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media / gpu / vaapi / vaapi_image_decoder.h [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_VAAPI_VAAPI_IMAGE_DECODER_H_
#define MEDIA_GPU_VAAPI_VAAPI_IMAGE_DECODER_H_
#include <stdint.h>
#include <va/va.h>
#include <memory>
#include "base/containers/span.h"
#include "base/functional/callback_forward.h"
#include "base/memory/scoped_refptr.h"
#include "base/sequence_checker.h"
#include "gpu/config/gpu_info.h"
#include "third_party/skia/include/core/SkImageInfo.h"
namespace gfx {
class NativePixmapDmaBuf;
} // namespace gfx
namespace media {
struct NativePixmapAndSizeInfo;
class ScopedVASurface;
class VaapiWrapper;
enum class VaapiFunctions;
using ReportErrorToUMACB = base::RepeatingCallback<void(VaapiFunctions)>;
struct VAContextAndScopedVASurfaceDeleter {
void operator()(ScopedVASurface* scoped_va_surface) const;
};
using ScopedVAContextAndSurface =
std::unique_ptr<ScopedVASurface, VAContextAndScopedVASurfaceDeleter>;
enum class VaapiImageDecodeStatus : uint32_t {
kSuccess,
kParseFailed,
kUnsupportedImage,
kUnsupportedSubsampling,
kSurfaceCreationFailed,
kSubmitVABuffersFailed,
kExecuteDecodeFailed,
kUnsupportedSurfaceFormat,
kCannotGetImage,
kCannotExportSurface,
kInvalidState,
};
// This class abstracts the idea of VA-API format-specific decoders. It is the
// responsibility of each subclass to initialize |vaapi_wrapper_| appropriately
// for the purpose of performing hardware-accelerated image decodes of a
// particular format (e.g. JPEG or WebP). Objects of this class are not
// thread-safe, but they are also not thread-affine, i.e., the caller is free to
// call the methods on any thread, but calls must be synchronized externally.
class VaapiImageDecoder {
public:
VaapiImageDecoder(const VaapiImageDecoder&) = delete;
VaapiImageDecoder& operator=(const VaapiImageDecoder&) = delete;
virtual ~VaapiImageDecoder();
// Initializes |vaapi_wrapper_| in kDecode mode with the appropriate VAAPI
// profile and |error_uma_cb| for error reporting. When the VaapiImageDecoder
// is already initialized, this is a no-op that returns true.
virtual bool Initialize(const ReportErrorToUMACB& error_uma_cb);
// Decodes a picture. It will fill VA-API parameters and call the
// corresponding VA-API methods according to the image in |encoded_image|.
// The image will be decoded into an internally allocated ScopedVASurface.
// This VA surface will remain valid until the next Decode() call or
// destruction of this class. Returns a VaapiImageDecodeStatus that will
// indicate whether the decode succeeded or the reason it failed. Note that
// the internal ScopedVASurface is destroyed on failure.
virtual VaapiImageDecodeStatus Decode(
base::span<const uint8_t> encoded_image);
// Returns a pointer to the internally managed ScopedVASurface.
virtual const ScopedVASurface* GetScopedVASurface() const;
// Returns the type of image supported by this decoder.
virtual gpu::ImageDecodeAcceleratorType GetType() const = 0;
// Returns the type of mapping needed to convert the NativePixmapDmaBuf
// returned by ExportAsNativePixmapDmaBuf() from YUV to RGB.
virtual SkYUVColorSpace GetYUVColorSpace() const = 0;
// Exports the decoded data from the last Decode() call as a
// gfx::NativePixmapDmaBuf. Returns nullptr on failure and sets *|status| to
// the reason for failure. On success, the image decoder gives up ownership of
// the buffer underlying the NativePixmapDmaBuf.
virtual std::unique_ptr<NativePixmapAndSizeInfo> ExportAsNativePixmapDmaBuf(
VaapiImageDecodeStatus* status);
protected:
explicit VaapiImageDecoder(VAProfile va_profile);
SEQUENCE_CHECKER(decoder_sequence_checker_);
ScopedVAContextAndSurface scoped_va_context_and_surface_
GUARDED_BY_CONTEXT(decoder_sequence_checker_);
scoped_refptr<VaapiWrapper> vaapi_wrapper_
GUARDED_BY_CONTEXT(decoder_sequence_checker_);
private:
// Submits an image to the VA-API by filling its parameters and calling on the
// corresponding methods according to the image in |encoded_image|. Returns a
// VaapiImageDecodeStatus that will indicate whether the operation succeeded
// or the reason it failed.
virtual VaapiImageDecodeStatus AllocateVASurfaceAndSubmitVABuffers(
base::span<const uint8_t> encoded_image) = 0;
// The VA profile used for the current image decoder.
const VAProfile va_profile_ GUARDED_BY_CONTEXT(decoder_sequence_checker_);
};
} // namespace media
#endif // MEDIA_GPU_VAAPI_VAAPI_IMAGE_DECODER_H_