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media / gpu / windows / d3d11_video_frame_mailbox_release_helper.h [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_WINDOWS_D3D11_VIDEO_FRAME_MAILBOX_RELEASE_HELPER_H_
#define MEDIA_GPU_WINDOWS_D3D11_VIDEO_FRAME_MAILBOX_RELEASE_HELPER_H_
#include <memory>
#include "base/functional/callback.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_refptr.h"
#include "base/threading/thread_checker.h"
#include "media/gpu/command_buffer_helper.h"
#include "media/gpu/media_gpu_export.h"
namespace gpu {
struct SyncToken;
} // namespace gpu
namespace media {
class MediaLog;
// Waits for SyncTokens during mailbox release for D3D11VideoDecoder frames. May
// only be used on the GPU main thread. May destruct on any thread.
class MEDIA_GPU_EXPORT D3D11VideoFrameMailboxReleaseHelper
: public base::RefCountedThreadSafe<D3D11VideoFrameMailboxReleaseHelper> {
public:
// May be constructed on any thread.
D3D11VideoFrameMailboxReleaseHelper(
std::unique_ptr<MediaLog> media_log,
base::OnceCallback<scoped_refptr<CommandBufferHelper>()> get_helper_cb);
D3D11VideoFrameMailboxReleaseHelper(
const D3D11VideoFrameMailboxReleaseHelper&) = delete;
D3D11VideoFrameMailboxReleaseHelper& operator=(
const D3D11VideoFrameMailboxReleaseHelper&) = delete;
// Callback to us to wait for a sync token, then call a closure.
using ReleaseMailboxCB =
base::RepeatingCallback<void(base::OnceClosure, const gpu::SyncToken&)>;
using InitCB = base::OnceCallback<void(bool success, ReleaseMailboxCB)>;
// We will call back |init_cb| with the init status.
void Initialize(InitCB init_cb);
private:
friend class base::RefCountedThreadSafe<D3D11VideoFrameMailboxReleaseHelper>;
virtual ~D3D11VideoFrameMailboxReleaseHelper();
// Called to wait on |sync_token|, and call |wait_complete_cb| when done.
void OnMailboxReleased(base::OnceClosure wait_complete_cb,
const gpu::SyncToken& sync_token);
void OnSyncTokenReleased(base::OnceClosure);
std::unique_ptr<MediaLog> media_log_;
base::OnceCallback<scoped_refptr<CommandBufferHelper>()> get_helper_cb_;
scoped_refptr<CommandBufferHelper> helper_;
// Has thread affinity -- must be run on the gpu main thread.
THREAD_CHECKER(thread_checker_);
};
} // namespace media
#endif // MEDIA_GPU_WINDOWS_D3D11_VIDEO_FRAME_MAILBOX_RELEASE_HELPER_H_