1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
  303
  304
  305
  306
  307
  308
  309
  310
  311
  312
  313
  314
  315
  316
  317
  318
  319
  320
  321
  322
  323
  324
  325
  326
  327
  328
  329
  330
  331
  332
  333
  334
  335
  336
  337
  338
  339
  340
  341
  342
  343
  344
  345
  346
  347
  348
  349
  350
  351
  352
  353
  354
  355
  356
  357
  358
  359
  360
  361
  362
  363
  364
  365
  366
  367
  368
  369
  370
  371
  372
  373
  374
  375
  376
  377
  378
  379
  380
  381
  382
  383
  384
  385
  386
  387
  388
  389
  390
  391
  392
  393
  394
  395
  396
  397
  398
  399
  400
  401
  402
  403
  404
  405
  406
  407
  408
  409
  410
  411
  412
  413
  414
  415
  416
  417
  418
  419
  420
  421
  422
  423
  424
  425
  426
  427
  428
  429
  430
  431
  432
  433
  434
  435
  436
  437
  438
  439
  440
  441
  442
  443
  444
  445
  446
  447
  448
  449
  450
  451
  452
  453
  454
  455
  456
  457
  458
  459
  460
  461
  462
  463
  464
  465
  466
  467
  468
  469
  470
  471
  472
  473
  474
  475
  476
  477
  478
  479
  480
  481
  482
  483
  484
  485
  486
  487
  488
  489
  490
  491
  492
  493
  494
  495
  496
  497
  498
  499
  500
  501
  502
  503
  504
  505
  506
  507
  508
  509
  510
  511
  512
  513
  514
  515
  516
  517
  518
  519
  520
  521
  522
  523
  524
  525
  526
  527
  528
  529
  530
  531
  532
  533
  534
  535
  536
  537
  538
  539
  540
  541
  542
  543
  544
  545
  546
  547
  548
  549
  550
  551
  552
  553
  554
  555
  556
  557
  558
  559
  560
  561
  562
  563
  564
  565
  566
  567
  568
  569
  570
  571
  572
  573
  574
  575
  576
  577
  578
  579
  580
  581
  582
  583
  584
  585
  586
  587
  588
  589
  590

media / gpu / v4l2 / legacy / v4l2_video_decode_accelerator.h [blame]

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file contains an implementation of VideoDecodeAccelerator
// that utilizes hardware video decoders, which expose Video4Linux 2 API
// (http://linuxtv.org/downloads/v4l-dvb-apis/).

#ifndef MEDIA_GPU_V4L2_LEGACY_V4L2_VIDEO_DECODE_ACCELERATOR_H_
#define MEDIA_GPU_V4L2_LEGACY_V4L2_VIDEO_DECODE_ACCELERATOR_H_

#include <stddef.h>
#include <stdint.h>

#include <map>
#include <memory>
#include <queue>
#include <utility>
#include <vector>

#include "build/build_config.h"

#if defined(ARCH_CPU_ARM_FAMILY)
// The MT21C software decompressor is tightly coupled to the MT8173.
// See mt21_decompressor.h
#define SUPPORT_MT21_PIXEL_FORMAT_SOFTWARE_DECOMPRESSION
#endif

#include "base/cancelable_callback.h"
#include "base/containers/queue.h"
#include "base/functional/callback_forward.h"
#include "base/memory/scoped_refptr.h"
#include "base/synchronization/waitable_event.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread.h"
#include "base/trace_event/memory_dump_provider.h"
#include "media/base/limits.h"
#include "media/base/video_decoder_config.h"
#include "media/gpu/chromeos/fourcc.h"
#include "media/gpu/chromeos/image_processor.h"
#include "media/gpu/gpu_video_decode_accelerator_helpers.h"
#include "media/gpu/media_gpu_export.h"
#ifdef SUPPORT_MT21_PIXEL_FORMAT_SOFTWARE_DECOMPRESSION
#include "media/gpu/v4l2/mt21/mt21_decompressor.h"
#endif
#include <optional>

#include "media/gpu/v4l2/v4l2_device.h"
#include "media/video/picture.h"
#include "media/video/video_decode_accelerator.h"
#include "ui/gfx/geometry/size.h"

namespace media {


namespace v4l2_vda_helpers {
class InputBufferFragmentSplitter;
}

// This class handles video accelerators directly through a V4L2 device exported
// by the hardware blocks.
//
// The threading model of this class is driven by the fact that it needs to
// interface two fundamentally different event queues -- the one Chromium
// provides through MessageLoop, and the one driven by the V4L2 devices which
// is waited on with epoll().  There are three threads involved in this class:
//
// * The child thread, which is the main GPU process thread which calls the
//   VideoDecodeAccelerator entry points.  Calls from this thread
//   generally do not block (with the exception of Initialize() and Destroy()).
//   They post tasks to the decoder_thread_, which actually services the task
//   and calls back when complete through the
//   VideoDecodeAccelerator::Client interface.
// * The decoder_thread_, owned by this class.  It services API tasks, through
//   the *Task() routines, as well as V4L2 device events, through
//   ServiceDeviceTask().  Almost all state modification is done on this thread
//   (this doesn't include buffer (re)allocation sequence, see below).
// * The device_poll_thread_, owned by this class.  All it does is epoll() on
//   the V4L2 in DevicePollTask() and schedule a ServiceDeviceTask() on the
//   decoder_thread_ when something interesting happens.
//   TODO(sheu): replace this thread with an TYPE_IO decoder_thread_.
//
// Note that this class has (almost) no locks, apart from the pictures_assigned_
// WaitableEvent. Everything (apart from buffer (re)allocation) is serviced on
// the decoder_thread_, so there are no synchronization issues.
// ... well, there are, but it's a matter of getting messages posted in the
// right order, not fiddling with locks.
// Buffer creation is a two-step process that is serviced partially on the
// Child thread, because we need to wait for the client to provide textures
// for the buffers we allocate. We cannot keep the decoder thread running while
// the client allocates Pictures for us, because we need to REQBUFS first to get
// the required number of output buffers from the device and that cannot be done
// unless we free the previous set of buffers, leaving the decoding in a
// inoperable state for the duration of the wait for Pictures. So to prevent
// subtle races (esp. if we get Reset() in the meantime), we block the decoder
// thread while we wait for AssignPictureBuffers from the client.
//
// V4L2VideoDecodeAccelerator may use image processor to convert the output.
// There are three cases:
// Flush: V4L2VDA should wait until image processor returns all processed
//   frames.
// Reset: V4L2VDA doesn't need to wait for image processor. When image processor
//   returns an old frame, drop it.
// Resolution change: V4L2VDA destroy image processor when destroying output
//   buffrers. We cannot drop any frame during resolution change. So V4L2VDA
//   should destroy output buffers after image processor returns all the frames.
class MEDIA_GPU_EXPORT V4L2VideoDecodeAccelerator
    : public VideoDecodeAccelerator,
      public base::trace_event::MemoryDumpProvider {
 public:
  explicit V4L2VideoDecodeAccelerator(scoped_refptr<V4L2Device> device);

  V4L2VideoDecodeAccelerator(const V4L2VideoDecodeAccelerator&) = delete;
  V4L2VideoDecodeAccelerator& operator=(const V4L2VideoDecodeAccelerator&) =
      delete;

  ~V4L2VideoDecodeAccelerator() override;

  // VideoDecodeAccelerator implementation.
  // Note: Initialize() and Destroy() are synchronous.
  bool Initialize(const Config& config, Client* client) override;
  void Decode(BitstreamBuffer bitstream_buffer) override;
  void Decode(scoped_refptr<DecoderBuffer> buffer,
              int32_t bitstream_id) override;
  void AssignPictureBuffers(const std::vector<PictureBuffer>& buffers) override;
  void ImportBufferForPicture(
      int32_t picture_buffer_id,
      VideoPixelFormat pixel_format,
      gfx::GpuMemoryBufferHandle gpu_memory_buffer_handles) override;
  void ReusePictureBuffer(int32_t picture_buffer_id) override;
  void Flush() override;
  void Reset() override;
  void Destroy() override;
  bool TryToSetupDecodeOnSeparateSequence(
      const base::WeakPtr<Client>& decode_client,
      const scoped_refptr<base::SequencedTaskRunner>& decode_task_runner)
      override;

  static VideoDecodeAccelerator::SupportedProfiles GetSupportedProfiles();

  // base::trace_event::MemoryDumpProvider implementation.
  bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
                    base::trace_event::ProcessMemoryDump* pmd) override;

 private:
  // These are rather subjectively tuned.
  enum {
    kInputBufferCount = 8,
    // TODO(posciak): determine input buffer size based on level limits.
    // See http://crbug.com/255116.
    // Input bitstream buffer size for up to 1080p streams.
    kInputBufferMaxSizeFor1080p = 1024 * 1024,
    // Input bitstream buffer size for up to 4k streams.
    kInputBufferMaxSizeFor4k = 4 * kInputBufferMaxSizeFor1080p,
    // Number of output buffers to use for each VDA stage above what's required
    // by the decoder (e.g. DPB size, in H264).  We need
    // limits::kMaxVideoFrames to fill up the GpuVideoDecode pipeline,
    // and +1 for a frame in transit.
    kDpbOutputBufferExtraCount = limits::kMaxVideoFrames + 1,
    // Number of extra output buffers if image processor is used.
    kDpbOutputBufferExtraCountForImageProcessor = 1,
  };

  // Internal state of the decoder.
  enum State {
    kUninitialized,  // Initialize() not yet called.
    kInitialized,    // Initialize() returned true; ready to start decoding.
    kDecoding,       // DecodeBufferInitial() successful; decoding frames.
    kResetting,      // Presently resetting.
    // Performing resolution change and waiting for image processor to return
    // all frames.
    kChangingResolution,
    // Requested new PictureBuffers via ProvidePictureBuffers(), awaiting
    // AssignPictureBuffers().
    kAwaitingPictureBuffers,
    kError,       // Error in kDecoding state.
    kDestroying,  // Destroying state, when shutting down the decoder.
  };

  enum BufferId {
    kFlushBufferId = -2  // Buffer id for flush buffer, queued by FlushTask().
  };

  // Auto-destruction reference for BitstreamBuffer, for message-passing from
  // Decode() to DecodeTask().
  struct BitstreamBufferRef;

  // Record for decoded pictures that can be sent to PictureReady.
  struct PictureRecord {
    PictureRecord(bool cleared, const Picture& picture);
    ~PictureRecord();
    bool cleared;     // Whether the texture is cleared and safe to render from.
    Picture picture;  // The decoded picture.
  };

  // Record for output buffers.
  struct OutputRecord {
    OutputRecord();
    OutputRecord(OutputRecord&&);
    ~OutputRecord();
    int32_t picture_id;     // picture buffer id as returned to PictureReady().
    bool cleared;           // Whether the texture is cleared and safe to render
                            // from. See TextureManager for details.
    // Output frame. Used only when OutputMode is IMPORT.
    scoped_refptr<FrameResource> output_frame;
  };

  //
  // Decoding tasks, to be run on decode_thread_.
  //

  // Task to finish initialization on decoder_thread_.
  void InitializeTask(const Config& config,
                      bool* result,
                      base::WaitableEvent* done);
  bool CheckConfig(const Config& config);

  // Enqueue a buffer to decode.  This will enqueue a buffer to the
  // decoder_input_queue_, then queue a DecodeBufferTask() to actually decode
  // the buffer.
  void DecodeTask(scoped_refptr<DecoderBuffer> buffer, int32_t bitstream_id);

  // Decode from the buffers queued in decoder_input_queue_.  Calls
  // DecodeBufferInitial() or DecodeBufferContinue() as appropriate.
  void DecodeBufferTask();
  // Schedule another DecodeBufferTask() if we're behind.
  void ScheduleDecodeBufferTaskIfNeeded();

  // Return true if we should continue to schedule DecodeBufferTask()s after
  // completion.  Store the amount of input actually consumed in |endpos|.
  bool DecodeBufferInitial(const void* data, size_t size, size_t* endpos);
  bool DecodeBufferContinue(const void* data, size_t size);

  // Accumulate data for the next frame to decode.  May return false in
  // non-error conditions; for example when pipeline is full and should be
  // retried later.
  bool AppendToInputFrame(const void* data, size_t size);
  // Flush data for one decoded frame.
  bool FlushInputFrame();

  // Allocate V4L2 buffers and assign them to |buffers| provided by the client
  // via AssignPictureBuffers() on decoder thread.
  void AssignPictureBuffersTask(const std::vector<PictureBuffer>& buffers);

  // Use buffer backed by |handle| for the OutputRecord associated with
  // |picture_buffer_id|. |handle| does not need to be valid if we are in
  // ALLOCATE mode and using an image processor.
  void ImportBufferForPictureTask(int32_t picture_buffer_id,
                                  gfx::NativePixmapHandle handle);

  // Check |handle| is valid in import mode, besides ImportBufferForPicture.
  void ImportBufferForPictureForImportTask(int32_t picture_buffer_id,
                                           VideoPixelFormat pixel_format,
                                           gfx::NativePixmapHandle handle);

  // Service I/O on the V4L2 devices.  This task should only be scheduled from
  // DevicePollTask().  If |event_pending| is true, one or more events
  // on file descriptor are pending.
  void ServiceDeviceTask(bool event_pending);

  // Handle the various device queues.
  void Enqueue();
  void Dequeue();
  // Dequeue one input buffer. Return true if success.
  bool DequeueInputBuffer();
  // Dequeue one output buffer. Return true if success.
  bool DequeueOutputBuffer();

  // Return true if there is a resolution change event pending.
  bool DequeueResolutionChangeEvent();

  // Enqueue a buffer on the corresponding queue.
  bool EnqueueInputRecord(V4L2WritableBufferRef buffer);
  bool EnqueueOutputRecord(V4L2WritableBufferRef buffer);

  // Task to flag the specified picture buffer for reuse, executed on the
  // decoder_thread_.
  void ReusePictureBufferTask(int32_t picture_buffer_id);

  // Flush() task.  Child thread should not submit any more buffers until it
  // receives the NotifyFlushDone callback.  This task will schedule an empty
  // BitstreamBufferRef (with input_id == kFlushBufferId) to perform the flush.
  void FlushTask();
  // Notify the client of a flush completion, if required.  This should be
  // called any time a relevant queue could potentially be emptied: see
  // function definition.
  void NotifyFlushDoneIfNeeded();
  // Notify the client of a flush completion.
  void NotifyFlushDone();
  // Returns true if VIDIOC_DECODER_CMD is supported.
  bool IsDecoderCmdSupported();
  // Send V4L2_DEC_CMD_STOP to the driver. Return true if success.
  bool SendDecoderCmdStop();

  // Reset() task.  Drop all input buffers. If V4L2VDA is not doing resolution
  // change or waiting picture buffers, call FinishReset.
  void ResetTask();
  // This will schedule a ResetDoneTask() that will send the NotifyResetDone
  // callback, then set the decoder state to kResetting so that all intervening
  // tasks will drain.
  void FinishReset();
  void ResetDoneTask();

  // Device destruction task.
  void DestroyTask();

  // Start |device_poll_thread_|.
  bool StartDevicePoll();

  // Stop |device_poll_thread_|.
  bool StopDevicePoll();

  bool StopInputStream();
  bool StopOutputStream();

  void StartResolutionChange();
  void FinishResolutionChange();

  // Try to get output format and visible size, detected after parsing the
  // beginning of the stream. Sets |again| to true if more parsing is needed.
  // |visible_size| could be nullptr and ignored.
  bool GetFormatInfo(struct v4l2_format* format,
                     gfx::Size* visible_size,
                     bool* again);
  // Create output buffers for the given |format| and |visible_size|.
  bool CreateBuffersForFormat(const struct v4l2_format& format,
                              const gfx::Size& visible_size);

  // Try to get |visible_size|. Return visible size, or, if querying it is not
  // supported or produces invalid size, return |coded_size| instead.
  gfx::Size GetVisibleSize(const gfx::Size& coded_size);

  //
  // Device tasks, to be run on device_poll_thread_.
  //

  // The device task.
  void DevicePollTask(bool poll_device);

  //
  // Safe from any thread.
  //

  // Check whether a destroy is scheduled.
  bool IsDestroyPending();

  // Error notification (using PostTask() to child thread, if necessary).
  void NotifyError(Error error);

  // Set the decoder_state_ to kError and notify the client (if necessary).
  void SetErrorState(Error error);

  //
  // Other utility functions.  Called on decoder_thread_, unless
  // decoder_thread_ is not yet started, in which case the child thread can call
  // these (e.g. in Initialize() or Destroy()).
  //

  // Create the buffers we need.
  bool CreateInputBuffers();
  bool CreateOutputBuffers();

  // Destroy buffers.
  void DestroyInputBuffers();
  // In contrast to DestroyInputBuffers, which is called only on destruction,
  // we call DestroyOutputBuffers also during playback, on resolution change.
  // Even if anything fails along the way, we still want to go on and clean
  // up as much as possible, so return false if this happens, so that the
  // caller can error out on resolution change.
  bool DestroyOutputBuffers();

  // Set input and output formats before starting decode.
  bool SetupFormats();
  // Reset image processor and drop all processing frames.
  bool ResetImageProcessor();

  bool CreateImageProcessor();
  // Send a frame to the image processor to process. The index of decoder
  // output buffer is |output_buffer_index| and its id is |bitstream_buffer_id|.
  bool ProcessFrame(int32_t bitstream_buffer_id, V4L2ReadableBufferRef buf);

  // Send a buffer to the client.
  // |buffer_index| is the output buffer index of the buffer to be sent.
  // |bitstream_buffer_id| is the bitstream ID from which the buffer results.
  // |vda_buffer| is the output VDA buffer containing the decoded frame.
  // |frame| is the IP frame that will be sent to the client, if IP is used.
  void SendBufferToClient(size_t buffer_index,
                          int32_t bitstream_buffer_id,
                          V4L2ReadableBufferRef vda_buffer,
                          scoped_refptr<FrameResource> frame = nullptr);

  //
  // Methods run on child thread.
  //

  // Send decoded pictures to PictureReady.
  void SendPictureReady();

  // Callback that indicates a picture has been cleared.
  void PictureCleared();

  // Image processor returns a processed |frame|. Its id is
  // |bitstream_buffer_id| and stored in |output_buffer_index| buffer of
  // image processor.
  void FrameProcessed(int32_t bitstream_buffer_id,
                      size_t output_buffer_index,
                      scoped_refptr<FrameResource> frame);

  // Image processor notifies an error.
  void ImageProcessorError();

  // TODO(crbug.com/1109312): some pages with lots of small videos are causing
  // crashes, so limit the number of simultaneous decoder instances for now.
  // |num_instances_| tracks the number of simultaneous decoders.
  // |can_use_decoder_| is true iff we haven't reached the maximum number of
  // instances at the time this decoder is created.
  static constexpr int kMaxNumOfInstances = 10;
  static base::AtomicRefCount num_instances_;
  const bool can_use_decoder_;

  // Our original calling task runner for the child thread.
  scoped_refptr<base::SingleThreadTaskRunner> child_task_runner_;

  // Task runner Decode() and PictureReady() run on.
  scoped_refptr<base::SequencedTaskRunner> decode_task_runner_;

  // WeakPtr<> pointing to |this| for use in posting tasks from the decoder or
  // device worker threads back to the child thread.  Because the worker threads
  // are members of this class, any task running on those threads is guaranteed
  // that this object is still alive.  As a result, tasks posted from the child
  // thread to the decoder or device thread should use base::Unretained(this),
  // and tasks posted the other way should use |weak_this_|.
  base::WeakPtr<V4L2VideoDecodeAccelerator> weak_this_;

  // To expose client callbacks from VideoDecodeAccelerator.
  // NOTE: all calls to these objects *MUST* be executed on
  // child_task_runner_.
  std::unique_ptr<base::WeakPtrFactory<Client>> client_ptr_factory_;
  base::WeakPtr<Client> client_;
  // Callbacks to |decode_client_| must be executed on |decode_task_runner_|.
  base::WeakPtr<Client> decode_client_;

  //
  // Decoder state, owned and operated by decoder_thread_.
  // Before decoder_thread_ has started, the decoder state is managed by
  // the child (main) thread.  After decoder_thread_ has started, the decoder
  // thread should be the only one managing these.
  //

  // This thread services tasks posted from the VDA API entry points by the
  // child thread and device service callbacks posted from the device thread.
  base::Thread decoder_thread_;
  // Decoder state machine state.
  State decoder_state_;

  // Cancelable callback for running ServiceDeviceTask(). Must only be accessed
  // on |decoder_thread_|.
  base::CancelableRepeatingCallback<void(bool)> cancelable_service_device_task_;
  // Concrete callback from |cancelable_service_device_task_| that can be copied
  // on |device_poll_thread_|. This exists because
  // CancelableRepeatingCallback::callback() creates a WeakPtr internally, which
  // must be created/destroyed from the same thread.
  base::RepeatingCallback<void(bool)> cancelable_service_device_task_callback_;

  // Waitable event signaled when the decoder is destroying.
  base::WaitableEvent destroy_pending_;

  Config::OutputMode output_mode_;

  // BitstreamBuffer we're presently reading.
  std::unique_ptr<BitstreamBufferRef> decoder_current_bitstream_buffer_;
  // The V4L2Device this class is operating upon.
  scoped_refptr<V4L2Device> device_;
  // FlushTask() and ResetTask() should not affect buffers that have been
  // queued afterwards.  For flushing or resetting the pipeline then, we will
  // delay these buffers until after the flush or reset completes.
  int decoder_delay_bitstream_buffer_id_;
  // We track the number of buffer decode tasks we have scheduled, since each
  // task execution should complete one buffer.  If we fall behind (due to
  // resource backpressure, etc.), we'll have to schedule more to catch up.
  int decoder_decode_buffer_tasks_scheduled_;

  // Are we flushing?
  bool decoder_flushing_;
  // True if VIDIOC_DECODER_CMD is supported.
  bool decoder_cmd_supported_;
  // True if flushing is waiting for last output buffer. After
  // VIDIOC_DECODER_CMD is sent to the driver, this flag will be set to true to
  // wait for the last output buffer. When this flag is true, flush done will
  // not be sent. After an output buffer that has the flag V4L2_BUF_FLAG_LAST is
  // received, this is set to false.
  bool flush_awaiting_last_output_buffer_;

  // Got a reset request while we were performing resolution change or waiting
  // picture buffers.
  bool reset_pending_;
  // Input queue for decoder_thread_: BitstreamBuffers in. Although the elements
  // in |decoder_input_queue_| is push()/pop() in queue order, this needs to be
  // base::circular_deque because we need to do random access in OnMemoryDump().
  base::circular_deque<std::unique_ptr<BitstreamBufferRef>>
      decoder_input_queue_;

  // Used to split our input frames at the correct boundary. Only really useful
  // for H.264 streams.
  std::unique_ptr<v4l2_vda_helpers::InputBufferFragmentSplitter>
      frame_splitter_;

  // Color space passed in from Initialize().
  VideoColorSpace container_color_space_;

  //
  // Hardware state and associated queues.  Since decoder_thread_ services
  // the hardware, decoder_thread_ owns these too.
  // output_buffer_map_ is an exception during the buffer (re)allocation
  // sequence, when the decoder_thread_ is blocked briefly while the Child
  // thread manipulates them.
  //

  std::optional<V4L2WritableBufferRef> current_input_buffer_;

  scoped_refptr<V4L2Queue> input_queue_;
  scoped_refptr<V4L2Queue> output_queue_;
  // Input buffers ready to be queued.
  base::queue<V4L2WritableBufferRef> input_ready_queue_;

  // Buffers that have been allocated but are awaiting an ImportBuffer
  // or AssignEGLImage event.
  std::map<int32_t, V4L2WritableBufferRef> output_wait_map_;
  // Bitstream IDs and VDA buffers currently being processed by the IP.
  std::queue<std::pair<int32_t, V4L2ReadableBufferRef>> buffers_at_ip_;
  // Keeps decoded buffers out of the free list until the client returns them.
  // First element is the VDA buffer, second is the (optional) IP buffer.
  std::map<int32_t,
           std::pair<V4L2ReadableBufferRef, scoped_refptr<FrameResource>>>
      buffers_at_client_;

  // Mapping of int index to output buffer record.
  std::vector<OutputRecord> output_buffer_map_;
  // Required size of DPB for decoding.
  int output_dpb_size_;

  // Pictures that are ready but not sent to PictureReady yet.
  base::queue<PictureRecord> pending_picture_ready_;

  // The number of pictures that are sent to PictureReady and will be cleared.
  int picture_clearing_count_;

  // Output picture coded size.
  gfx::Size coded_size_;

  // Output picture visible size.
  gfx::Size visible_size_;

  //
  // The device polling thread handles notifications of V4L2 device changes.
  //

  // The thread.
  base::Thread device_poll_thread_;

  //
  // Other state, held by the child (main) thread.
  //

  // Chosen input format for the video profile we are decoding from.
  uint32_t input_format_fourcc_;
  // Chosen output format.
  std::optional<Fourcc> output_format_fourcc_;

  // Image processor device, if one is in use.
  scoped_refptr<V4L2Device> image_processor_device_;
  // Image processor. Accessed on |decoder_thread_|.
  std::unique_ptr<ImageProcessor> image_processor_;

#ifdef SUPPORT_MT21_PIXEL_FORMAT_SOFTWARE_DECOMPRESSION
  std::unique_ptr<MT21Decompressor> mt21_decompressor_;
#endif

  // The format of EGLImage.
  std::optional<Fourcc> egl_image_format_fourcc_;
  // The logical dimensions of EGLImage buffer in pixels.
  gfx::Size egl_image_size_;

  // The WeakPtrFactory for |weak_this_|.
  base::WeakPtrFactory<V4L2VideoDecodeAccelerator> weak_this_factory_;
};

}  // namespace media

#endif  // MEDIA_GPU_V4L2_LEGACY_V4L2_VIDEO_DECODE_ACCELERATOR_H_