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media / mojo / services / mojo_audio_decoder_service.h [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_MOJO_SERVICES_MOJO_AUDIO_DECODER_SERVICE_H_
#define MEDIA_MOJO_SERVICES_MOJO_AUDIO_DECODER_SERVICE_H_
#include <stdint.h>
#include <memory>
#include <optional>
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/memory/weak_ptr.h"
#include "media/base/audio_decoder.h"
#include "media/base/cdm_context.h"
#include "media/base/status.h"
#include "media/mojo/mojom/audio_decoder.mojom.h"
#include "media/mojo/services/media_mojo_export.h"
#include "mojo/public/cpp/bindings/associated_remote.h"
#include "mojo/public/cpp/bindings/pending_associated_remote.h"
namespace base {
class SingleThreadTaskRunner;
} // namespace base
namespace media {
class MojoCdmServiceContext;
class MojoDecoderBufferReader;
class MojoMediaClient;
class MEDIA_MOJO_EXPORT MojoAudioDecoderService final
: public mojom::AudioDecoder {
public:
MojoAudioDecoderService(
MojoMediaClient* mojo_media_client,
MojoCdmServiceContext* mojo_cdm_service_context,
scoped_refptr<base::SingleThreadTaskRunner> task_runner);
MojoAudioDecoderService(const MojoAudioDecoderService&) = delete;
MojoAudioDecoderService& operator=(const MojoAudioDecoderService&) = delete;
~MojoAudioDecoderService() final;
// mojom::AudioDecoder implementation
void GetSupportedConfigs(GetSupportedConfigsCallback callback) final;
void Construct(
mojo::PendingAssociatedRemote<mojom::AudioDecoderClient> client,
mojo::PendingRemote<mojom::MediaLog> media_log) final;
void Initialize(const AudioDecoderConfig& config,
const std::optional<base::UnguessableToken>& cdm_id,
InitializeCallback callback) final;
void SetDataSource(mojo::ScopedDataPipeConsumerHandle receive_pipe) final;
void Decode(mojom::DecoderBufferPtr buffer, DecodeCallback callback) final;
void Reset(ResetCallback callback) final;
private:
// Called by |decoder_| upon finishing initialization.
void OnInitialized(InitializeCallback callback, DecoderStatus status);
// Called by |mojo_decoder_buffer_reader_| when read is finished.
void OnReadDone(mojo::ReportBadMessageCallback bad_message_callback,
DecodeCallback callback,
scoped_refptr<DecoderBuffer> buffer);
// Called by |mojo_decoder_buffer_reader_| when reset is finished.
void OnReaderFlushDone(ResetCallback callback);
// Called by |decoder_| when DecoderBuffer is accepted or rejected.
void OnDecodeStatus(DecodeCallback callback, DecoderStatus status);
// Called by |decoder_| when reset sequence is finished.
void OnResetDone(ResetCallback callback);
// Called by |decoder_| for each decoded buffer.
void OnAudioBufferReady(scoped_refptr<AudioBuffer> audio_buffer);
// Called by |decoder_| when it's waiting because of |reason|, e.g. waiting
// for decryption key.
void OnWaiting(WaitingReason reason);
std::unique_ptr<MojoDecoderBufferReader> mojo_decoder_buffer_reader_;
const raw_ptr<MojoMediaClient> mojo_media_client_;
// A helper object required to get CDM from CDM id.
const raw_ptr<MojoCdmServiceContext> mojo_cdm_service_context_ = nullptr;
// The destination for the decoded buffers.
mojo::AssociatedRemote<mojom::AudioDecoderClient> client_;
// The CDM ID and the corresponding CdmContextRef, which must be held to keep
// the CdmContext alive for the lifetime of the |decoder_|.
std::optional<base::UnguessableToken> cdm_id_;
std::unique_ptr<CdmContextRef> cdm_context_ref_;
// The AudioDecoder that does actual decoding work.
// This MUST be declared after |cdm_| to maintain correct destruction order.
// The |decoder_| may need to access the CDM to do some clean up work in its
// own destructor.
std::unique_ptr<media::AudioDecoder> decoder_;
scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
base::WeakPtr<MojoAudioDecoderService> weak_this_;
base::WeakPtrFactory<MojoAudioDecoderService> weak_factory_{this};
};
} // namespace media
#endif // MEDIA_MOJO_SERVICES_MOJO_AUDIO_DECODER_SERVICE_H_