder() override;
static void DestroyAsync(std::unique_ptr<MediaCodecVideoDecoder>);
static std::unique_ptr<VideoDecoder> Create(
const gpu::GpuPreferences& gpu_preferences,
const gpu::GpuFeatureInfo& gpu_feature_info,
std::unique_ptr<MediaLog> media_log,
DeviceInfo* device_info,
CodecAllocator* codec_allocator,
std::unique_ptr<AndroidVideoSurfaceChooser> surface_chooser,
AndroidOverlayMojoFactoryCB overlay_factory_cb,
RequestOverlayInfoCB request_overlay_info_cb,
std::unique_ptr<VideoFrameFactory> video_frame_factory,
scoped_refptr<gpu::RefCountedLock> drdc_lock);
// VideoDecoder implementation:
VideoDecoderType GetDecoderType() const override;
void Initialize(const VideoDecoderConfig& config,
bool low_delay,
CdmContext* cdm_context,
InitCB init_cb,
const OutputCB& output_cb,
const WaitingCB& waiting_cb) override;
void Decode(scoped_refptr<DecoderBuffer> buffer, DecodeCB decode_cb) override;
void Reset(base::OnceClosure closure) override;
bool NeedsBitstreamConversion() const override;
bool CanReadWithoutStalling() const override;
int GetMaxDecodeRequests() const override;
private:
// The test has access for PumpCodec() and the constructor.
friend class MediaCodecVideoDecoderTest;
MediaCodecVideoDecoder(
const gpu::GpuPreferences& gpu_preferences,
const gpu::GpuFeatureInfo& gpu_feature_info,
std::unique_ptr<MediaLog> media_log,
DeviceInfo* device_info,
CodecAllocator* codec_allocator,
std::unique_ptr<AndroidVideoSurfaceChooser> surface_chooser,
AndroidOverlayMojoFactoryCB overlay_factory_cb,
RequestOverlayInfoCB request_overlay_info_cb,
std::unique_ptr<VideoFrameFactory> video_frame_factory,
scoped_refptr<gpu::RefCountedLock> drdc_lock);
// Set up |cdm_context| as part of initialization. Guarantees that |init_cb|
// will be called depending on the outcome, though not necessarily before this
// function returns.
void SetCdm(CdmContext* cdm_context, InitCB init_cb);
// Called when the Cdm provides |media_crypto|. Will signal |init_cb| based
// on the result, and set the codec config properly.
void OnMediaCryptoReady(InitCB init_cb,
JavaObjectPtr media_crypto,
bool requires_secure_video_codec);
enum class State {
// Initializing resources required to create a codec.
kInitializing,
// Initialization has completed and we're running. This is the only state
// in which |codec_| might be non-null. If |codec_| is null, a codec
// creation is pending.
kRunning,
// A fatal error occurred. A terminal state.
kError,
// The output surface was destroyed, but SetOutputSurface() is not supported
// by the device. In this case the consumer is responsible for destroying us
// soon, so this is terminal state but not a decode error.
kSurfaceDestroyed
};
enum class DrainType { kForReset, kForDestroy };
// Finishes initialization.
void StartLazyInit();
void OnVideoFrameFactoryInitialized(
scoped_refptr<gpu::TextureOwner> texture_owner);
// Callback for the CDM to notify |this|. Resets |waiting_for_key_| to false,
// indicating that MediaCodec might now accept buffers.
void OnCdmContextEvent(CdmContext::Event event);
// Updates |surface_chooser_| with the new overlay info.
void OnOverlayInfoChanged(const OverlayInfo& overlay_info);
void OnSurfaceChosen(std::unique_ptr<AndroidOverlay> overlay);
void OnSurfaceDestroyed(AndroidOverlay* overlay);
// Whether we have a codec and its surface is not equal to
// |target_surface_bundle_|.
bool SurfaceTransitionPending();
// Sets |codecs_|'s output surface to |target_surface_bundle_|.
void TransitionToTargetSurface();
// Creates a codec asynchronously.
void CreateCodec();
// Trampoline helper which ensures correct release of MediaCodecBridge and
// CodecSurfaceBundle even if this class goes away.
static void OnCodecConfiguredInternal(
base::WeakPtr<MediaCodecVideoDecoder> weak_this,
CodecAllocator* codec_allocator,
scoped_refptr<CodecSurfaceBundle> surface_bundle,
std::unique_ptr<MediaCodecBridge> codec);
void OnCodecConfigured(scoped_refptr<CodecSurfaceBundle> surface_bundle,
std::unique_ptr<MediaCodecBridge> media_codec);
// Flushes the codec, or if flush() is not supported, releases it and creates
// a new one.
void FlushCodec();
// Attempts to queue input and dequeue output from the codec.
void PumpCodec();
bool QueueInput();
bool DequeueOutput();
// Runs |eos_decode_cb_| if it's valid and |reset_generation| matches
// |reset_generation_|.
void RunEosDecodeCb(int reset_generation);
// Forwards |frame| via |output_cb_| if |reset_generation| matches
// |reset_generation_|. |async_trace| is the (optional) scoped trace that
// started when we dequeued the corresponding output buffer. |started_at| is
// the wall clock time at which we dequeued the output buffer.
void ForwardVideoFrame(int reset_generation,
std::unique_ptr<ScopedAsyncTrace> async_trace,
base::TimeTicks started_at,
scoped_refptr<VideoFrame> frame);
// Starts draining the codec by queuing an EOS if required. It skips the drain
// if possible.
void StartDrainingCodec(DrainType drain_type);
void OnCodecDrained();
void CancelPendingDecodes(DecoderStatus status);
// Sets |state_| and does common teardown for the terminal states. |state_|
// must be either kSurfaceDestroyed or kError. |reason| will be logged to
// |media_log_| as an info event ("error" indicates that playback will stop,
// but we don't know that the renderer will do that).
void EnterTerminalState(State state, DecoderStatus reason);
bool InTerminalState();
// Releases |codec_| if it's not null.
void ReleaseCodec();
// Return true if we have a codec that's outputting to an overlay.
bool IsUsingOverlay() const;
// Notify us about a promotion hint.
void NotifyPromotionHint(PromotionHintAggregator::Hint hint);
// Update |cached_frame_information_|.
void CacheFrameInformation();
// Creates an overlay factory cb based on the value of overlay_info_.
AndroidOverlayFactoryCB CreateOverlayFactoryCb();
// Create a callback that will handle promotion hints, and set the overlay
// position if required.
PromotionHintAggregator::NotifyPromotionHintCB CreatePromotionHintCB();
// Returns true if the MediaCodec must be reallocated due to an increase in
// resolution.
bool CodecNeedsReallocation(int new_width);
std::vector<SupportedVideoDecoderConfig> GetSupportedConfigsInternal();
std::unique_ptr<MediaLog> media_log_;
State state_ = State::kInitializing;
// Whether initialization still needs to be done on the first decode call.
bool lazy_init_pending_ = true;
base::circular_deque<PendingDecode> pending_decodes_;
// Whether we've seen MediaCodec return MediaCodecResult::Codes::kNoKey
// indicating that the corresponding key was not set yet, and MediaCodec will
// not accept buffers until OnCdmContextEvent() is called with
// kHasAdditionalUsableKey.
bool waiting_for_key_ = false;
// The reason for the current drain operation if any.
std::optional<DrainType> drain_type_;
// The current reset cb if a Reset() is in progress.
base::OnceClosure reset_cb_;
// A generation counter that's incremented every time Reset() is called.
int reset_generation_ = 0;
// The EOS decode cb for an EOS currently being processed by the codec. Called
// when the EOS is output.
DecodeCB eos_decode_cb_;
OutputCB output_cb_;
WaitingCB waiting_cb_;
VideoDecoderConfig decoder_config_;
// Codec specific data (SPS and PPS for H264). Some MediaCodecs initialize
// more reliably if we explicitly pass these (http://crbug.com/649185).
std::vector<uint8_t> csd0_;
std::vector<uint8_t> csd1_;
std::unique_ptr<CodecWrapper> codec_;
raw_ptr<CodecAllocator> codec_allocator_;
// The current target surface that |codec_| should be rendering to. It
// reflects the latest surface choice by |surface_chooser_|. If the codec is
// configured with some other surface, then a transition is pending. It's
// non-null from the first surface choice.
scoped_refptr<CodecSurfaceBundle> target_surface_bundle_;
// A TextureOwner bundle that is kept for the lifetime of MCVD so that if we
// have to synchronously switch surfaces we always have one available.
scoped_refptr<CodecSurfaceBundle> texture_owner_bundle_;
// A callback for requesting overlay info updates.
RequestOverlayInfoCB request_overlay_info_cb_;
// The current overlay info, which possibly specifies an overlay to render to.
OverlayInfo overlay_info_;
// Set to true if the display compositor swap is done using SurfaceControl.
const bool is_surface_control_enabled_;
// The helper which manages our surface chooser for us.
SurfaceChooserHelper surface_chooser_helper_;
// The factory for creating VideoFrames from CodecOutputBuffers.
std::unique_ptr<VideoFrameFactory> video_frame_factory_;
// An optional factory callback for creating mojo AndroidOverlays.
AndroidOverlayMojoFactoryCB overlay_factory_cb_;
raw_ptr<DeviceInfo> device_info_;
bool enable_threaded_texture_mailboxes_;
// Most recently cached frame information, so that we can dispatch it without
// recomputing it on every frame. It changes very rarely.
SurfaceChooserHelper::FrameInformation cached_frame_information_ =
SurfaceChooserHelper::FrameInformation::NON_OVERLAY_INSECURE;
// CDM related stuff.
// Owned by CDM which is external to this decoder.
raw_ptr<MediaCryptoContext> media_crypto_context_ = nullptr;
// To keep the CdmContext event callback registered.
std::unique_ptr<CallbackRegistration> event_cb_registration_;
// Do we need a hw-secure codec?
bool requires_secure_codec_ = false;
// Should we flush the codec on the next decode, and pretend that it is
// drained currently? Note that we'll automatically flush if the codec is
// drained; this flag indicates that we also elided the drain, so the codec is
// in some random state, possibly with output buffers pending.
bool deferred_flush_pending_ = false;
// Should we upgrade the next flush to a full release / reallocation of the
// codec? This lets us update our hints to the decoder about the size of the
// expected video.
bool deferred_reallocation_pending_ = false;
// Width, in pixels, of the resolution that we last told the codec about.
int last_width_ = 0;
// KEY_MAX_INPUT_SIZE configured for the current codec.
size_t max_input_size_ = 0;
// Optional crypto object from the Cdm.
base::android::ScopedJavaGlobalRef<jobject> media_crypto_;
// For A/B power testing, this causes all non-L1 content to avoid overlays.
// This is only for A/B power testing, and can be removed after that.
// See https://crbug.com/1081346 .
bool allow_nonsecure_overlays_ = true;
// If set, then the next call to `CodecConfig()` will be allowed to retry if
// it fails to get a codec. This is to work around b/191966399.
bool should_retry_codec_allocation_ = false;
// Name of the MediaCodec that was created.
std::string codec_name_;
// Enables Block Model (LinearBlock).
const bool use_block_model_;
SEQUENCE_CHECKER(sequence_checker_);
base::WeakPtrFactory<MediaCodecVideoDecoder> weak_factory_{this};
base::WeakPtrFactory<MediaCodecVideoDecoder> codec_allocator_weak_factory_{
this};
};
} // namespace media
namespace std {
// Specialize std::default_delete to call Destroy().
template <>
struct MEDIA_GPU_EXPORT default_delete<media::MediaCodecVideoDecoder>
: public default_delete<media::VideoDecoder> {};
} // namespace std
#endif // MEDIA_GPU_ANDROID_MEDIA_CODEC_VIDEO_DECODER_H_