1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
media / gpu / windows / supported_profile_helpers.cc [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/gpu/windows/supported_profile_helpers.h"
#include <algorithm>
#include <memory>
#include "base/feature_list.h"
#include "base/trace_event/trace_event.h"
#include "base/win/windows_version.h"
#include "media/base/media_switches.h"
#include "media/base/video_codecs.h"
#include "media/gpu/windows/av1_guids.h"
namespace media {
namespace {
class D3DVideoDeviceWrapper {
public:
virtual ~D3DVideoDeviceWrapper() = default;
virtual std::vector<GUID> GetVideoDecodeProfileGuids() = 0;
virtual bool IsResolutionSupported(const GUID& profile,
const gfx::Size& resolution,
DXGI_FORMAT format) = 0;
};
class D3D11VideoDeviceWrapper : public D3DVideoDeviceWrapper {
public:
explicit D3D11VideoDeviceWrapper(ComD3D11VideoDevice video_device)
: video_device_(video_device) {
CHECK(video_device);
}
~D3D11VideoDeviceWrapper() override = default;
std::vector<GUID> GetVideoDecodeProfileGuids() override {
std::vector<GUID> result;
UINT profile_count = video_device_->GetVideoDecoderProfileCount();
for (UINT i = 0; i < profile_count; i++) {
GUID profile_id;
if (SUCCEEDED(video_device_->GetVideoDecoderProfile(i, &profile_id))) {
result.push_back(profile_id);
}
}
return result;
}
bool IsResolutionSupported(const GUID& profile,
const gfx::Size& resolution,
DXGI_FORMAT format) override {
D3D11_VIDEO_DECODER_DESC desc = {
profile, // Guid
static_cast<UINT>(resolution.width()), // SampleWidth
static_cast<UINT>(resolution.height()), // SampleHeight
format // OutputFormat
};
UINT config_count;
return SUCCEEDED(video_device_->GetVideoDecoderConfigCount(
&desc, &config_count)) &&
config_count > 0;
}
private:
ComD3D11VideoDevice video_device_;
};
class D3D12VideoDeviceWrapper : public D3DVideoDeviceWrapper {
public:
explicit D3D12VideoDeviceWrapper(ComD3D12VideoDevice video_device)
: video_device_(video_device) {
CHECK(video_device);
}
~D3D12VideoDeviceWrapper() override = default;
std::vector<GUID> GetVideoDecodeProfileGuids() override {
std::vector<GUID> result;
D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILE_COUNT profile_count{};
HRESULT hr = video_device_->CheckFeatureSupport(
D3D12_FEATURE_VIDEO_DECODE_PROFILE_COUNT, &profile_count,
sizeof(profile_count));
if (FAILED(hr)) {
return {};
}
result.resize(profile_count.ProfileCount);
D3D12_FEATURE_DATA_VIDEO_DECODE_PROFILES profiles{
.ProfileCount = profile_count.ProfileCount, .pProfiles = result.data()};
hr = video_device_->CheckFeatureSupport(D3D12_FEATURE_VIDEO_DECODE_PROFILES,
&profiles, sizeof(profiles));
if (FAILED(hr)) {
return {};
}
return result;
}
bool IsResolutionSupported(const GUID& profile,
const gfx::Size& resolution,
DXGI_FORMAT format) override {
D3D12_FEATURE_DATA_VIDEO_DECODE_SUPPORT support{
.Configuration = {profile},
.Width = static_cast<UINT>(resolution.width()),
.Height = static_cast<UINT>(resolution.height()),
.DecodeFormat = format};
return SUCCEEDED(video_device_->CheckFeatureSupport(
D3D12_FEATURE_VIDEO_DECODE_SUPPORT, &support,
sizeof(support))) &&
support.SupportFlags == D3D12_VIDEO_DECODE_SUPPORT_FLAG_SUPPORTED;
}
private:
ComD3D12VideoDevice video_device_;
};
// Windows Media Foundation H.264 decoding does not support decoding videos
// with any dimension smaller than 48 pixels:
// http://msdn.microsoft.com/en-us/library/windows/desktop/dd797815
//
// TODO(dalecurtis): These values are too low. We should only be using
// hardware decode for videos above ~360p, see http://crbug.com/684792.
constexpr gfx::Size kMinResolution(64, 64);
SupportedResolutionRange GetResolutionsForGUID(
D3DVideoDeviceWrapper* video_device_wrapper,
const GUID& decoder_guid,
const std::vector<gfx::Size>& resolutions_to_test,
DXGI_FORMAT format = DXGI_FORMAT_NV12,
const gfx::Size& min_resolution = kMinResolution) {
SupportedResolutionRange result;
// Verify input is in ascending order by height.
DCHECK(std::is_sorted(resolutions_to_test.begin(), resolutions_to_test.end(),
[](const gfx::Size& a, const gfx::Size& b) {
return a.height() < b.height();
}));
for (const auto& res : resolutions_to_test) {
// We've chosen the least expensive test for identifying if a given
// resolution is supported. Actually creating the VideoDecoder instance only
// fails ~0.4% of the time and the outcome is that we will offer support and
// then immediately fall back to software; e.g., playback still works. Since
// these calls can take hundreds of milliseconds to complete and are often
// executed during startup, this seems a reasonably trade off.
//
// See the deprecated histograms Media.DXVAVDA.GetDecoderConfigStatus which
// succeeds 100% of the time and Media.DXVAVDA.CreateDecoderStatus which
// only succeeds 99.6% of the time (in a 28 day aggregation).
if (!video_device_wrapper->IsResolutionSupported(decoder_guid, res,
format)) {
break;
}
result.max_landscape_resolution = res;
}
// The max supported portrait resolution should be just be a w/h flip of the
// max supported landscape resolution.
const gfx::Size flipped(result.max_landscape_resolution.height(),
result.max_landscape_resolution.width());
if (flipped == result.max_landscape_resolution ||
video_device_wrapper->IsResolutionSupported(decoder_guid, flipped,
format)) {
result.max_portrait_resolution = flipped;
}
if (!result.max_landscape_resolution.IsEmpty())
result.min_resolution = min_resolution;
return result;
}
} // namespace
#if BUILDFLAG(ENABLE_HEVC_PARSER_AND_HW_DECODER)
GUID GetHEVCRangeExtensionPrivateGUID(uint8_t bitdepth,
VideoChromaSampling chroma_sampling) {
if (bitdepth == 8) {
if (chroma_sampling == VideoChromaSampling::k420) {
return DXVA_ModeHEVC_VLD_Main_Intel;
} else if (chroma_sampling == VideoChromaSampling::k422) {
// For D3D11/D3D12, 8b/10b-422 HEVC will share 10b-422 GUID no matter
// it is defined by Intel or DXVA spec(as part of Windows SDK).
return DXVA_ModeHEVC_VLD_Main422_10_Intel;
} else if (chroma_sampling == VideoChromaSampling::k444) {
return DXVA_ModeHEVC_VLD_Main444_Intel;
}
} else if (bitdepth == 10) {
if (chroma_sampling == VideoChromaSampling::k420) {
return DXVA_ModeHEVC_VLD_Main10_Intel;
} else if (chroma_sampling == VideoChromaSampling::k422) {
return DXVA_ModeHEVC_VLD_Main422_10_Intel;
} else if (chroma_sampling == VideoChromaSampling::k444) {
return DXVA_ModeHEVC_VLD_Main444_10_Intel;
}
} else if (bitdepth == 12) {
if (chroma_sampling == VideoChromaSampling::k420) {
return DXVA_ModeHEVC_VLD_Main12_Intel;
} else if (chroma_sampling == VideoChromaSampling::k422) {
return DXVA_ModeHEVC_VLD_Main422_12_Intel;
} else if (chroma_sampling == VideoChromaSampling::k444) {
return DXVA_ModeHEVC_VLD_Main444_12_Intel;
}
}
return {};
}
#endif // BUILDFLAG(ENABLE_HEVC_PARSER_AND_HW_DECODER)
DXGI_FORMAT GetOutputDXGIFormat(uint8_t bitdepth,
VideoChromaSampling chroma_sampling) {
if (bitdepth == 8) {
if (chroma_sampling == VideoChromaSampling::k420) {
return DXGI_FORMAT_NV12;
} else if (chroma_sampling == VideoChromaSampling::k422) {
return DXGI_FORMAT_YUY2;
} else if (chroma_sampling == VideoChromaSampling::k444) {
return DXGI_FORMAT_AYUV;
}
} else if (bitdepth == 10) {
if (chroma_sampling == VideoChromaSampling::k420) {
return DXGI_FORMAT_P010;
} else if (chroma_sampling == VideoChromaSampling::k422) {
return DXGI_FORMAT_Y210;
} else if (chroma_sampling == VideoChromaSampling::k444) {
return DXGI_FORMAT_Y410;
}
} else if (bitdepth == 12 || bitdepth == 16) {
if (chroma_sampling == VideoChromaSampling::k420) {
return DXGI_FORMAT_P016;
} else if (chroma_sampling == VideoChromaSampling::k422) {
return DXGI_FORMAT_Y216;
} else if (chroma_sampling == VideoChromaSampling::k444) {
return DXGI_FORMAT_Y416;
}
}
return {};
}
namespace {
SupportedResolutionRangeMap GetSupportedD3DVideoDecoderResolutions(
D3DVideoDeviceWrapper* video_device_wrapper,
const gpu::GpuDriverBugWorkarounds& workarounds) {
TRACE_EVENT0("gpu,startup", "GetSupportedD3DVideoDecoderResolutions");
SupportedResolutionRangeMap supported_resolutions;
// We always insert support for H.264 regardless of the tests below. It's old
// enough to be ubiquitous.
//
// On Windows 7 the maximum resolution supported by media foundation is
// 1920 x 1088. We use 1088 to account for 16x16 macro-blocks.
constexpr gfx::Size kDefaultMaxH264Resolution(1920, 1088);
SupportedResolutionRange h264_profile;
h264_profile.min_resolution = kMinResolution;
h264_profile.max_landscape_resolution = kDefaultMaxH264Resolution;
// We don't have a way to map DXVA support to specific H.264 profiles, so just
// mark all the common ones with the same level of support.
constexpr VideoCodecProfile kSupportedH264Profiles[] = {
H264PROFILE_BASELINE, H264PROFILE_MAIN, H264PROFILE_HIGH};
for (const auto profile : kSupportedH264Profiles)
supported_resolutions[profile] = h264_profile;
if (!video_device_wrapper) {
return supported_resolutions;
}
// To detect if a driver supports the desired resolutions, we try and create
// a DXVA decoder instance for that resolution and profile. If that succeeds
// we assume that the driver supports decoding for that resolution.
// Legacy AMD drivers with UVD3 or earlier and some Intel GPU's crash while
// creating surfaces larger than 1920 x 1088.
const std::vector<gfx::Size> kModernResolutions = {
gfx::Size(4096, 2160), gfx::Size(4096, 2304), gfx::Size(7680, 4320),
gfx::Size(8192, 4320), gfx::Size(8192, 8192)};
// Enumerate supported video profiles and look for the known profile for each
// codec. We first look through the the decoder profiles so we don't run N
// resolution tests for a profile that's unsupported.
for (const GUID& profile_id :
video_device_wrapper->GetVideoDecodeProfileGuids()) {
if (profile_id == D3D11_DECODER_PROFILE_H264_VLD_NOFGT) {
const auto result = GetResolutionsForGUID(
video_device_wrapper, profile_id,
{gfx::Size(2560, 1440), gfx::Size(3840, 2160), gfx::Size(4096, 2160),
gfx::Size(4096, 2304), gfx::Size(4096, 4096)});
// Unlike the other codecs, H.264 support is assumed up to 1080p, even if
// our initial queries fail. If they fail, we use the defaults set above.
if (!result.max_landscape_resolution.IsEmpty()) {
for (const auto profile : kSupportedH264Profiles)
supported_resolutions[profile] = result;
}
continue;
}
// Note: Each bit depth of AV1 uses a different DXGI_FORMAT, here we only
// test for the 8-bit one (NV12).
if (!workarounds.disable_accelerated_av1_decode) {
if (profile_id == DXVA_ModeAV1_VLD_Profile0) {
supported_resolutions[AV1PROFILE_PROFILE_MAIN] = GetResolutionsForGUID(
video_device_wrapper, profile_id, kModernResolutions);
continue;
}
if (profile_id == DXVA_ModeAV1_VLD_Profile1) {
supported_resolutions[AV1PROFILE_PROFILE_HIGH] = GetResolutionsForGUID(
video_device_wrapper, profile_id, kModernResolutions);
continue;
}
if (profile_id == DXVA_ModeAV1_VLD_Profile2) {
// TODO(dalecurtis): 12-bit profile 2 support is complicated. Ideally,
// we should test DXVA_ModeAV1_VLD_12bit_Profile2 and
// DXVA_ModeAV1_VLD_12bit_Profile2_420 when the bit depth of the content
// is 12-bit. However we don't know the bit depth or pixel format until
// too late. In these cases we'll end up initializing the decoder and
// failing on the first decode (which will trigger software fallback).
supported_resolutions[AV1PROFILE_PROFILE_PRO] = GetResolutionsForGUID(
video_device_wrapper, profile_id, kModernResolutions);
continue;
}
}
if (!workarounds.disable_accelerated_vp9_decode) {
if (profile_id == D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0) {
supported_resolutions[VP9PROFILE_PROFILE0] = GetResolutionsForGUID(
video_device_wrapper, profile_id, kModernResolutions);
continue;
}
// RS3 has issues with VP9.2 decoding. See https://crbug.com/937108.
if (!workarounds.disable_accelerated_vp9_profile2_decode &&
profile_id == D3D11_DECODER_PROFILE_VP9_VLD_10BIT_PROFILE2 &&
base::win::GetVersion() != base::win::Version::WIN10_RS3) {
supported_resolutions[VP9PROFILE_PROFILE2] =
GetResolutionsForGUID(video_device_wrapper, profile_id,
kModernResolutions, DXGI_FORMAT_P010);
continue;
}
}
#if BUILDFLAG(ENABLE_HEVC_PARSER_AND_HW_DECODER)
if (!workarounds.disable_accelerated_hevc_decode &&
base::FeatureList::IsEnabled(kPlatformHEVCDecoderSupport)) {
// Per DirectX Video Acceleration Specification for High Efficiency Video
// Coding - 7.4, DXVA_ModeHEVC_VLD_Main GUID can be used for both main and
// main still picture profile.
if (profile_id == D3D11_DECODER_PROFILE_HEVC_VLD_MAIN) {
auto supported_resolution = GetResolutionsForGUID(
video_device_wrapper, profile_id, kModernResolutions);
supported_resolutions[HEVCPROFILE_MAIN] = supported_resolution;
supported_resolutions[HEVCPROFILE_MAIN_STILL_PICTURE] =
supported_resolution;
continue;
}
// For range extensions only test main10_422 with P010, and apply
// the same resolution range to main420 & main10_YUV420. Ideally we
// should be also testing against NV12 & Y210 for YUV422, and Y410 for
// YUV444 8/10/12 bit.
if (profile_id == DXVA_ModeHEVC_VLD_Main422_10_Intel) {
supported_resolutions[HEVCPROFILE_REXT] =
GetResolutionsForGUID(video_device_wrapper, profile_id,
kModernResolutions, DXGI_FORMAT_P010);
continue;
}
if (profile_id == D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10) {
supported_resolutions[HEVCPROFILE_MAIN10] =
GetResolutionsForGUID(video_device_wrapper, profile_id,
kModernResolutions, DXGI_FORMAT_P010);
continue;
}
}
#endif // BUILDFLAG(ENABLE_HEVC_PARSER_AND_HW_DECODER)
}
return supported_resolutions;
}
} // namespace
SupportedResolutionRangeMap GetSupportedD3D11VideoDecoderResolutions(
ComD3D11Device device,
const gpu::GpuDriverBugWorkarounds& workarounds) {
ComD3D11VideoDevice video_device;
std::unique_ptr<D3D11VideoDeviceWrapper> video_device_wrapper;
if (device && SUCCEEDED(device.As(&video_device))) {
video_device_wrapper =
std::make_unique<D3D11VideoDeviceWrapper>(video_device);
}
return GetSupportedD3DVideoDecoderResolutions(video_device_wrapper.get(),
workarounds);
}
SupportedResolutionRangeMap GetSupportedD3D12VideoDecoderResolutions(
ComD3D12Device device,
const gpu::GpuDriverBugWorkarounds& workarounds) {
ComD3D12VideoDevice video_device;
std::unique_ptr<D3D12VideoDeviceWrapper> video_device_wrapper;
if (device && SUCCEEDED(device.As(&video_device))) {
video_device_wrapper =
std::make_unique<D3D12VideoDeviceWrapper>(video_device);
}
return GetSupportedD3DVideoDecoderResolutions(video_device_wrapper.get(),
workarounds);
}
} // namespace media