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media / gpu / command_buffer_helper.h [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_COMMAND_BUFFER_HELPER_H_
#define MEDIA_GPU_COMMAND_BUFFER_HELPER_H_
#include "base/functional/callback_forward.h"
#include "base/memory/ref_counted_delete_on_sequence.h"
#include "base/memory/scoped_refptr.h"
#include "base/task/sequenced_task_runner.h"
#include "base/task/sequenced_task_runner_helpers.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "media/gpu/media_gpu_export.h"
#include "ui/gl/gl_bindings.h"
namespace gpu {
class CommandBufferStub;
class MemoryTypeTracker;
class SharedImageManager;
class SharedImageStub;
} // namespace gpu
namespace media {
// TODO(sandersd): CommandBufferHelper does not inherently need to be ref
// counted, but some clients want that (VdaVideoDecoder and PictureBufferManager
// both hold a ref to the same CommandBufferHelper). Consider making an owned
// variant.
class MEDIA_GPU_EXPORT CommandBufferHelper
: public base::RefCountedDeleteOnSequence<CommandBufferHelper> {
public:
REQUIRE_ADOPTION_FOR_REFCOUNTED_TYPE();
using WillDestroyStubCB = base::OnceCallback<void(bool have_context)>;
// TODO(sandersd): Consider adding an Initialize(stub) method so that
// CommandBufferHelpers can be created before a stub is available.
static scoped_refptr<CommandBufferHelper> Create(
gpu::CommandBufferStub* stub);
CommandBufferHelper(const CommandBufferHelper&) = delete;
CommandBufferHelper& operator=(const CommandBufferHelper&) = delete;
// Waits for a SyncToken, then runs |done_cb|.
//
// |done_cb| may be destructed without running if the stub is destroyed.
//
// TODO(sandersd): Currently it is possible to lose the stub while
// PictureBufferManager is waiting for all picture buffers, which results in a
// decoding softlock. Notification of wait failure (or just context/stub lost)
// is probably necessary.
// TODO(blundell): Consider inlining this method in the one Android caller and
// eliminating this class being built on Android altogether.
virtual void WaitForSyncToken(gpu::SyncToken sync_token,
base::OnceClosure done_cb) = 0;
#if !BUILDFLAG(IS_ANDROID)
// Retrieve the interface through which to create shared images.
virtual gpu::SharedImageStub* GetSharedImageStub() = 0;
virtual gpu::MemoryTypeTracker* GetMemoryTypeTracker() = 0;
virtual gpu::SharedImageManager* GetSharedImageManager() = 0;
#endif
protected:
explicit CommandBufferHelper(
scoped_refptr<base::SequencedTaskRunner> task_runner);
virtual ~CommandBufferHelper() = default;
private:
friend class base::DeleteHelper<CommandBufferHelper>;
friend class base::RefCountedDeleteOnSequence<CommandBufferHelper>;
};
} // namespace media
#endif // MEDIA_GPU_COMMAND_BUFFER_HELPER_H_