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mojo / core / ipcz_driver / mojo_trap.h [blame]
// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MOJO_CORE_IPCZ_DRIVER_MOJO_TRAP_H_
#define MOJO_CORE_IPCZ_DRIVER_MOJO_TRAP_H_
#include <cstdint>
#include <optional>
#include "base/containers/flat_map.h"
#include "base/containers/span.h"
#include "base/memory/scoped_refptr.h"
#include "base/synchronization/condition_variable.h"
#include "base/synchronization/lock.h"
#include "base/threading/platform_thread_ref.h"
#include "mojo/core/ipcz_driver/object.h"
#include "mojo/public/c/system/trap.h"
#include "mojo/public/c/system/types.h"
#include "third_party/abseil-cpp/absl/container/inlined_vector.h"
#include "third_party/ipcz/include/ipcz/ipcz.h"
namespace mojo::core::ipcz_driver {
// Mojo traps are more complex than ipcz traps. A Mojo trap is approximately
// equivalent to a *collection* of ipcz traps (which Mojo would call "triggers"
// within a trap) sharing a common event handler.
//
// A Mojo trap can only be armed while all of its triggers' conditions are
// simultaneously unsatisfied. This object emulates that behavior well enough to
// suit Chromium's needs.
class MojoTrap : public Object<MojoTrap> {
public:
explicit MojoTrap(MojoTrapEventHandler handler);
static Type object_type() { return kMojoTrap; }
// Registers a new trigger on this trap. Each trigger corresponds to an active
// ipcz trap when this Mojo trap is armed.
MojoResult AddTrigger(MojoHandle handle,
MojoHandleSignals signals,
MojoTriggerCondition condition,
uintptr_t trigger_context);
// Unregisters a trigger from the trap. If the trigger still has an ipcz trap
// installed on `handle`, any event it may eventually fire will be ignored.
MojoResult RemoveTrigger(uintptr_t trigger_context);
// Attempts to arm this Mojo trap. Successful arming means that for every
// trigger added, we can install a corresponding ipcz trap.
MojoResult Arm(MojoTrapEvent* blocking_events, uint32_t* num_blocking_events);
// ObjectBase:
void Close() override;
private:
struct Trigger;
~MojoTrap() override;
static void TrapEventHandler(const IpczTrapEvent* event);
static void TrapRemovalEventHandler(const IpczTrapEvent* event);
void HandleEvent(const IpczTrapEvent& event);
void HandleTrapRemoved(const IpczTrapEvent& event);
// Attempts to arm a single trigger by creating an ipcz trap for it. If this
// fails because trapped conditions are already met, a corresponding event
// is stored in `event`.
IpczResult ArmTrigger(Trigger& trigger, MojoTrapEvent& event);
void DispatchOrQueueTriggerRemoval(Trigger& trigger)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
void DispatchOrQueueEvent(Trigger& trigger, const MojoTrapEvent& event)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
void DispatchEvent(const MojoTrapEvent& event)
EXCLUSIVE_LOCKS_REQUIRED(lock_);
const MojoTrapEventHandler handler_;
base::Lock lock_;
// Condition variable used to wait for any other thread to finish dispatching
// events so that another thread may dipatch its own.
base::ConditionVariable dispatching_condition_ GUARDED_BY(lock_){&lock_};
// The current number of waiters on |dispatching_condition_|.
uint32_t waiters_ GUARDED_BY(lock_) = 0;
// A ref identifying the thread which is currently dispatching an event for
// this trap, if any.
std::optional<base::PlatformThreadRef> dispatching_thread_ GUARDED_BY(lock_);
using TriggerMap = base::flat_map<uintptr_t, scoped_refptr<Trigger>>;
TriggerMap triggers_ GUARDED_BY(lock_);
// Trigger prioritization proceeds in a round-robin fashion across consecutive
// Arm() invocations. This iterator caches the most recently prioritized
// entry.
//
// SUBTLE: Because it is invalidated by mutations to `triggers_`, this MUST
// be reset any time a trigger is inserted or removed.
TriggerMap::iterator next_trigger_ GUARDED_BY(lock_) = triggers_.end();
// A Mojo trap must ensure that all its event dispatches are mutually
// exclusive. While one thread is dispatching an event, other threads must
// wait to acquire `dispatching_condition_` before dispatching anything; but
// if the in-progress dispatch itself elicits new events on the trap, those
// events are accumulated here and flushed (FIFO) after the in-progress
// dispatch is done.
struct PendingEvent {
PendingEvent();
PendingEvent(scoped_refptr<Trigger> trigger, const MojoTrapEvent& event);
PendingEvent(PendingEvent&&);
~PendingEvent();
scoped_refptr<Trigger> trigger;
MojoTrapEvent event;
};
absl::InlinedVector<PendingEvent, 4> pending_mojo_events_ GUARDED_BY(lock_);
bool armed_ GUARDED_BY(lock_) = false;
};
} // namespace mojo::core::ipcz_driver
#endif // MOJO_CORE_IPCZ_DRIVER_MOJO_TRAP_H_