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media / gpu / android / mock_codec_buffer_wait_coordinator.h [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_ANDROID_MOCK_CODEC_BUFFER_WAIT_COORDINATOR_H_
#define MEDIA_GPU_ANDROID_MOCK_CODEC_BUFFER_WAIT_COORDINATOR_H_
#include "gpu/command_buffer/service/mock_texture_owner.h"
#include "media/gpu/android/codec_buffer_wait_coordinator.h"
namespace media {
// Mock class with mostly fake functions.
class MockCodecBufferWaitCoordinator : public CodecBufferWaitCoordinator {
public:
MockCodecBufferWaitCoordinator(
scoped_refptr<NiceMock<gpu::MockTextureOwner>> texture_owner);
MOCK_CONST_METHOD0(texture_owner,
scoped_refptr<NiceMock<gpu::MockTextureOwner>>());
MOCK_METHOD0(SetReleaseTimeToNow, void());
MOCK_METHOD0(IsExpectingFrameAvailable, bool());
MOCK_METHOD0(WaitForFrameAvailable, void());
// Fake implementations that the mocks will call by default.
void FakeSetReleaseTimeToNow() { expecting_frame_available = true; }
bool FakeIsExpectingFrameAvailable() { return expecting_frame_available; }
void FakeWaitForFrameAvailable() { expecting_frame_available = false; }
scoped_refptr<NiceMock<gpu::MockTextureOwner>> mock_texture_owner;
bool expecting_frame_available;
protected:
~MockCodecBufferWaitCoordinator() override;
};
} // namespace media
#endif // MEDIA_GPU_ANDROID_MOCK_CODEC_BUFFER_WAIT_COORDINATOR_H_