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media / gpu / command_buffer_helper.cc [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/command_buffer_helper.h"
#include <utility>
#include <vector>
#include "base/logging.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/task/sequenced_task_runner.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread_checker.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/scheduling_priority.h"
#include "gpu/command_buffer/service/scheduler.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/ipc/service/command_buffer_stub.h"
#include "gpu/ipc/service/gpu_channel.h"
#include "gpu/ipc/service/gpu_channel_manager.h"
namespace media {
class CommandBufferHelperImpl
: public CommandBufferHelper,
public gpu::CommandBufferStub::DestructionObserver {
public:
explicit CommandBufferHelperImpl(gpu::CommandBufferStub* stub)
: CommandBufferHelper(stub->channel()->task_runner()),
stub_(stub),
memory_tracker_(this),
memory_type_tracker_(&memory_tracker_) {
DVLOG(1) << __func__;
DCHECK(stub_->channel()->task_runner()->BelongsToCurrentThread());
stub_->AddDestructionObserver(this);
wait_sequence_id_ = stub_->channel()->scheduler()->CreateSequence(
gpu::SchedulingPriority::kNormal, stub_->channel()->task_runner());
}
CommandBufferHelperImpl(const CommandBufferHelperImpl&) = delete;
CommandBufferHelperImpl& operator=(const CommandBufferHelperImpl&) = delete;
void WaitForSyncToken(gpu::SyncToken sync_token,
base::OnceClosure done_cb) override {
DVLOG(2) << __func__;
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (!stub_) {
return;
}
// TODO(sandersd): Do we need to keep a ref to |this| while there are
// pending waits? If we destruct while they are pending, they will never
// run.
stub_->channel()->scheduler()->ScheduleTask(
gpu::Scheduler::Task(wait_sequence_id_, std::move(done_cb),
std::vector<gpu::SyncToken>({sync_token})));
}
// Const variant of GetSharedImageStub() for internal callers.
gpu::SharedImageStub* shared_image_stub() const {
if (!stub_) {
return nullptr;
}
return stub_->channel()->shared_image_stub();
}
#if !BUILDFLAG(IS_ANDROID)
gpu::SharedImageStub* GetSharedImageStub() override {
return shared_image_stub();
}
gpu::MemoryTypeTracker* GetMemoryTypeTracker() override {
return &memory_type_tracker_;
}
gpu::SharedImageManager* GetSharedImageManager() override {
if (!stub_) {
return nullptr;
}
return stub_->channel()->gpu_channel_manager()->shared_image_manager();
}
public:
#endif
private:
// Helper class to forward memory tracking calls to shared image stub.
// Necessary because the underlying stub and channel can get destroyed before
// the CommandBufferHelper and its clients.
class MemoryTrackerImpl : public gpu::MemoryTracker {
public:
explicit MemoryTrackerImpl(CommandBufferHelperImpl* helper)
: helper_(helper) {
if (auto* stub = helper_->shared_image_stub()) {
// We assume these don't change after initialization.
client_id_ = stub->ClientId();
client_tracing_id_ = stub->ClientTracingId();
context_group_tracing_id_ = stub->ContextGroupTracingId();
}
}
~MemoryTrackerImpl() override = default;
MemoryTrackerImpl(const MemoryTrackerImpl&) = delete;
MemoryTrackerImpl& operator=(const MemoryTrackerImpl&) = delete;
void TrackMemoryAllocatedChange(int64_t delta) override {
if (auto* stub = helper_->shared_image_stub())
stub->TrackMemoryAllocatedChange(delta);
}
uint64_t GetSize() const override {
if (auto* stub = helper_->shared_image_stub())
return stub->GetSize();
return 0;
}
int ClientId() const override { return client_id_; }
uint64_t ClientTracingId() const override { return client_tracing_id_; }
uint64_t ContextGroupTracingId() const override {
return context_group_tracing_id_;
}
private:
const raw_ptr<CommandBufferHelperImpl> helper_;
int client_id_ = 0;
uint64_t client_tracing_id_ = 0;
uint64_t context_group_tracing_id_ = 0;
};
~CommandBufferHelperImpl() override {
DVLOG(1) << __func__;
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (stub_) {
DestroyStub();
}
}
void OnWillDestroyStub(bool have_context) override {
DVLOG(1) << __func__;
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (stub_) {
DestroyStub();
}
}
void DestroyStub() {
DVLOG(3) << __func__;
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
// If the last reference to |this| is in a |done_cb|, destroying the wait
// sequence can delete |this|. Clearing |stub_| first prevents DestroyStub()
// being called twice.
gpu::CommandBufferStub* stub = stub_;
stub_ = nullptr;
stub->RemoveDestructionObserver(this);
stub->channel()->scheduler()->DestroySequence(wait_sequence_id_);
}
raw_ptr<gpu::CommandBufferStub> stub_;
// Wait tasks are scheduled on our own sequence so that we can't inadvertently
// block the command buffer.
gpu::SequenceId wait_sequence_id_;
MemoryTrackerImpl memory_tracker_;
gpu::MemoryTypeTracker memory_type_tracker_;
THREAD_CHECKER(thread_checker_);
};
CommandBufferHelper::CommandBufferHelper(
scoped_refptr<base::SequencedTaskRunner> task_runner)
: base::RefCountedDeleteOnSequence<CommandBufferHelper>(
std::move(task_runner)) {}
// static
scoped_refptr<CommandBufferHelper> CommandBufferHelper::Create(
gpu::CommandBufferStub* stub) {
return base::MakeRefCounted<CommandBufferHelperImpl>(stub);
}
} // namespace media