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media / gpu / windows / d3d11_vp9_picture.h [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_WINDOWS_D3D11_VP9_PICTURE_H_
#define MEDIA_GPU_WINDOWS_D3D11_VP9_PICTURE_H_
#include "base/memory/raw_ptr.h"
#include "media/gpu/vp9_picture.h"
#include "media/gpu/windows/d3d11_picture_buffer.h"
#include "media/gpu/windows/d3d11_video_decoder_client.h"
namespace media {
class D3D11PictureBuffer;
class D3D11VP9Picture : public VP9Picture {
public:
explicit D3D11VP9Picture(D3D11PictureBuffer* picture_buffer,
D3D11VideoDecoderClient* client);
D3D11PictureBuffer* picture_buffer() const { return picture_buffer_; }
size_t picture_index() const { return picture_index_; }
protected:
~D3D11VP9Picture() override;
scoped_refptr<VP9Picture> CreateDuplicate() override;
private:
raw_ptr<D3D11PictureBuffer> picture_buffer_;
raw_ptr<D3D11VideoDecoderClient> client_;
size_t picture_index_;
};
} // namespace media
#endif // MEDIA_GPU_WINDOWS_D3D11_VP9_PICTURE_H_