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media / gpu / windows / d3d11_texture_selector.cc [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/windows/d3d11_texture_selector.h"
#include <d3d11.h>
#include "base/feature_list.h"
#include "media/base/media_log.h"
#include "media/base/media_switches.h"
#include "media/base/win/mf_helpers.h"
#include "media/gpu/windows/d3d11_copying_texture_wrapper.h"
#include "media/gpu/windows/d3d11_video_device_format_support.h"
#include "media/gpu/windows/format_utils.h"
#include "ui/gfx/color_space.h"
#include "ui/gfx/color_space_win.h"
#include "ui/gfx/geometry/size.h"
namespace media {
TextureSelector::TextureSelector(VideoPixelFormat pixfmt,
DXGI_FORMAT output_dxgifmt,
ComD3D11VideoDevice video_device,
ComD3D11DeviceContext device_context,
bool shared_image_use_shared_handle)
: pixel_format_(pixfmt),
output_dxgifmt_(output_dxgifmt),
video_device_(std::move(video_device)),
device_context_(std::move(device_context)),
shared_image_use_shared_handle_(shared_image_use_shared_handle) {}
TextureSelector::~TextureSelector() = default;
bool SupportsZeroCopy(const gpu::GpuPreferences& preferences,
const gpu::GpuDriverBugWorkarounds& workarounds) {
if (!preferences.enable_zero_copy_dxgi_video)
return false;
if (workarounds.disable_dxgi_zero_copy_video)
return false;
return true;
}
// static
std::unique_ptr<TextureSelector> TextureSelector::Create(
const gpu::GpuPreferences& gpu_preferences,
const gpu::GpuDriverBugWorkarounds& workarounds,
DXGI_FORMAT decoder_output_format,
const FormatSupportChecker* format_checker,
ComD3D11VideoDevice video_device,
ComD3D11DeviceContext device_context,
MediaLog* media_log,
gfx::ColorSpace input_color_space,
bool shared_image_use_shared_handle) {
VideoPixelFormat output_pixel_format;
DXGI_FORMAT output_dxgi_format;
bool needs_texture_copy = !SupportsZeroCopy(gpu_preferences, workarounds);
auto supports_fmt = [format_checker](auto fmt) {
return format_checker->CheckOutputFormatSupport(fmt);
};
switch (decoder_output_format) {
case DXGI_FORMAT_AYUV: {
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder producing "
<< DxgiFormatToString(decoder_output_format);
// AYUV output from decoder is always 8-bit 4:4:4 which we prefer to
// be rendered in ARGB formats to avoid chroma downsampling. For
// HDR contents, we should not let YUV to RGB conversion happens
// inside D3D11VideoDecoder, the only place for the conversion
// should be Gfx::ColorTransform or SwapChainPresenter. For color
// spaces that VP isn't able to handle the correct color conversion,
// the current workaround is to output a 4:2:0 YUV format and let
// viz handle the conversion at the expense of losing 4:4:4 chroma
// sampling. See https://crbug.com/343014700.
if (!input_color_space.IsHDR() &&
gfx::ColorSpaceWin::CanConvertToDXGIColorSpace(input_color_space) &&
supports_fmt(DXGI_FORMAT_B8G8R8A8_UNORM)) {
output_pixel_format = PIXEL_FORMAT_ARGB;
output_dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder: Selected ARGB";
} else if (!needs_texture_copy || supports_fmt(DXGI_FORMAT_NV12)) {
output_pixel_format = PIXEL_FORMAT_NV12;
output_dxgi_format = DXGI_FORMAT_NV12;
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder: Selected NV12";
} else {
MEDIA_LOG(INFO, media_log)
<< DxgiFormatToString(decoder_output_format) << " not supported";
return nullptr;
}
break;
}
case DXGI_FORMAT_NV12: {
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder producing "
<< DxgiFormatToString(decoder_output_format);
if (!needs_texture_copy || supports_fmt(DXGI_FORMAT_NV12)) {
output_pixel_format = PIXEL_FORMAT_NV12;
output_dxgi_format = DXGI_FORMAT_NV12;
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder: Selected NV12";
} else if (supports_fmt(DXGI_FORMAT_B8G8R8A8_UNORM)) {
output_pixel_format = PIXEL_FORMAT_ARGB;
output_dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder: Selected ARGB";
} else {
MEDIA_LOG(INFO, media_log)
<< DxgiFormatToString(decoder_output_format) << " not supported";
return nullptr;
}
break;
}
case DXGI_FORMAT_Y416:
case DXGI_FORMAT_Y216:
case DXGI_FORMAT_Y410:
case DXGI_FORMAT_Y210: {
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder producing "
<< DxgiFormatToString(decoder_output_format);
// Y416/Y216/Y410/Y210 output from decoder is always 10/12-bit 4:2:2/4:4:4
// which we prefer to be rendered in ARGB formats to avoid chroma
// downsampling. For HDR contents, we should not let YUV to RGB
// conversion happens inside D3D11VideoDecoder, the only place
// for the conversion should be Gfx::ColorTransform or
// SwapChainPresenter. For color spaces that VP isn't able to handle
// the correct color conversion, the current workaround is to output
// a 4:2:0 YUV format and let viz handle the conversion at the expense
// of losing 4:4:4 chroma sampling. See https://crbug.com/343014700.
if (!input_color_space.IsHDR() &&
gfx::ColorSpaceWin::CanConvertToDXGIColorSpace(input_color_space) &&
supports_fmt(DXGI_FORMAT_R10G10B10A2_UNORM)) {
output_dxgi_format = DXGI_FORMAT_R10G10B10A2_UNORM;
output_pixel_format = PIXEL_FORMAT_XB30;
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder: Selected XB30";
} else if (!needs_texture_copy || supports_fmt(DXGI_FORMAT_P010)) {
output_dxgi_format = DXGI_FORMAT_P010;
output_pixel_format = PIXEL_FORMAT_P010LE;
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder: Selected P010LE";
} else if (supports_fmt(DXGI_FORMAT_B8G8R8A8_UNORM)) {
output_dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
output_pixel_format = PIXEL_FORMAT_ARGB;
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder: Selected ARGB";
} else {
MEDIA_LOG(INFO, media_log)
<< DxgiFormatToString(decoder_output_format) << " not supported";
return nullptr;
}
break;
}
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016: {
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder producing "
<< DxgiFormatToString(decoder_output_format);
// If device support P010 zero copy, then try P010 firstly.
if (!needs_texture_copy || supports_fmt(DXGI_FORMAT_P010)) {
output_dxgi_format = DXGI_FORMAT_P010;
output_pixel_format = PIXEL_FORMAT_P010LE;
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder: Selected P010LE";
} else if (supports_fmt(DXGI_FORMAT_R10G10B10A2_UNORM)) {
output_dxgi_format = DXGI_FORMAT_R10G10B10A2_UNORM;
output_pixel_format = PIXEL_FORMAT_XB30;
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder: Selected XB30";
} else if (supports_fmt(DXGI_FORMAT_B8G8R8A8_UNORM)) {
output_dxgi_format = DXGI_FORMAT_B8G8R8A8_UNORM;
output_pixel_format = PIXEL_FORMAT_ARGB;
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder: Selected ARGB";
} else {
MEDIA_LOG(INFO, media_log)
<< DxgiFormatToString(decoder_output_format) << " not supported";
return nullptr;
}
break;
}
default: {
MEDIA_LOG(INFO, media_log)
<< "D3D11VideoDecoder does not support " << decoder_output_format;
return nullptr;
}
}
// If we're trying to produce an output texture that's different from what
// the decoder is providing, then we need to copy it. If sharing decoder
// textures is not allowed, then copy either way.
needs_texture_copy |= (decoder_output_format != output_dxgi_format);
if (needs_texture_copy) {
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder is copying textures";
return std::make_unique<CopyTextureSelector>(
output_pixel_format, output_dxgi_format, std::move(video_device),
std::move(device_context), shared_image_use_shared_handle);
} else {
MEDIA_LOG(INFO, media_log) << "D3D11VideoDecoder is binding textures";
return std::make_unique<TextureSelector>(
output_pixel_format, output_dxgi_format, std::move(video_device),
std::move(device_context), shared_image_use_shared_handle);
}
}
std::unique_ptr<Texture2DWrapper> TextureSelector::CreateTextureWrapper(
ComD3D11Device device,
gfx::ColorSpace color_space,
gfx::Size size) {
// TODO(liberato): If the output format is rgb, then create a pbuffer wrapper.
return std::make_unique<DefaultTexture2DWrapper>(size, color_space,
OutputDXGIFormat(), device);
}
bool TextureSelector::DoesDecoderOutputUseSharedHandle() const {
return shared_image_use_shared_handle_;
}
bool TextureSelector::WillCopyForTesting() const {
return false;
}
CopyTextureSelector::CopyTextureSelector(
VideoPixelFormat pixfmt,
DXGI_FORMAT output_dxgifmt,
ComD3D11VideoDevice video_device,
ComD3D11DeviceContext device_context,
bool shared_image_use_shared_handle)
: TextureSelector(pixfmt,
output_dxgifmt,
std::move(video_device),
std::move(device_context),
shared_image_use_shared_handle),
video_processor_proxy_(
base::MakeRefCounted<VideoProcessorProxy>(this->video_device(),
this->device_context())) {}
CopyTextureSelector::~CopyTextureSelector() = default;
std::unique_ptr<Texture2DWrapper> CopyTextureSelector::CreateTextureWrapper(
ComD3D11Device device,
gfx::ColorSpace color_space,
gfx::Size size) {
D3D11_TEXTURE2D_DESC texture_desc = {};
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.CPUAccessFlags = 0;
texture_desc.Format = output_dxgifmt_;
texture_desc.SampleDesc.Count = 1;
texture_desc.Usage = D3D11_USAGE_DEFAULT;
texture_desc.BindFlags =
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
texture_desc.Width = size.width();
texture_desc.Height = size.height();
if (DoesSharedImageUseSharedHandle()) {
texture_desc.MiscFlags =
D3D11_RESOURCE_MISC_SHARED_NTHANDLE | D3D11_RESOURCE_MISC_SHARED;
}
ComD3D11Texture2D out_texture;
if (FAILED(device->CreateTexture2D(&texture_desc, nullptr, &out_texture)))
return nullptr;
if (FAILED(
SetDebugName(out_texture.Get(), "D3D11Decoder_CopyTextureSelector")))
return nullptr;
return std::make_unique<CopyingTexture2DWrapper>(
size,
std::make_unique<DefaultTexture2DWrapper>(size, color_space,
OutputDXGIFormat(), device),
video_processor_proxy_, out_texture);
}
bool CopyTextureSelector::DoesDecoderOutputUseSharedHandle() const {
return false;
}
bool CopyTextureSelector::WillCopyForTesting() const {
return true;
}
} // namespace media