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media / mojo / clients / mojo_demuxer_stream_impl.cc [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/mojo/clients/mojo_demuxer_stream_impl.h"
#include <stdint.h>
#include <utility>
#include "base/functional/bind.h"
#include "base/numerics/safe_conversions.h"
#include "media/base/audio_decoder_config.h"
#include "media/base/decoder_buffer.h"
#include "media/base/demuxer_stream.h"
#include "media/base/video_decoder_config.h"
#include "media/mojo/common/media_type_converters.h"
#include "media/mojo/common/mojo_decoder_buffer_converter.h"
namespace media {
MojoDemuxerStreamImpl::MojoDemuxerStreamImpl(
media::DemuxerStream* stream,
mojo::PendingReceiver<mojom::DemuxerStream> receiver)
: receiver_(this, std::move(receiver)), stream_(stream) {}
MojoDemuxerStreamImpl::~MojoDemuxerStreamImpl() = default;
// This is called when our DemuxerStreamClient has connected itself and is
// ready to receive messages. Send an initial config and notify it that
// we are now ready for business.
void MojoDemuxerStreamImpl::Initialize(InitializeCallback callback) {
DVLOG(2) << __func__;
// Prepare the initial config.
std::optional<AudioDecoderConfig> audio_config;
std::optional<VideoDecoderConfig> video_config;
if (stream_->type() == Type::AUDIO) {
audio_config = stream_->audio_decoder_config();
} else if (stream_->type() == Type::VIDEO) {
video_config = stream_->video_decoder_config();
} else {
NOTREACHED() << "Unsupported stream type: " << stream_->type();
}
mojo::ScopedDataPipeConsumerHandle remote_consumer_handle;
mojo_decoder_buffer_writer_ = MojoDecoderBufferWriter::Create(
GetDefaultDecoderBufferConverterCapacity(stream_->type()),
&remote_consumer_handle);
std::move(callback).Run(stream_->type(), std::move(remote_consumer_handle),
audio_config, video_config);
}
void MojoDemuxerStreamImpl::Read(uint32_t count, ReadCallback callback) {
DVLOG(3) << __func__ << ": count=" << count;
stream_->Read(
count, base::BindOnce(&MojoDemuxerStreamImpl::OnBufferReady,
weak_factory_.GetWeakPtr(), std::move(callback)));
}
void MojoDemuxerStreamImpl::EnableBitstreamConverter() {
stream_->EnableBitstreamConverter();
}
void MojoDemuxerStreamImpl::OnBufferReady(
ReadCallback callback,
Status status,
media::DemuxerStream::DecoderBufferVector buffers) {
std::optional<AudioDecoderConfig> audio_config;
std::optional<VideoDecoderConfig> video_config;
DVLOG(3) << __func__
<< ": status=" << ::media::DemuxerStream::GetStatusName(status)
<< ", buffers.size=" << buffers.size();
if (status == Status::kConfigChanged) {
// To simply the config change handling on renderer(receiver) side, prefer
// to send out buffers before config change happens. For FFmpegDemuxer, it
// doesn't make config change. For ChunkDemuxer, it send out buffer before
// confige change happen. |buffers| is empty at this point.
DCHECK(buffers.empty());
// Send the config change so our client can read it once it parses the
// Status obtained via Run() below.
if (stream_->type() == Type::AUDIO) {
audio_config = stream_->audio_decoder_config();
} else if (stream_->type() == Type::VIDEO) {
video_config = stream_->video_decoder_config();
} else {
NOTREACHED() << "Unsupported config change encountered for type: "
<< stream_->type();
}
std::move(callback).Run(Status::kConfigChanged, {}, audio_config,
video_config);
return;
}
if (status == Status::kAborted) {
std::move(callback).Run(Status::kAborted, {}, audio_config, video_config);
return;
}
DCHECK_EQ(status, Status::kOk);
std::vector<mojom::DecoderBufferPtr> output_mojo_buffers;
for (auto& buffer : buffers) {
mojom::DecoderBufferPtr mojo_buffer =
mojo_decoder_buffer_writer_->WriteDecoderBuffer(std::move(buffer));
if (!mojo_buffer) {
std::move(callback).Run(Status::kAborted, {}, audio_config, video_config);
return;
}
output_mojo_buffers.emplace_back(std::move(mojo_buffer));
}
// TODO(dalecurtis): Once we can write framed data to the DataPipe, fill via
// the producer handle and then read more to keep the pipe full. Waiting for
// space can be accomplished using an AsyncWaiter.
std::move(callback).Run(status, std::move(output_mojo_buffers), audio_config,
video_config);
}
} // namespace media