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media / gpu / vp8_reference_frame_vector.h [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_VP8_REFERENCE_FRAME_VECTOR_H_
#define MEDIA_GPU_VP8_REFERENCE_FRAME_VECTOR_H_
#include <array>
#include "base/memory/scoped_refptr.h"
#include "base/sequence_checker.h"
#include "media/parsers/vp8_parser.h"
namespace media {
class VP8Picture;
class Vp8ReferenceFrameVector {
public:
Vp8ReferenceFrameVector();
Vp8ReferenceFrameVector(const Vp8ReferenceFrameVector&) = delete;
Vp8ReferenceFrameVector& operator=(const Vp8ReferenceFrameVector&) = delete;
~Vp8ReferenceFrameVector();
void Refresh(scoped_refptr<VP8Picture> pic);
void Clear();
scoped_refptr<VP8Picture> GetFrame(Vp8RefType type) const;
private:
std::array<scoped_refptr<VP8Picture>, kNumVp8ReferenceBuffers>
reference_frames_;
SEQUENCE_CHECKER(sequence_checker_);
};
} // namespace media
#endif // MEDIA_GPU_VP8_REFERENCE_FRAME_VECTOR_H_