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media / mojo / mojom / android_overlay.mojom [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
module media.mojom;
import "media/mojo/mojom/media_types.mojom";
import "mojo/public/mojom/base/unguessable_token.mojom";
import "ui/gfx/geometry/mojom/geometry.mojom";
// Provides mojo clients with AndroidOverlay instances. This will live in the
// browser, with clients in the GPU process or renderer. Note that if you're
// trying to use overlays somewhere in chromium, then this isn't the interface
// you're looking for. Please see media::AndroidOverlayFactory instead. The
// AndroidOverlayProvider mojo client implements that interface.
interface AndroidOverlayProvider {
// Create an overlay and send it to |client|, using |config| as the initial
// configuration. |overlay| will hold the overlay object.
CreateOverlay(pending_receiver<AndroidOverlay> overlay,
pending_remote<AndroidOverlayClient> client,
AndroidOverlayConfig config);
};
// One overlay instance. This will be provided by the provider to clients
// elsewhere. Note that you probably want to use media::AndroidOverlay instead
// of this if you're trying to use overlays somewhere in chromium. The mojo
// client here is an implementation detail of AndroidOverlay via mojo.
interface AndroidOverlay {
// Cause a layout to occur later.
ScheduleLayout(gfx.mojom.Rect rect);
};
// Provided by the client to receive status updates about the overlay. Normally
// only the AndroidOverlay mojo client will use this directly; application code
// shouldn't need this.
interface AndroidOverlayClient {
// |surface_key| is the key that can be used to retrieve the surface via
// binder separately.
OnSurfaceReady(uint64 surface_key);
// Indicates that this overlay has failed to initialize, before a surface
// was provided via OnSurfaceReady. No calls will be sent to the client
// after this.
OnDestroyed();
// Indicates that this overlay has been destroyed, after an Android Surface
// has been provided via OnSurfaceReady. It is required that the client
// complete cleanup before signalling completion. In other words, Android
// has told us that the surface is going away, and the API contract says
// that we must not use it after that callback completes. No other calls
// into the client will come after this.
[Sync]
OnSynchronouslyDestroyed() => ();
// Called to provide the current power-efficiency state. May be called more
// than once.
OnPowerEfficientState(bool is_power_efficient);
};
// This is not a mirror of AndroidOverlay::Config, since it contains things that
// are specific to the mojo implementation. Application code should use that
// one instead.
struct AndroidOverlayConfig {
// |routing_token| provides the client with an opaque handle that will attach
// an overlay to a the correct WindowAndroid. Typical usage is that a
// RenderFrameHostImpl will provide this token to the RenderFrame. When the
// overlay is created, the WindowAndroid that currently hosts the render frame
// will be the parent of the overlay. For legacy reasons, we need this token
// to be sent via IPC, so using the message pipe, or other mojo construct, as
// the identifier won't work yet.
mojo_base.mojom.UnguessableToken routing_token;
// Initial rectangle.
gfx.mojom.Rect rect;
// Is a secure overlay required, such as for displaying protected content?
bool secure;
// Is a power-efficient overlay required?
bool power_efficient;
};