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media / renderers / audio_renderer_impl.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Audio rendering unit utilizing an AudioRendererSink to output data.
//
// This class lives inside three threads during it's lifetime, namely:
// 1. Render thread
// Where the object is created.
// 2. Media thread (provided via constructor)
// All AudioDecoder methods are called on this thread.
// 3. Audio thread created by the AudioRendererSink.
// Render() is called here where audio data is decoded into raw PCM data.
//
// AudioRendererImpl talks to an AudioRendererAlgorithm that takes care of
// queueing audio data and stretching/shrinking audio data when playback rate !=
// 1.0 or 0.0.
#ifndef MEDIA_RENDERERS_AUDIO_RENDERER_IMPL_H_
#define MEDIA_RENDERERS_AUDIO_RENDERER_IMPL_H_
#include <stdint.h>
#include <memory>
#include <optional>
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "base/power_monitor/power_observer.h"
#include "base/synchronization/lock.h"
#include "base/task/sequenced_task_runner.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "media/base/audio_decoder.h"
#include "media/base/audio_decoder_config.h"
#include "media/base/audio_renderer.h"
#include "media/base/audio_renderer_sink.h"
#include "media/base/decryptor.h"
#include "media/base/media_log.h"
#include "media/base/time_source.h"
#include "media/filters/audio_renderer_algorithm.h"
#include "media/filters/decoder_stream.h"
#include "media/renderers/renderer_impl_factory.h"
namespace base {
class TickClock;
} // namespace base
namespace media {
class AudioBufferConverter;
class AudioBus;
class AudioClock;
class NullAudioSink;
class SpeechRecognitionClient;
class MEDIA_EXPORT AudioRendererImpl
: public AudioRenderer,
public TimeSource,
public base::PowerSuspendObserver,
public AudioRendererSink::RenderCallback {
public:
using PlayDelayCBForTesting = base::RepeatingCallback<void(base::TimeDelta)>;
// Send the audio to the speech recognition service for caption transcription.
using TranscribeAudioCallback =
base::RepeatingCallback<void(scoped_refptr<AudioBuffer>)>;
using EnableSpeechRecognitionCallback =
base::OnceCallback<void(TranscribeAudioCallback)>;
// |task_runner| is the thread on which AudioRendererImpl will execute.
//
// |sink| is used as the destination for the rendered audio.
//
// |decoders| contains the AudioDecoders to use when initializing.
AudioRendererImpl(
const scoped_refptr<base::SequencedTaskRunner>& task_runner,
AudioRendererSink* sink,
const CreateAudioDecodersCB& create_audio_decoders_cb,
MediaLog* media_log,
MediaPlayerLoggingID media_player_id,
SpeechRecognitionClient* speech_recognition_client = nullptr);
AudioRendererImpl(const AudioRendererImpl&) = delete;
AudioRendererImpl& operator=(const AudioRendererImpl&) = delete;
~AudioRendererImpl() override;
// TimeSource implementation.
void StartTicking() override;
void StopTicking() override;
void SetPlaybackRate(double rate) override;
void SetMediaTime(base::TimeDelta time) override;
base::TimeDelta CurrentMediaTime() override;
bool GetWallClockTimes(
const std::vector<base::TimeDelta>& media_timestamps,
std::vector<base::TimeTicks>* wall_clock_times) override;
// AudioRenderer implementation.
void Initialize(DemuxerStream* stream,
CdmContext* cdm_context,
RendererClient* client,
PipelineStatusCallback init_cb) override;
TimeSource* GetTimeSource() override;
void Flush(base::OnceClosure callback) override;
void StartPlaying() override;
void SetVolume(float volume) override;
void SetLatencyHint(std::optional<base::TimeDelta> latency_hint) override;
void SetPreservesPitch(bool preserves_pitch) override;
void SetWasPlayedWithUserActivationAndHighMediaEngagement(
bool was_played_with_user_activation_and_high_media_engagement) override;
// base::PowerSuspendObserver implementation.
void OnSuspend() override;
void OnResume() override;
void SetPlayDelayCBForTesting(PlayDelayCBForTesting cb);
bool was_unmuted_for_testing() const { return was_unmuted_; }
void decoded_audio_ready_for_testing() {
DecodedAudioReady(DecoderStatus::Codes::kFailed);
}
private:
friend class AudioRendererImplTest;
// Important detail: being in kPlaying doesn't imply that audio is being
// rendered. Rather, it means that the renderer is ready to go. The actual
// rendering of audio is controlled via Start/StopRendering().
// Audio renderer can be reinitialized completely by calling Initialize again
// when it is in a kFlushed state.
//
// kUninitialized
// +----> | Initialize()
// | |
// | V
// | kInitializing
// | | Decoders initialized
// | |
// | V Decoders reset
// +- kFlushed <------------------ kFlushing
// | StartPlaying() ^
// | |
// | | Flush()
// `---------> kPlaying --------'
enum State { kUninitialized, kInitializing, kFlushing, kFlushed, kPlaying };
// Called after hardware device information is available.
void OnDeviceInfoReceived(DemuxerStream* stream,
CdmContext* cdm_context,
OutputDeviceInfo output_device_info);
// Callback from the audio decoder delivering decoded audio samples.
void DecodedAudioReady(AudioDecoderStream::ReadResult result);
// Handles buffers that come out of decoder (MSE: after passing through
// |buffer_converter_|).
// Returns true if more buffers are needed.
bool HandleDecodedBuffer_Locked(scoped_refptr<AudioBuffer> buffer);
// Helper functions for DecodeStatus values passed to
// DecodedAudioReady().
void HandleAbortedReadOrDecodeError(PipelineStatus status);
void StartRendering_Locked();
void StopRendering_Locked();
// AudioRendererSink::RenderCallback implementation.
//
// NOTE: These are called on the audio callback thread!
//
// Render() fills the given buffer with audio data by delegating to its
// |algorithm_|. Render() also takes care of updating the clock.
// Returns the number of frames copied into |audio_bus|, which may be less
// than or equal to the initial number of frames in |audio_bus|
//
// If this method returns fewer frames than the initial number of frames in
// |audio_bus|, it could be a sign that the pipeline is stalled or unable to
// stream the data fast enough. In such scenarios, the callee should zero out
// unused portions of their buffer to play back silence.
//
// Render() updates the pipeline's playback timestamp. If Render() is
// not called at the same rate as audio samples are played, then the reported
// timestamp in the pipeline will be ahead of the actual audio playback. In
// this case |delay| should be used to indicate when in the future
// should the filled buffer be played.
int Render(base::TimeDelta delay,
base::TimeTicks delay_timestamp,
const AudioGlitchInfo& glitch_info,
AudioBus* dest) override;
void OnRenderError() override;
// Helper methods that schedule an asynchronous read from the decoder as long
// as there isn't a pending read.
//
// Must be called on |task_runner_|.
void AttemptRead();
void AttemptRead_Locked();
bool CanRead_Locked();
void ChangeState_Locked(State new_state);
// Returns true if the data in the buffer is all before |start_timestamp_|.
// This can only return true while in the kPlaying state.
bool IsBeforeStartTime(const AudioBuffer& buffer);
// Called upon AudioDecoderStream initialization, or failure thereof
// (indicated by the value of |success|).
void OnAudioDecoderStreamInitialized(bool success);
void FinishInitialization(PipelineStatus status);
void FinishFlush();
// Callback functions to be called on |client_|.
void OnPlaybackError(PipelineStatus error);
void OnPlaybackEnded();
void OnStatisticsUpdate(const PipelineStatistics& stats);
void OnBufferingStateChange(BufferingState state);
void OnWaiting(WaitingReason reason);
// Generally called by the AudioDecoderStream when a config change occurs. May
// also be called internally with an empty config to reset config-based state.
// Will notify RenderClient when called with a valid config.
void OnConfigChange(const AudioDecoderConfig& config);
// Used to initiate the flush operation once all pending reads have
// completed.
void DoFlush_Locked();
// Called when the |decoder_|.Reset() has completed.
void ResetDecoderDone();
// Updates |buffering_state_| and fires |buffering_state_cb_|.
void SetBufferingState_Locked(BufferingState buffering_state);
// Configure's the channel mask for |algorithm_|. Must be called if the layout
// changes. Expect the layout in |last_decoded_channel_layout_|.
void ConfigureChannelMask();
void EnableSpeechRecognition();
void TranscribeAudio(scoped_refptr<media::AudioBuffer> buffer);
// Returns the delta between AudioClock::back_timestamp() and
// AudioRendererAlgorithm::FrontTimestamp().
base::TimeDelta CalculateClockAndAlgorithmDrift() const;
scoped_refptr<base::SequencedTaskRunner> task_runner_;
std::unique_ptr<AudioBufferConverter> buffer_converter_;
// Whether or not we expect to handle config changes.
bool expecting_config_changes_;
// Stores the last decoder config that was passed to
// RendererClient::OnAudioConfigChange. Used to prevent signaling config
// to the upper layers when when the new config is the same.
AudioDecoderConfig current_decoder_config_;
// The sink (destination) for rendered audio. |sink_| must only be accessed
// on |task_runner_|. |sink_| must never be called under |lock_| or else we
// may deadlock between |task_runner_| and the audio callback thread.
//
// When a muted playback starts up, |sink_| will be unused until the playback
// is unmuted. During this time |null_sink_| will be used.
scoped_refptr<AudioRendererSink> sink_;
// For muted playbacks we don't use a real sink. Unused if the playback is
// unmuted.
scoped_refptr<NullAudioSink> null_sink_;
// True if |sink_| has not yet been started.
bool real_sink_needs_start_;
std::unique_ptr<AudioDecoderStream> audio_decoder_stream_;
// This dangling raw_ptr occurred in:
// Webkit_unit_tests: WebMediaPlayerImplTest.MediaPositionState_Playing
// https://ci.chromium.org/ui/p/chromium/builders/try/linux-rel/1425332/test-results?q=ExactID%3Aninja%3A%2F%2Fthird_party%2Fblink%2Frenderer%2Fcontroller%3Ablink_unittests%2FWebMediaPlayerImplTest.MediaPositionState_Playing+VHash%3A896f1103f2d1008d
raw_ptr<MediaLog, FlakyDanglingUntriaged> media_log_;
MediaPlayerLoggingID player_id_;
// Cached copy of audio params that the renderer is initialized with.
AudioParameters audio_parameters_;
// Passed in during Initialize().
raw_ptr<DemuxerStream> demuxer_stream_;
raw_ptr<RendererClient> client_;
// Callback provided during Initialize().
PipelineStatusCallback init_cb_;
// Callback provided to Flush().
base::OnceClosure flush_cb_;
// Overridable tick clock for testing.
raw_ptr<const base::TickClock> tick_clock_;
// Memory usage of |algorithm_| recorded during the last
// HandleDecodedBuffer_Locked() call.
int64_t last_audio_memory_usage_;
// Sample rate of the last decoded audio buffer. Allows for detection of
// sample rate changes due to implicit AAC configuration change.
int last_decoded_sample_rate_;
// Similar to |last_decoded_sample_rate_|, used to configure the channel mask
// given to the |algorithm_| for efficient playback rate changes.
ChannelLayout last_decoded_channel_layout_;
// Whether the stream is possibly encrypted.
bool is_encrypted_;
// Similar to |last_decoded_channel_layout_|, used to configure the channel
// mask given to the |algorithm_| for efficient playback rate changes.
int last_decoded_channels_;
// Cached volume provided by SetVolume().
float volume_;
// A flag indicating whether the audio stream was ever unmuted.
bool was_unmuted_ = false;
// After Initialize() has completed, all variables below must be accessed
// under |lock_|. ------------------------------------------------------------
base::Lock lock_;
// Algorithm for scaling audio.
double playback_rate_;
std::unique_ptr<AudioRendererAlgorithm> algorithm_;
// Stored value from last call to SetLatencyHint(). Passed to |algorithm_|
// during Initialize().
std::optional<base::TimeDelta> latency_hint_;
// Passed to |algorithm_|. Indicates whether |algorithm_| should or should not
// make pitch adjustments at playbacks other than 1.0.
bool preserves_pitch_ = true;
bool was_played_with_user_activation_and_high_media_engagement_ = false;
// Simple state tracking variable.
State state_;
// TODO(servolk): Consider using DecoderFactory here instead of the
// CreateAudioDecodersCB.
CreateAudioDecodersCB create_audio_decoders_cb_;
BufferingState buffering_state_;
// Keep track of whether or not the sink is playing and whether we should be
// rendering.
bool rendering_;
bool sink_playing_;
// Keep track of our outstanding read to |decoder_|.
bool pending_read_;
// Keeps track of whether we received and rendered the end of stream buffer.
bool received_end_of_stream_;
bool rendered_end_of_stream_;
std::unique_ptr<AudioClock> audio_clock_;
// The media timestamp to begin playback at after seeking. Set via
// SetMediaTime().
base::TimeDelta start_timestamp_;
// The media timestamp to signal end of audio playback. Determined during
// Render() when writing the final frames of decoded audio data.
base::TimeDelta ended_timestamp_;
// Set every Render() and used to provide an interpolated time value to
// CurrentMediaTimeForSyncingVideo().
base::TimeTicks last_render_time_;
// Set to the value of |last_render_time_| when StopRendering_Locked() is
// called for any reason. Cleared by the next successful Render() call after
// being used to adjust for lost time between the last call.
base::TimeTicks stop_rendering_time_;
// Set upon receipt of the first decoded buffer after a StartPlayingFrom().
// Used to determine how long to delay playback.
base::TimeDelta first_packet_timestamp_;
// Set by OnSuspend() and OnResume() to indicate when the system is about to
// suspend/is suspended and when it resumes.
bool is_suspending_;
// Whether to pass compressed audio bitstream to audio sink directly.
bool is_passthrough_;
// Set and used only in tests to report positive play_delay values in
// Render().
PlayDelayCBForTesting play_delay_cb_for_testing_;
// End variables which must be accessed under |lock_|. ----------------------
#if !BUILDFLAG(IS_ANDROID)
raw_ptr<SpeechRecognitionClient, DanglingUntriaged>
speech_recognition_client_;
TranscribeAudioCallback transcribe_audio_callback_;
#endif
// Ensures we don't issue log spam when absurd delay values are encountered.
int num_absurd_delay_warnings_ = 0;
// NOTE: Weak pointers must be invalidated before all other member variables.
base::WeakPtrFactory<AudioRendererImpl> weak_factory_{this};
};
} // namespace media
#endif // MEDIA_RENDERERS_AUDIO_RENDERER_IMPL_H_