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media / gpu / windows / d3d11_video_frame_mailbox_release_helper.cc [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/windows/d3d11_video_frame_mailbox_release_helper.h"
#include "base/feature_list.h"
#include "base/functional/bind.h"
#include "base/task/bind_post_task.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "media/base/media_log.h"
namespace media {
D3D11VideoFrameMailboxReleaseHelper::D3D11VideoFrameMailboxReleaseHelper(
std::unique_ptr<MediaLog> media_log,
base::OnceCallback<scoped_refptr<CommandBufferHelper>()> get_helper_cb)
: media_log_(std::move(media_log)),
get_helper_cb_(std::move(get_helper_cb)) {
// May be called from any thread.
DCHECK(get_helper_cb_);
DETACH_FROM_THREAD(thread_checker_);
}
// Note: It doesn't matter which thread this is destructed on since `helper_`
// will always destruct on the GPU thread.
D3D11VideoFrameMailboxReleaseHelper::~D3D11VideoFrameMailboxReleaseHelper() =
default;
void D3D11VideoFrameMailboxReleaseHelper::Initialize(InitCB init_cb) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
helper_ = std::move(get_helper_cb_).Run();
// Get the stub, register, and generally do stuff.
if (!helper_) {
if (media_log_) {
MEDIA_LOG(ERROR, media_log_) << "Failed to get command buffer helper.";
}
std::move(init_cb).Run(false, ReleaseMailboxCB());
return;
}
// Note: Since this is a RefCounted class it can't own any callbacks that are
// bound to itself or the ref count will never reach zero and thus leak.
std::move(init_cb).Run(
true,
base::BindPostTaskToCurrentDefault(base::BindRepeating(
&D3D11VideoFrameMailboxReleaseHelper::OnMailboxReleased, this)));
}
void D3D11VideoFrameMailboxReleaseHelper::OnMailboxReleased(
base::OnceClosure wait_complete_cb,
const gpu::SyncToken& sync_token) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(helper_);
helper_->WaitForSyncToken(
sync_token,
base::BindOnce(&D3D11VideoFrameMailboxReleaseHelper::OnSyncTokenReleased,
this, std::move(wait_complete_cb)));
}
void D3D11VideoFrameMailboxReleaseHelper::OnSyncTokenReleased(
base::OnceClosure wait_complete_cb) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
std::move(wait_complete_cb).Run();
}
} // namespace media