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media / gpu / windows / mf_audio_encoder.h [blame]
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_WINDOWS_MF_AUDIO_ENCODER_H_
#define MEDIA_GPU_WINDOWS_MF_AUDIO_ENCODER_H_
#include <memory>
#include "base/containers/circular_deque.h"
#include "base/functional/callback.h"
#include "base/functional/callback_helpers.h"
#include "base/memory/weak_ptr.h"
#include "base/sequence_checker.h"
#include "media/base/audio_encoder.h"
#include "media/base/audio_timestamp_helper.h"
#include "media/gpu/media_gpu_export.h"
#include "media/gpu/windows/d3d_com_defs.h"
namespace base {
class SequencedTaskRunner;
class TimeTicks;
} // namespace base
interface IMFTransform;
interface IMFSample;
namespace media {
class AudioBus;
class AudioParameters;
// Encodes PCM audio samples into AAC samples with ADTS headers on Win8+ and raw
// AAC frames on Win7 using the Media Foundation AAC encoder.
// https://docs.microsoft.com/en-us/windows/win32/medfound/aac-encoder
//
// The encoder is a synchronous MF Transform, but this class operates
// asynchronously.
// https://docs.microsoft.com/en-us/windows/win32/medfound/media-foundation-transforms
// It generally follows the basic MFT processing model.
// https://docs.microsoft.com/en-us/windows/win32/medfound/basic-mft-processing-model
//
// This class must be run on a COM initialized thread. The GPU process
// initializes its main thread as COM MTA, and subsequently all child threads
// are in the same apartment.
//
// This class may be constructed anywhere, but must be run on a sequence.
// `OffloadingAudioEncoder` is a helpful wrapper for this.
//
// This class will not produce any output until at least `kMinSamplesForOutput`
// number of samples have been provided. This resets when `Flush()` is called.
class MEDIA_GPU_EXPORT MFAudioEncoder : public AudioEncoder {
public:
explicit MFAudioEncoder(scoped_refptr<base::SequencedTaskRunner> task_runner);
MFAudioEncoder(const MFAudioEncoder&) = delete;
MFAudioEncoder& operator=(const MFAudioEncoder&) = delete;
~MFAudioEncoder() override;
// AudioEncoder implementation.
// `Initialize()` is synchronous and will call `done_cb` before returning.
void Initialize(const Options& options,
OutputCB output_cb,
EncoderStatusCB done_cb) override;
// Calls `EnqueueInput()` which adds the input data and `done_cb` to
// `input_queue_`. `done_cb` will be run asynchronously, when the data is
// delivered to `mf_encoder_` or when an error occurs.
void Encode(std::unique_ptr<AudioBus> audio_bus,
base::TimeTicks capture_time,
EncoderStatusCB done_cb) override;
// Processes all queued input and output data until none remain.
// Asynchronously invokes `done_cb` when this operation is complete, or when
// it fails. It is an error to call `Flush()` before the `done_cb` from a
// previous call to `Flush()` has been run.
void Flush(EncoderStatusCB done_cb) override;
// Clamp given audio bits per second to the value that Media Foundation
// supports.
static uint32_t ClampAccCodecBitrate(uint32_t bitrate);
private:
// This class has six states.
// kIdle: no input has been received yet, or all data has been processed, and
// we are waiting for more data. We may transition from here to kProcessing
// or kFlushing.
// kProcessing: Input data has been received and we are in the process of
// encoding it. We may transition from here to kIdle, kError, or kFlushing.
// kFlushing: `Flush` has been called, we will process any input data in the
// queue and drain the `mf_encoder_` of all of its output. We may
// transition from here to kDraining or kError.
// kDraining: We are in the process of flushing and have processed all data
// in `input_queue_` and will now drain the encoder of all of its output.
// We may transition from here to kIdle or kError.
// kError: The encoder has encountered an error and will stop processing and
// reject any further input. We do not recover from the error state, so
// there is no possible transition from here.
enum class EncoderState : uint8_t {
kIdle,
kProcessing,
kFlushing,
kDraining,
kError
};
// Used for `input_queue_`.
struct InputData {
InputData(ComMFSample&& sample,
const int sample_count,
EncoderStatusCB&& done_cb);
InputData(InputData&&);
~InputData();
ComMFSample sample;
const int sample_count;
EncoderStatusCB done_cb;
};
// Used for `pending_input_`.
struct PendingData {
PendingData(std::unique_ptr<AudioBus>&& audio_bus,
const base::TimeTicks capture_time,
EncoderStatusCB&& done_cb);
PendingData(PendingData&&);
~PendingData();
std::unique_ptr<AudioBus> audio_bus;
const base::TimeTicks capture_time;
EncoderStatusCB done_cb;
};
using FlushCB = base::OnceClosure;
// All of these private member functions must be called on `task_runner_`.
// Processes the input data from `audio_bus` into an `InputData` struct and
// adds it to the `input_queue_`. If the `state_` is `kIdle` it will run
// `TryProcessInput()`.
void EnqueueInput(std::unique_ptr<AudioBus> audio_bus,
base::TimeTicks capture_time,
EncoderStatusCB done_cb);
// Sets the `state_` to `kProcessing`. Attempts to give as much data as it can
// from `input_queue_` to `mf_encoder_`. When we run out of data, or the
// encoder is full, this will post a task to run `TryProcessOutput()`. If we
// have finished flushing (no input or output remain), this will run
// `flush_cb`.
void TryProcessInput(FlushCB flush_cb = base::NullCallback());
// Resets `have_queued_input_task_` and is only used when posting tasks. This
// helps us avoid posting duplicate tasks when the consumer of this class
// calls `Encode()` synchronously.
void RunTryProcessInput(FlushCB flush_cb = base::NullCallback());
// Attempts to retrieve output data from `mf_encoder_`. It will process all
// available output data, invoking `output_cb_` each time, until the encoder
// reports `MF_E_TRANSFORM_NEED_MORE_INPUT`. If `input_queue_` is not empty,
// it will post a task to run `TryProcessInput()`. If we have finished
// flushing (no input or output remain), this will run `flush_cb` and return.
// Otherwise, sets `state_` to `kIdle` while we wait for more input.
void TryProcessOutput(FlushCB flush_cb = base::NullCallback());
// Resets `have_queued_output_task_` and is only used when posting tasks. This
// helps us avoid posting duplicate tasks when the consumer of this class
// calls `Encode()` synchronously.
void RunTryProcessOutput(FlushCB flush_cb = base::NullCallback());
HRESULT ProcessOutput(EncodedAudioBuffer& encoded_audio);
// Run when flushing is complete. This runs the original `done_cb` provided by
// the initial call to `Flush()`.
void OnFlushComplete(EncoderStatusCB done_cb);
// Runs all queued `done_cb`s with an error code, clears the input queue, and
// sets the `state_` to `kError`.
void OnError();
// MF Encoders require COM MTA (Multi-Threaded Apartment), which means they
// are thread safe.
// The AAC encoder is a synchronous MFT, which means it does not send events
// (e.g. when output is ready), so we must continually check.
ComMFTransform mf_encoder_;
// No conversion is done, so the input and output params are the same.
AudioParameters audio_params_;
int channel_count_;
size_t min_input_buffer_size_;
int input_buffer_alignment_;
int output_buffer_alignment_;
bool initialized_ = false;
std::vector<uint8_t> codec_desc_;
// We can't produce output until at least `kMinSamplesForOutput` have been
// provided. Until then, `output_cb_` will not be run.
bool can_produce_output_ = false;
// Calls to `Flush()` will fail until at least `kMinSamplesForFlush` have been
// provided.
bool can_flush_ = false;
// Prevents us from queuing unnecessary input/output tasks, which can happen
// if the caller treats us as a synchronous encoder.
bool have_queued_input_task_ = false;
bool have_queued_output_task_ = false;
// This is a handle to the same sequence that callers invoke the public
// functions of this class on.
scoped_refptr<base::SequencedTaskRunner> task_runner_;
SEQUENCE_CHECKER(sequence_checker_);
EncoderState state_ GUARDED_BY_CONTEXT(sequence_checker_) =
EncoderState::kIdle;
base::circular_deque<InputData> input_queue_
GUARDED_BY_CONTEXT(sequence_checker_);
ComMFSample output_sample_ GUARDED_BY_CONTEXT(sequence_checker_);
std::unique_ptr<AudioTimestampHelper> input_timestamp_tracker_
GUARDED_BY_CONTEXT(sequence_checker_);
std::unique_ptr<AudioTimestampHelper> output_timestamp_tracker_
GUARDED_BY_CONTEXT(sequence_checker_);
// The count of samples currently in the `mf_encoder_`. Because the
// `mf_encoder_` pads its input to produce the final output frame when
// flushing, samples_in_encoder_ may be negative.
int samples_in_encoder_ GUARDED_BY_CONTEXT(sequence_checker_) = 0;
// A second queue for input received while we are flushing. The encoder will
// reject any input received while flushing, so we hold onto this until it
// is ready to accept it again. This is separate from `input_queue_` because
// `Flush` should only process data that was buffered at the time of the call.
base::circular_deque<PendingData> pending_inputs_
GUARDED_BY_CONTEXT(sequence_checker_);
// Will be bound to `task_runner_`.
base::WeakPtrFactory<MFAudioEncoder> weak_ptr_factory_{this};
};
} // namespace media
#endif // MEDIA_GPU_WINDOWS_MF_AUDIO_ENCODER_H_