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media / renderers / resource_sync_token_client_unittest.cc [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/renderers/resource_sync_token_client.h"
#include <vector>
#include "components/viz/test/test_gles2_interface.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace {
gpu::SyncToken CreateSyncToken(int value) {
return gpu::SyncToken(gpu::CommandBufferNamespace::GPU_IO,
gpu::CommandBufferId::FromUnsafeValue(value), 0);
}
class SyncTokenTestInterface : public viz::TestGLES2Interface {
public:
void GenSyncTokenCHROMIUM(GLbyte* sync_token) override {
viz::TestGLES2Interface::GenSyncTokenCHROMIUM(sync_token);
gpu::SyncToken sync_token_data;
memcpy(sync_token_data.GetData(), sync_token, sizeof(sync_token_data));
generated_tokens_.push_back(sync_token_data);
}
void WaitSyncTokenCHROMIUM(const GLbyte* sync_token) override {
gpu::SyncToken sync_token_data;
memcpy(sync_token_data.GetData(), sync_token, sizeof(sync_token_data));
viz::TestGLES2Interface::WaitSyncTokenCHROMIUM(sync_token);
waited_tokens_.push_back(sync_token_data);
}
const std::vector<gpu::SyncToken>& generated_tokens() const {
return generated_tokens_;
}
const std::vector<gpu::SyncToken>& waited_tokens() const {
return waited_tokens_;
}
private:
std::vector<gpu::SyncToken> generated_tokens_;
std::vector<gpu::SyncToken> waited_tokens_;
};
} // namespace
namespace media {
// Test that no additional work is triggered when receiving a duplicated
// SyncToken.
TEST(ResourceSyncTokenClientTest, DuplicateToken) {
SyncTokenTestInterface gl;
auto token = CreateSyncToken(0x1234);
ResourceSyncTokenClient client(&gl, token, token);
client.WaitSyncToken(token);
EXPECT_TRUE(gl.generated_tokens().empty());
EXPECT_TRUE(gl.waited_tokens().empty());
gpu::SyncToken generated_token;
client.GenerateSyncToken(&generated_token);
EXPECT_EQ(generated_token, token);
EXPECT_TRUE(gl.generated_tokens().empty());
EXPECT_TRUE(gl.waited_tokens().empty());
}
// Test that no additional work is triggered when the token waited on matches
// the original token.
TEST(ResourceSyncTokenClientTest, MatchesOriginalToken) {
SyncTokenTestInterface gl;
auto original_token = CreateSyncToken(0xDEED);
auto token = CreateSyncToken(0x1234);
ResourceSyncTokenClient client(&gl, original_token, token);
client.WaitSyncToken(original_token);
EXPECT_TRUE(gl.generated_tokens().empty());
EXPECT_TRUE(gl.waited_tokens().empty());
gpu::SyncToken generated_token;
client.GenerateSyncToken(&generated_token);
EXPECT_EQ(generated_token, token);
EXPECT_TRUE(gl.generated_tokens().empty());
EXPECT_TRUE(gl.waited_tokens().empty());
}
// Test that the appropriate waits and token generation happen when the
// token waited upon is different than the original token.
TEST(ResourceSyncTokenClientTest, NewFrameToken) {
SyncTokenTestInterface gl;
auto original_token = CreateSyncToken(0xDEED);
auto token = CreateSyncToken(0x1234);
ResourceSyncTokenClient client(&gl, original_token, token);
auto new_token = CreateSyncToken(0xBEED);
client.WaitSyncToken(new_token);
ASSERT_EQ(gl.waited_tokens().size(), 2u);
EXPECT_EQ(gl.waited_tokens()[0], new_token);
EXPECT_EQ(gl.waited_tokens()[1], token);
gpu::SyncToken generated_token;
client.GenerateSyncToken(&generated_token);
EXPECT_NE(generated_token, original_token);
EXPECT_NE(generated_token, token);
EXPECT_NE(generated_token, new_token);
ASSERT_EQ(gl.generated_tokens().size(), 1u);
EXPECT_EQ(gl.generated_tokens()[0], generated_token);
}
} // namespace media