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media / gpu / windows / d3d11_video_processor_proxy.h [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_WINDOWS_D3D11_VIDEO_PROCESSOR_PROXY_H_
#define MEDIA_GPU_WINDOWS_D3D11_VIDEO_PROCESSOR_PROXY_H_
#include <cstdint>
#include "base/memory/ref_counted.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/windows/d3d11_status.h"
#include "media/gpu/windows/d3d_com_defs.h"
#include "ui/gfx/color_space.h"
namespace media {
// Wrap ID3D11VideoProcessor to provide nicer methods for initialization,
// color space modification, and output/input view creation.
class MEDIA_GPU_EXPORT VideoProcessorProxy
: public base::RefCounted<VideoProcessorProxy> {
public:
REQUIRE_ADOPTION_FOR_REFCOUNTED_TYPE();
VideoProcessorProxy(ComD3D11VideoDevice video_device,
ComD3D11DeviceContext d3d11_device_context);
virtual D3D11Status Init(uint32_t width, uint32_t height);
// TODO(tmathmeyer) implement color space modification.
virtual HRESULT CreateVideoProcessorOutputView(
ID3D11Texture2D* output_texture,
D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC* output_view_descriptor,
ID3D11VideoProcessorOutputView** output_view);
virtual HRESULT CreateVideoProcessorInputView(
ID3D11Texture2D* input_texture,
D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC* input_view_descriptor,
ID3D11VideoProcessorInputView** input_view);
// Configure the stream (input) color space on the video context.
virtual void SetStreamColorSpace(const gfx::ColorSpace& color_space);
// Configure the output color space on the video context.
virtual void SetOutputColorSpace(const gfx::ColorSpace& color_space);
virtual HRESULT VideoProcessorBlt(ID3D11VideoProcessorOutputView* output_view,
UINT output_frameno,
UINT stream_count,
D3D11_VIDEO_PROCESSOR_STREAM* streams);
protected:
virtual ~VideoProcessorProxy();
friend class base::RefCounted<VideoProcessorProxy>;
private:
ComD3D11VideoDevice video_device_;
ComD3D11VideoProcessorEnumerator processor_enumerator_;
ComD3D11VideoProcessor video_processor_;
ComD3D11DeviceContext device_context_;
ComD3D11VideoContext video_context_;
};
} // namespace media
#endif // MEDIA_GPU_WINDOWS_D3D11_VIDEO_PROCESSOR_PROXY_H_